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Ship Size Reductions TOS

Started By:
Jestersmith, Tue 14 Jun, 2022 6:32 AM
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  1. Star Trek Online Executive Officer

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    #1
    So Thomas is talking about reducing the size of some of the TOS-era stuff in-game

    Jestersmith

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    #2
    Ok, 🤔, has STO no other problems to adress?
    Just writing / thinking…
    Remsus
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    #3
    Lol, how does talking about rescaling some ships equate to Cryptic not having other stuff to work on? XD
    It's almost like artists and programmers do different jobs or something, or like TTC hasn't done quality of life improvements on his own time before... 🤔

    Noram
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    #4
    Lol, how does talking about rescaling some ships equate to Cryptic not having other stuff to work on? XD
    It's almost like artists and programmers do different jobs or something, or like TTC hasn't done quality of life improvements on his own time before... 🤔
    I'd suspect that this probably does tie in to other work that is in flight. They probably are wanting to introduce more big ships and they are probably trying to downscale the TOS stuff as a balance so the new big ships don't have to blot out the screen to make them feel appropriately balanced against existing ships.
    darthnovawave Darthnovawave Medals
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    #5
    I never realized the Atlas was that much bigger than the Connie, I guess this change would make sense IMO
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    #6
    If I'm seeing this. they have time and people to go fix a myriad of other things to bump up quality and make as they should be... my torpedoes for example!
    Heyallo
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    #7
    One thing to remember about the ship remasters and such, while some of these are planned, devs like Thomas and Hector are known to work on their own time to get as many ships updated as they can.

    So while there's no shortage of issues and problems needing dealt with, a lot of the ship modelling work is done off the clock so to speak and has at times been the only reason it got done at all.
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    #8
    I never realized the Atlas was that much bigger than the Connie, I guess this change would make sense IMO
    I prolly only flew the Atlas a handful of times, I never realized the difference either.
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    #9
    One thing to remember about the ship remasters and such, while some of these are planned, devs like Thomas and Hector are known to work on their own time to get as many ships updated as they can.

    So while there's no shortage of issues and problems needing dealt with, a lot of the ship modelling work is done off the clock so to speak and has at times been the only reason it got done at all.
    And I have nothing but love for them, but I mean the others though just doing the bare min or introducing more bugs than they fix. should just go back and fix or update what's there before introducing more flawed/broked/bugged content/systems
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    #10
    Unless there are some weird quirks with downscaling textures and features on the models, I'd suspect a scaling change to be relatively quick. And in fairness, when it comes to issues with the game, ship art seems to have far fewer bugs than other aspects of the game so they might have a bit more bandwidth for minor tweaking like this compared to the folks dealing with other parts of the game. Unless the next parts of the current season are going to involve some time-travel elements and/or there will be remasters accompanying the rescaling, I get the feeling that this change is a "quick win" to fit Thomas's artistic worldview on ship design more than anything.
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    #11
    3D-Artist ≠ Programmer
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