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Intrepid Class

The new Tier 6 Intrepid certainly looks interesting, but can it live up to the hype? Flicky and Cehus are here to give their opinions.

By Federation News Service Mon 24 Nov, 2014 5:00 PM - Last Updated: Sun 03 Apr, 2016 11:07 PM
The new Tier 6 Intrepid certainly looks interesting, but can it live up to the hype? Flicky and Cehus are here to give their opinions.[PRBREAK][/PRBREAK]

The general feeling towards the new Pathfinder Long Range Science Vessel has been mixed. A resounding “meh” comes from the community, with opinions generally being that it’s not quite what anyone was expecting in both power and abilities.

I WAS KINDA HOPING FOR SOMETHING... DIFFERENT? SEEMS LIKE MORE OF THE SAME TO ME...
- KAINS


I WAS EXPECTING IT TO COME IN A FULL PACK LIKE THE DEFIANT BRIDGE, WITH WEAPONS AND COSTUMES... A LITTLE SADDENED BY THAT.
- TORINTH


WOW, JUST SAW THE T6 INTREPID AND THAT WAS A HUGE LETDOWN.
I WAS EXPECTING A LOT MORE THAN THAT

- FORTHEGAMER

DISCLAIMER - KEEP IN MIND THAT THIS IS AN EDITORIAL AND THAT OPINIONS MAY VARY THROUGHOUT THE EDITORIAL AND THE COMMENTS BELOW.

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When the Intrepid Bundle was announced, I was expecting to be as unequivocally unenthused as I was for the Galaxy bundle. I was expecting an adjustment in the ensign science seat on the current fleet variant and a sale on the T5 and T4 variants bundled together. The inclusion of a Tier 6 version was wholly unexpected, the maps were nice, and the Pathfinder-Class Starship was the icing on the cake, which sold me on the bundle.

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Size:  29.0 KBPathfinder is not the fastest, nor the slowest, largest, nor smallest, most nimble, nor most robust. Statistically speaking, she is your average science vessel. However, Pathfinder’s design is anything but. In my opinion, Pathfinder is the best looking Tier 6 Starship introduced to date, and perhaps my favorite starship design introduced by Cryptic Studios since the Temporal Destroyer. She is elegant, aggressive and majestic, in her own right. Her designer, Cryptic Studios Developer Thomas Marrone, stated on Twitter to inquiring fans that he ..was inspired by the Dauntless, Chimera and Bellerophon . Pathfinder is slightly larger than a standard Intrepid-Class, featuring larger nacelles, wider pylons and a thicker primary hull. Aside from that, design elements of one of the Voyager Prototypes are evident namely, the down-swept pylons and the somewhat triangular saucer.

When compared to other modern Science Vessels, including the 'Tactical-Science' Dauntless Class and the 'Intelligence-Science' Scryer Class, the Pathfinder Class is most reminiscent of the classical science Vessels of old, which were were bloated in Science Stations. Pathfinder however, does not suffer from such restrictions. Coming in with a Commander and Lieutenant Commander Science Stations, Pathfinder is capable of effectively running either a Gravity Well or Drain Build. Combined with the Lieutenant Universal, Tactical, and Intel/Engineering seating, your options for damage or resistance abilities are indeed versatile.

This vessel’s console layout is where this ship suffers. Coming in with 2 Tactical, 3 Engineering and 5 Science consoles, relying on energy or projectile weapons to deal damage will not be the smartest way to build this starship. Captains looking to set up a Pathfinder should consider using Disruptors or Poloron weapons, which will make its opponent less effective in combat, and rely on exotic abilities to finish the job.

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Unfortunately, she is outclassed by a much older vessel. The Pathfinder doesn't stack well against the older fan-favorite Vesta class for two reasons: limited Tactical consoles and a lack of hangar. Yes, the Tier 6 variant comes standard with the Aeroshuttle console which is loaded with a neat bag of tricks (see below), however it lacks the damage potential and systems that a wing of Elite Scorpions or Peregrines could otherwise bring to the table.

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Size:  30.2 KBThe Aeroshuttle, when compared to other auxiliary craft probably clocks in above the competition, featuring a Tractor Beam, Viral Matrix, Beam Overload, Dual Beam banks, with a higher chance to disable subsystems, Quantum torpedoes, and just under 40,000 hit points to top it off. This small craft will be able to augment damage that might be otherwise lacking on the Starship it is assigned to, as well as providing effective combat support via debuffs. Nestled beneath the saucer on all five Long Range Science Vessel variants, the Aeroshuttle can be launched in a matter of seconds and recalled on the press of a button. However when the shuttle is recalled, the ability is set on a two minute cooldown. As mentioned above, this is inferior to the starship Starship Hanger system which gives real-time information on the status of the the Hangar’s assigned craft, as well as the ‘pet’ leveling mechanic, where your ‘pets’ will do more damage, have stronger heals, hull and shields when in sustained combat for a period of time. The Aeroshuttle is lacking all of these bonuses, which the Vesta and her variants feature.

At the end of the day, this ship in its current state will not outperform the Vesta class, nor the Scryer. She will however look magnificent while continuing to be a perfectly average starship. For those who don’t care about min/maxing, and would prefer a cannon vessel or an updated take on an otherwise classic starship, this is the one to buy.

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CROWD CONTROL BUILD
BY BRIDGER

This build for the new T6 Pathfinder is designed for a supportive role. In the new advanced queues DPS is the most important role, but what about when DPS isn't available? That's when this crowd control build will come into its own. While the other members of your team are focusing on the target with their DPS, you can hold any and all ships back, such as the spheres in Infected, and the assimilated Klingon ships in the Cure. This build is also designed to withstand some of the strongest enemy fire, and to allow the player ease in dealing with the next problem to arise.

BRIDGE OFFICER SEATING

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Transfer Shield Strength I,
Hazard Emitters II,
Tractor Beam Repulsors II,
Gravity Well III

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Hazard Emitters I,
Science Team II,
Transfer Shield Strength III

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Intelligence Team I,
Engineering Team II

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Tactical Team I,
Torpedo Spread II

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Emergency Power to Shields I,
Auxiliary to Dampeners I

EQUIPMENT

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Beam Array x2 (Type of your choice),
Gravimetric Photon Torpedo

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Dyson

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Solanae

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Dyson

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Dyson

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Dyson

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Beam Arrayx3 (Type of your choice)

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Neutronium Alloy [+ Turn] x3

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Exotic Particle Field Generator [+GravGen],
Graviton Generator [+ShHP] [Pla] [-Th] x4

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Plasmonic Leech,
Nukara Particle Converter







DUTY OFFICERS

Warp Core Engineer
Chance on removing all debuffs on use of any Emergency Power ability.
Matter-Antimatter Specialist
Increase Energy Resistance and Buff Duration when using Auxiliary Power to Inertial Dampeners.
Deflector Officer
Chance to reduce the recharge time for Deflector abilities. x2
Tractor Beam Officer
Tractor Beam Repulsors now Pulls nearby enemy ships.
Gravimetric Scientist
Chance to create an aftershock Gravity Well.

EXOTIC DAMAGE/POWER DRAIN BUILD
BY KERRYMALONE

I have built my T6 Intrepid to be a quasi-Exotic Damage/Power Drain ship for PvE. The power drain ability itself doesn't overly affect NPC's, but it does provide you with a significant power bonus that keeps your energy levels high. The ship is basically tailored around the main attack, being Gravity Well III, which provides a killer attack move and grouping ability whilst I fire torpedoes and beams at them. My survivability is considerably high, and DPS is in the lower average bracket. Its certainly not going to win any awards for high DPS, but as a support craft, it's very capable.

BRIDGE OFFICER SEATING

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Science Team I,
Polarize Hull II,
Hazard Emitters III,
Gravity Well III

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Transfer Shield Strength I,
Feedback Pulse I,
Tractor Beam III

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Engineering Team I,
Auxiliary to Dampeners I

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Tactical Team I,
Beam Fire at Will II

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Torpedo Spread I,
Torpedo High Yield II

EQUIPMENT

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Experimental Romulan Plasma Beam Array,
Romulan Hyper Plasma Torpedo,
Romulan Plasma Beam Array

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Solanae

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Solanae

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Solanae

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Solanae

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Solanae

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Romulan Plasma Beam Array x2,
Kinetic Cutting Beam

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Enhanced Neutronium Alloy [+Turn],
Spatial Charge Launchers,
Zero Point Energy Conduit

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Flow Capacitor [Pla][-Th],
Exotic Particle Field Exciter [+ShReg],
Tachyokinetic Convert,
Plasmonic Leech,
Aero Shuttle Bay

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Vulnerability Locator [+Pla] x2

DUTY OFFICERS

Conn Officer
Reduces cooldown on Tactical Team.
Matter-Antimatter Specialist
Increase Energy Resistance and Buff Duration when using Auxiliary Power to Inertial Dampeners.
Maintenance Engineer
Reduces cooldown on Engineering Team.
Astrometrics Scientist
Improved Hazard Emitters.
Gravimetric Scientist
Chance to create an aftershock Gravity Well.





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One thing about the Pathfinder can be said with certainty: The recreated Voyager interiors from the beginning and end of its journey are, from a room layout standpoint, almost entirely faithful. The 2371 version, representing the standard layout of the Intrepid class, is wonderfully modeled. Most parts of the ship are very close to screen-accurate and a joy to walk around in, with extra added touches like being able to see the hull of the ship from the inside. There are only minor quips about the 2371 interior, such as the mess hall lacking room for Janeway’s personal dining quarters (having a wall of replicators with no room between it and the wall to the corridor), the corridors being a bit too tall (which is forgivable, because it's likely for camera and gameplay reasons) and the Astrometrics lab still being present on the map (which was not constructed until 2374).

In the 2410 version, the interiors are nearly screen-accurate, with wonderfully recreated features like Cargo Bay 2’s unique row of Borg alcoves and Neelix’s kitchen. There is, however, one relatively minor detail that ruins much of the experience for me. In 2410, Voyager is Admiral Tuvok’s ship, and as such, he decorates it as he sees fit. In the Ready Room to the side of the bridge, one can find his IDIC statue. This kind of ruins the illusion that you’re on your own ship retrofitted similarly to Voyager; instead, it makes it seem like you’re just borrowing the keys from Tuvok.

One major problem with the interiors are just how many crewmembers are packed into the ship. In the hallways, there is an astoundingly large number of NPC’s aimlessly wandering, pushing each other and you around. The incessant sound of footsteps and doors opening and closing is annoying at best, and the number of NPC’s reveals just how much reusing of assets there is within ships. I once saw five crewmembers of the exact same model in a room at once, almost walking in a line. If Cryptic were to lower the number of crewmembers packed into the hallways, the Intrepid would feel less like a can of sardines, and generally be much more peaceful and as it was in the show.

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Cryptic's rendition of canonical Starships in Star Trek: Online has been skewed for a long time, where some canon ships appear to be stronger than others in the game which wouldn't necessarily be the same case in the show. Examples of this can be found in the numerous Battles featured in Deep Space Nine. Pathfinder is no exception to this statement. In some episodes, Voyager was the most advanced Starship in the quadrant - in others, it was getting kicked around the schoolyard.

Video Games must make certain sacrifices in order to remain fun and challenging. The Voyager which destroyed Borg Cubes with single torpedo shots at the end of Endgame naturally wouldn't make a fun ship to play for any length of time. When comparing the Pathfinder-Class of Star Trek: Online to the ship that appeared in Star Trek: Voyager; naturally, the 'hero ship' will come out on top.

If the Pathfinder-Class featured in Star Trek: Online were dropped in the Delta Quadrant instead of Voyager, I doubt Pathfinder would have made it past the first season.


WHAT DO YOU THINK ABOUT THE NEW PATHFINDER CLASS? WHAT ARE YOUR OPINIONS ON THE NEW BRIDGES?
LET US KNOW IN THE COMMENTS!

WRITTEN BY CEHUS & FLICKY
EDITED BY TORINTH - STEPHEN.HALL@UFPLANETS.COM

PATHFINDER BUILDS PROVIDED BY MEMBERS OF THE ELITE STRIKE FORCE

HEADER BACKGROUND IMAGE COURTESY OF ALI RIES ©
26 Comments
Mon 24 Nov, 2014 5:19 PM
Wouldn't have made it past season 1? I heartily contest that sir! Simply depends on her captain. While Steinway seemed to flip flop on her moral compass depending on who was writing her script that week, my moral compass is firmly centered... and we would have been back episode 1.

75 years stuck on a ship full of mainly men? Screw that. I would have happily taken my court martial and be back out on the field within 5 years (10 for misbehavior.... ), still rocking 65 extra years at home.



... as an honest side note, this was an awesome article! Perhaps a bit harsh, even if I do agree, I do like the presentation. The commentary, the quotes, the builds, the review... all of it! Truly great stuff!
Mon 24 Nov, 2014 5:34 PM
Have to say well done to the writers on this a very well done article.
Mon 24 Nov, 2014 5:57 PM
Nice Write Up.

Well done to those involved as well as the builds section, very interesting to see 2 takes on the same vessel.
Mon 24 Nov, 2014 8:24 PM
Off the top of my head, it should actually be able to pull off impressive damage numbers with a Science-focused build.

You'd need the Science R&D level 15 trait with over 400 Part Gen (so all 5 Science console slots would be used for that purpose), but you'd be able to get GW and TBR to tick for some rather ridiculous amounts.
Mon 24 Nov, 2014 8:25 PM
Really enjoyed this read, particularly the time spent on the presentation of example builds. I do agree that the Pathfinder design looks great, it's just not enough to unseat my Vesta.
Mon 24 Nov, 2014 8:36 PM
Honestly, I think it's pretty unfair to bring up the lack of a hangar bay. the rest of the points are legitimate, but the Vesta having a hangar is something of a freak of nature that wasn't properly thought out. Every other science vessel doesn't have one; that doesn't inherently make them crappy.
Mon 24 Nov, 2014 9:57 PM
This happened to come around right when I had the points just idling, so I grabbed it. It looks great, but that's all I can give it at this point and really the only reason I bought it. Walking through the interior is pretty fun, but for the price that fun won't last.

I'll definitely have to give the build suggestions a try and see how it goes in extending the "new car smell" feeling.
Mon 24 Nov, 2014 10:01 PM
Hah, I wasn't expecting to see my quote used! It does still sum up my feelings on it. I will admit that I liked the Aero for its fancy stuff and Pathfinder costume is truly one of the best so far. Those are the two very nicest things about the ship.

The downside is that it didn't bring much else to the table. It doesn't separate itself from the rest of the pack via an interesting boff layout, a new weapon, or a creative console ability. In fact, I was expecting it to be the ship that brought Sciflectors to STO, since Starfleet contains most of those ships. That would've given it soemthing.

As it stands right now, other than the Voyager ship inside, it really doesn't have a feature that makes it stand out from the rest. Maybe someone will come up with something, but for right now, there isn't.
Mon 24 Nov, 2014 11:49 PM
Very nice and well rounded article! It's refreshing to see multiple takes on the ship and it's variants from the inside and out. I haven't decided if I'm going to get it or not yet, but this will definitely help me make up my mind.
Mon 24 Nov, 2014 11:59 PM
Glad you guys have enjoyed the article. I had a good deal of fun writing my sections. While she may not be the most powerful Science ship to be added to STO, she is without a doubt the best looking!

One thing I forgot to mention in my section is how handy the trait is! The temporary hit points are incredibly useful, and stack with Attack Pattern Expertise, from the Pilot Tree!

Honestly, I think it's pretty unfair to bring up the lack of a hangar bay. the rest of the points are legitimate, but the Vesta having a hangar is something of a freak of nature that wasn't properly thought out. Every other science vessel doesn't have one; that doesn't inherently make them crappy.
Your probably right there. A closer comparison would have been the D'Kyr. But, as that ship is ancient and very few players fly it, I thought comparing it to a more popular and widely used starship would help readers connect better.
Tue 25 Nov, 2014 12:09 AM
I pretty much got mine because of the interiors. Since I submitted my build for this article, I've tweaked it somewhat in the weapons department - utilizing a Mk 14 GravTorp rather than the Hyper Plasma (I got rather fed up of setting myself on fire!)

I've since mastered the T6 variant, and the trait can only be used in one specific instance - as a healer on a team. Tbh, the trait is mostly of use to PvP support healers or possibly a healer in PvE (although generally, we don't bother with them in our runs).

I'd have to say, I'm pretty in the middle on this ship. I think there are definitely better SCI ships out there, the Vesta and the Scryer being two mentioned examples. However, it does have its own charm, and its certainly not a slouch.

That said, that Aeroshuttle is annoying. In combat, its AI seems hell-bent on running AWAY from a fight, than helping you. Not very helpful.

5/10. Not great, but not amazingly awful.
Tue 25 Nov, 2014 1:53 AM
Umm, The powerdrain/Exotic damage build umm, doesn't drain power unless I'm missing something....
Tue 25 Nov, 2014 4:51 AM
Errrr Question about its secondary Deflectors..? can it be replaced by the solanae secondary deflector>? And is that secondary deflector already accessible via the Dyson rep system? Confused
Tue 25 Nov, 2014 4:52 AM
Errrr Question about its secondary Deflectors..? can it be replaced by the solanae secondary deflector>? And is that secondary deflector already accessible via the Dyson rep system? Confused
Yes it can be slotted there. The only way to get it now is to buy that ship via lobi store.
Tue 25 Nov, 2014 4:55 AM
The Solanae deflector comes with the Dyson ship from the lobi store
It should fit on any science ship with a secondary deflector slot.

Your probably right there. A closer comparison would have been the D'Kyr. But, as that ship is ancient and very few players fly it, I thought comparing it to a more popular and widely used starship would help readers connect better.
Wells might be a decent comparison, though it's a lockbox ship, it tends to get second billing a lot of the time when people mention best Science Vessel.
Tue 25 Nov, 2014 5:22 AM
Yes it can be slotted there. The only way to get it now is to buy that ship via lobi store.
the solane secondary deflectors available on the store>? Confused I might not have that much lobi... But I'll check them out later-ish...
Tue 25 Nov, 2014 5:36 AM
the solane secondary deflectors available on the store>? Confused I might not have that much lobi... But I'll check them out later-ish...
I'd hold off on that. The secondary deflector is not worth the cost. I'm sure secondary deflectors will be coming soon.
Tue 25 Nov, 2014 6:13 AM
It's only worth it if you plan on buying the Dyson bundle and running a ship with all three consoles. Even then it's not that stellar an idea to pick one up if you don;t already have one.
Tue 25 Nov, 2014 7:32 AM
I'd hold off on that. The secondary deflector is not worth the cost. I'm sure secondary deflectors will be coming soon.
So we're pretty much stuck with default secondary deflectors (are they kinda qualified fer an upgrade atleast?) til they decide to come up with additional secondary deflector options..? -_- a rather grim prospect...

Tho fer now I am still leik halfway to the set I think... only gots leik 1600 zen from grinding...
Tue 25 Nov, 2014 6:05 PM
there are ships i can put 2 deflectors on?
Tue 25 Nov, 2014 6:14 PM
there are ships i can put 2 deflectors on?
Yes, the Dyson Science Destroyers support secondary special deflectors, but they are currently the only ships that do.
Tue 25 Nov, 2014 6:45 PM
NO
Secondary deflectors are different items than deflector dishes, and don't fit in the same slots.

At the moment, Dyson ships and the T6 science vessels have slots for secondary deflectors but the only secondary deflectors are the one that came with the dyson and the free one that comes fitted to new ships
Tue 25 Nov, 2014 10:27 PM
ah, ty
Thu 27 Nov, 2014 11:25 PM
At least with the free one you should be able to upgrade it no?
Fri 28 Nov, 2014 1:39 AM
No it cant be upgraded
Sat 29 Nov, 2014 5:04 PM
i really want to buy this ship for my new science officer who is lv.6 Lt. right now, but this ship looks like a fine addition to the 2410 fleet.