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[Patch Notes] - 08 NOV 2018

Started By:
Taku, Thu 08 Nov, 2018 4:29 AM
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    #1
     –  Last edited by Taku; Thu 16 May, 2019 4:24 AM.
    We will be performing shard maintenance on November 08 from 7-9:30 AM Pacific (15:00-17:30 UTC).

    dDobiBI

    General:
    • Resolved an issue that would cause skills to become invalid once reaching tier 6 on any Reputation.
    ○ Players currently effected will be able to respec their invalid skills for free.
    • The cooldown timer for "Defense of Starbase One" has been changed to the standard 30 minutes.
    • Removed the Energy Credit cost when transwarping to the start of a mission.
    • Optimized matchmaking system to allow matches to be made quicker when players decline or timeout of a Task Force Operation.
    • Resolved an issue that would sometimes cause enemies to not spawn in Task Force Operations.
    • The Walker-class Prototype Light Exploration Cruiser has been added to the TOS ship vendor.
    • Updated frequency for when mission auto-hails appear:
    ○ Auto Hails can only appear once a player has completed the tutorial.
    ○ Auto Hails only occur for the next mission available in the mission chain the player is on.
    ○ Auto Hails will only occur if there is no mission in progress that is in the story arcs.
    • Resolved an issue that would prevent Bridge Officer power FX to play for Discovery, TOS, and Dominion Captains.
    • Resolved an issue that was causing various ship window options to appear as white textures.
    • Resolved an issue that prevented audio from playing during the Federation tutorial.
    • Resolved an issue that was causing Klingons to use Bat’leths instead of Mek’leths during the Discovery era Tutorial missions.
    • Resolved an issue that caused objects in the Kelvin Timeline Bridge to not have proper reflections.
    • Resolved an issue where male Klingon Captains were being called “Mistress”.
    • Resolved an issue that was causing the mini map on the Discovery era Starfleet Academy to not properly appear.
    • Resolved an issue that was causing the Light posts to glow on 2409 Starfleet academy.
    • Resolved an issue that was causing Discovery era vendor contacts to use TOS themed backgrounds.
    • Resolved an issue that was causing NPC characters to incorrectly hold a Tricorder.
    • Resolved an issue that was causing Red Alerts to display incorrect bonuses on the Landing Page.

    UI:
    • Resolved an issue that was preventing players from be able to search for Teams, Fleets, and individuals.
    • Disabled the PvE and PvP buttons on the mini map until the tutorial has been completed.
    • Walker-class and Crossfield class will now use Discovery themed view screens.

    Character:
    • Resolved an issue that was causing many alien-gen costume parts to not be available to any character, of any race, gender, or faction.
    • Resolved an issue that was causing Discovery Starfleet uniforms to clip through the players character.
    • Resolved an issue that was restricting color customization on Khan’s outfit.
    • Resolved an issue that was causing beards on player characters to clip through the character.

    Content:
    • Resolved an issue that was preventing Bridge Officers from beaming down to Adventure Battle zones.
    • Resolved an issue that would prevent player’s progression during the Discovery Era tutorial.
    • Resolved an issue that prevented Discovery captains from taking the Wasteland mission "Installation 18."
    • "Secrets of Nimbus" mission for Federation Captains is no longer available until after completing or skipping "The Galaxy at Large."
    • Resolved an issue that made the mission "Escalation" always available to Romulans, before reaching the Delta Quadrant mission group.
    • Resolved an issue that caused the mission "Darkness Before the Dawn" to refer to a removed sector block (Psi Velorum) in its mission directions for KDF-aligned Romulan captains.
    • Resolved an issue during the mission, “Blood of the Ancients”, where players could get stuck outside of the playable area.
    • Lonco system patrol now correctly has two groups of Romulan ships and two groups of Hirogen ships.
    • Resolved an issue that would occasionally cause encounters in the New Romulus warehouse to not be at the proper level.
    • Resolved an issue that was causing the enemies in “Tzenkethi Front” to remain in play after the TFO has been completed.
    • Limited the auto-hail for “Neutral Zone Diplomacy” until players are max level.
    • Removed access to deep water during “Melting Pot” without the use of a powerboard.
    • Resolved an issue that was causing the Discovery era Klingons to use incorrect weapons during the Holodeck simulation in the Discovery tutorial.

    Systems:
    • Resolved an issue which caused the Prototype Light Exploration Cruiser to be unavailable to some characters.
    • Resolved an issue that caused Discovery characters to be unable to turn in the Delta Alliance Tier 5 Rewards.
    • DSC-era Klingons no longer have access to Isometric Charge and Positronic Warhead.
    • All Klingon Dreadnoughts have been downgraded from having access to Torpedo Spread 1 only
    ○ Instead of Spread 2.
    • Removed Tractor Beam Repulsors from the U.S.S. Sebrova during the Discovery era Tutorial.
    • Resolved an issue where 360° weapons were unable to hit large targets on the opposite side of where they were equipped.
    • Resolved an issue that caused the Vor'ral and Fleet Vor'ral to display an incorrect Starship Mastery.
    • Resolved various issues with the Discovery Security Escorts:
    ○ They will beam in and out with the right FX.
    ○ Use the correct weapons.
    ○ Wear era-appropriate uniforms.
    • Increased Distress Call device duration to 45 seconds.
    ○ This change impacts the Nimbus Pirate Distress Call, the Phased-Waveform Beacon, and the Delta Alliance Reinforcements Beacon.
    • Adjusted Phased-Waveform Beacon damage output to be more in line with other Distress Call devices.
    ○ Reducing summoned Hur'q damage by approximately 30%.
    • Removed the Energy Credit value from Universal Kit Module - Cryo Visor Blast.
    • Resolved an issue that caused Cryo Visor Blast to incorrectly share an equip limit category with Toxin Dart Launcher.
    • Resolved an issue that caused Suppression Barrage to list an incorrect duration.
    • Resolved an issue that prevented Fleet Support to spawn while playing as a Discovery or TOS era Captain.
    • Resolved an issue that prevented the Gamma Reputation Set weapon proc from applying.
    • Increased the damage on the primary fire of the Discovery Phaser Full Auto Rifle to make up for it firing less overall shots.
    ○ Reduced the recharge on the secondary fire.
    ○ This item is now eligible for Re-Engineering.
    • Resolved an issue with the description on the Prototype Light Exploration Cruiser that listed it having Starship Mastery.
    • Resolved an issue that was causing the Dynamic Personal Mobility Shield to lose Root and Knockback resistance once it has been upgraded.
    • Resolved an issue that was causing the Dynamic Reroute Impulse Engines to not be upgradeable.
    • Resolved an issue which caused "All that Glitters" and "Capture the Flag" to reward MK II Kit Modules and Frames.
    ○ They now reward based on the players level.
    • Resolved an issue that caused some projectile-specific bonuses to not affect energy projectiles.
    • Resolved an issue that could make it difficult to search for Special Requisition Pack – Hur’q Ravager Escort Carrier [T6] or Special Requisition Pack – Hur’q Assembly Multi-Mission Science Vessel [T6] on the exchange.
    • Resolved an issue where Discovery era Klingons would occasionally appear as though they were using a knife instead of a rifle.
    • Updated description on Phaser Rifle received during Discovery era tutorial.
    • Replaced a duplicate Deflector Dish reward in the Discovery era tutorial with a Warp Core upgrade instead.
    • Removed "New" tag from Replica Grand Nagus Outfit and Tycoon Tailed Suit in the Lobi Store.
    ○ Added "New" tag to Attendant Companion (Non-Combat Pet Pack)
    • The uncommon-quality Phaser Pistol rewarded during the Discovery era tutorial is now correctly Mk I instead of Mk 0.
    ○ Existing versions can still be upgraded.
    • Minor text updates to Command and Temporal Operative specialization passives.
    • Minor typo updates on various powers where “multiple” was misspelled.
    • Updating tooltips on Ground Armor Regeneration to be more accurate.

    Known Issues:
    • Players are unable to join a PVP match when higher than level 60.



    Lifted directly from this Arc page.
    Age of Discovery Patch Notes Links
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    #2
    Wow, that is quite the list Suspicious
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    #3
    Resolved an issue where 360° weapons were unable to hit large targets on the opposite side of where they were equipped.
    Weren't we just discussing this?
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    #4
    I'm still waiting for a fix for the DSC lobi rifle's "unique" firing thing (the 1-2-3 alternating fire) =(
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    #5
    Looks like they listened to our survey answers.

    Hopefully, something indirectly resolves my connectivity issues since the last patch.
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    #6
    Haven't really played since AoD launched, have they fixed the collar colour issue for the Disco Uniforms? I wasn't able to change the collar colour on the Female Uniforms.
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    #7
    Yes, that was fixed a few patches ago.
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    #8
    They still do not have listed the Disco-era toon communicator animation for beam out.
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    #9
    • Resolved an issue that would cause skills to become invalid once reaching tier 6 on any Reputation.
    ○ Players currently effected will be able to respec their invalid skills for free.
    What does this mean exactly? What skills became Invalid?
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    #10
    cool though I really wish STO would add the captains ready room to the Crossfield & Walker class ships, and the interiors. same for those upcoming Discovery Era ships.
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    #11
    What does this mean exactly? What skills became Invalid?
    Think of it as your skill layout getting corrupted. If this was affecting you, you would see (I think, someone correct me) a little "Skills Invalid" notice in the lower right of you skills window.
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    #12
    Think of it as your skill layout getting corrupted. If this was affecting you, you would see (I think, someone correct me) a little "Skills Invalid" notice in the lower right of you skills window.
    Never got that message when I did Japori last night, I'll check later, Thanks Smile