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[Announcement] - Become One with the Cnidarian Defender!

Started By:
Jestersmith, Tue 28 Jun, 2022 5:32 PM
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    #1
     –  Last edited by Jestersmith; Tue 28 Jun, 2022 6:33 PM.
    9cae257680eba6bdaea694d2c69ab96a1656361214

    Shore leave has never been quite as relaxing as it will be during Star Trek Online’s 2022 Lohlunat Festival, starting soon on a Risa beach near you! This year’s Grand Prize for participating in the Event will be an entirely unique starship, of a sort never seen before – the Cnidarian Defender [T6]!

    This living ship is actually a sentient and benevolent being, first encountered by Starfleet during the infamous “Encounter at Farpoint” mission, led by the U.S.S. Enterprise under the leadership of Jean-Luc Picard. Many members of this cosmozoan species have entered into a tentative agreement with The Alliance to serve as provisionary members, and are offering their services as exploratory and defense vessels to further this burgeoning relationship.

    Earning the ship will require completing various activities available on the Risa Summer Festival map each day, and gathering enough Daily Progress to fulfill the Summer Event’s overall quota. Players may participate in any of the available Summer activities to earn their Daily Progress once per day, per account.

    Once you have earned sufficient Daily Progress, you may claim this Starship for your entire account. Just open the Event Reclaim Store to claim a Cnidarian Defender (T6) for each captain on your account.

    35289533c65824470fdb628d85ebf6a01656361327


    Cnidarian Defender (T6)

    There is no computer record of any such vessel. Unknown ship. Unknown configuration. Not responding to hails. Our sensor signals just seem to bounce off.

    This starship features a Lt Commander Universal/Miracle Worker specialist seat.Ship Details:
    Ship Details

    Tier: 6
    Faction: Any
    Required Rank: Must Complete the Tutorial
    Hull Modifier: 1.45
    Shield Modifier: 1.0
    Fore Weapons: 4
    Aft Weapons: 4
    Device Slots: 4
    Bridge Officer Stations: 1x Lt Commander Tactical, 1x Commander Engineering, 1x Lt Commander Science, 1x Lt Commander Universal / Miracle Worker
    Consoles: 3 Tactical, 5 Engineering, 3 Science (scales with level)
    Base Turn Rate: 7
    Impulse Modifier: 0.14
    Inertia: 30
    +5 to All Subsystem Power
    Console - Universal - Cnidarian Defense
    Cruiser Command Array
    Command - Strategic Maneuvering
    Command - Shield Frequency Modulation
    Command - Weapon System Efficiency
    Command - Attract Fire
    Starship Mastery Package (Cruiser)
    Absorptive Plating (+Physical and Kinetic Damage Resistance Rating)
    Rapid Repairs (+Hull Regeneration)
    Enhanced Plating (+Energy and Radiation Damage Resistance Rating)
    Armored Hull (+Maximum Hull Capacity)
    Gelatinous Membrane (Starship Trait)

    Admiralty Stats

    Eng: 60
    Sci: 33
    Tac: 33
    Special: +2 All Stats from ANY Ship

    85336d2031f35ad6a33b7e350913b2b31656361368

    Console – Universal – Cnidarian Defense

    To facilitate the Cnidarian Defender's ability to revert quickly to its natural form in combat, a portion of the form of the "ship" must be dedicated to these specialized subsystems. Activating these will cause the saucer-like form to be shed, revealing its true form: The Star-Jelly!

    Once in its natural state, it will lash out and stun nearby enemy starships, while simultaneously healing and protecting nearby allies. This form can be maintained indefinitely, but does severely limit maneuverability while also making its weapon mounts inaccessible. If the Star-Jelly is reduced to low health, it will automatically revert to its saucer form to protect itself.

    This console also provides a passive boost to Starship Hull Restoration and All Damage Resistance Rating. This console may be equipped on any console slot, but may only be equipped by the Cnidarian Defender.

    Toggle, Lasts Indefinitely until Deactivated
    Deactivates Automatically if Hull drops below 10%
    While active:
    Weapons Disabled
    Flight Speed and Turn Rate Set to 3
    After 5 sec, then each sec, within 10km:
    to up to 5 Allies: +Hit Points and +All Damage Resistance Rating for 5 sec
    to up to 5 Foes: Heavy Electrical Damage and 10% chance: Brief Hold
    2 min recharge


    Starship Trait – Gelatinous Membrane

    Activating any Hull Healing Bridge Officer Ability, or any Miracle Worker Bridge Officer Ability that targets yourself or an ally, grants the target of that ability the "Gelatinous Membrane" effect for a short duration. While active, this effect reflects a portion of any Physical and Kinetic Damage they receive back at the owner of that damage (pre-resist values), while also granting an increase to their Physical and Kinetic Damage Resistance Rating. This effect cannot be stacked, but will instead be refreshed by subsequent applications.

    Note that not all sources of damage may be reflected, such as those that originate from indirect sources such as some Anomalies, Hazards, or Mines.

    Activating Hull Healing or Miracle Worker Abilities grants to the target (or self) +80 Physical and Kinetic Damage Resistance Rating and Reflect 25% Physical and Kinetic Damage (pre-resist) back at Attacker for 10 sec

    Jestersmith

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    #2
    My jellyfish approves; yay! lol
    Attachment 16829
    Stryker
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    #3
    I guess it's a okay admiralty card, not sure if I'll ever fly the thing though
  2. Star Trek Online Executive Officer

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    #4
    in stream they said that its up to 8 targets on damage and heal so the stats might have changed
    Jestersmith

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    #5
    I guess it's a okay admiralty card, not sure if I'll ever fly the thing though
    in stream they said that its up to 8 targets on damage and heal so the stats might have changed
    The vanity shields might make this ship interesting... Borgified Jellyfish? Lol
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    #6
    The vanity shields might make this ship interesting... Borgified Jellyfish? Lol
    It's not that I hate the look or anything, it's just plain...the console power to make it a jellyfish is kinda worthless since it virtually immobilizes you. Healing isn't needed very often and the damage would have to be insane to overcome even beam array damage. If it didn't disable weapons I'd say it would be a interesting gimmick (and I do love a fun gimmick) but since you lose weapons it just isn't worth it.
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    #7
    The picture / animation in the event tab is just meh.
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    #8
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