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[Announcement] - The Fek'Ihri Byr'Jai Interceptor!

Started By:
Remsus, Mon 05 Dec, 2022 7:10 PM
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  1. Quartermaster

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    #1
    https://www.arcgames.com/en/games/st...interceptor%21

    - - - Updated - - -

    Fek'Ihri Byr'Jai Interceptor (T6)

    As the most prevalent ship within the strange ranks of the Fek'Ihri navy, the Byr'Jai is frequently seen at the forefront of their invasions, where ever they take place. They serve as the heralds and fighter screens for the larger vessels, and are able to open portals to their hellish dimension to usher the Lost Souls of Gre'thor into battle.

    This ship comes with a Lt. Commander Universal / Temporal Operative Bridge Officer Seat and a Lieutenant Tactical / Intel Bridge Officer Seat.

    Ship Details:

    Tier: 6
    Faction: Any
    Required Rank: Must Complete the Tutorial
    Hull Modifier: 0.9
    Shield Modifier: 1.0
    Fore Weapons: 5
    Aft Weapons: 2
    Device Slots: 2
    Bridge Officer Stations: 1x Lieutenant Tactical / Intel, 1x Commander Tactical, 1x Ensign Engineering, 1x Lt Commander Science, 1x Lt Commander Universal / Temp Op
    Consoles: 4 Tactical, 2 Engineering, 5 Science (scales with level)
    Base Turn Rate: 20
    Impulse Modifier: 0.22
    Inertia: 80
    +10 Weapon Power, +10 Auxiliary Power
    Console - Universal - Portal of the Damned
    Experimental Weapon Slot equipped with Ravager Shriek
    Starship Mastery Package (Escort)
    Precise Weapon Systems (+Accuracy)
    Tactical Maneuvers (+Defense)
    Enhanced Weapon Systems (+All Damage)
    Devastating Weaponry (+Critical Chance)
    Tear Open the Gates (Starship Trait)


    Admiralty Stats

    Eng: 20
    Sci: 53
    Tac: 55
    Special: +8 SCI per EngShip or TacShip

    - - - Updated - - -

    Console – Universal – Portal of the Damned

    Strange technology, capable of tearing open dimensional gates that allow the fiery energies of the Fek'Ihri realms to spill into local space. These openings may also be traversed by entities resembling the Lost Souls of Gre'thor, straight from Klingon folklore.

    This console also provides a passive boost to Starship Exotic Particle Generators skill, as well as Armor Penetration with Weapons vs. Foes affected by a Damage-over-Time effect.

    This Console Mod can be equipped on any starship, and can be fit in any console slot. You may only equip one of these mods on any single ship.



    Starship Trait – Tear Open the Gates

    While this trait is slotted, all of the Anomalies created by your Bridge Officer Anomaly Abilities will periodically allow Lost Souls to pass through ruptured space, allowing these vicious entities to tear into nearby enemy starships. They will randomly target nearby enemies and attack them with their spectral claws, dealing Physical Damage to any starship they choose to attack.

    You may have a maximum of 12 Lost Souls active at any point in time, regardless of the number of Anomalies you have active.
    Remsus
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  2. Quartermaster

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    #2


    - - - Updated - - -

    Looks like it might be a fun one to play with. Will be interesting to see how useful the console, experimental weapon and trait will be in practice, but at least the ideas seem to have a bit of potential. If nothing else, the ship itself doesn't seem too bad.
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    #3
    Looks like it might be a fun one to play with.
    Indeed
    Bridger
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    #4
    Not super interested in the ship...but the goodies it comes with sounds interesting