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STO's 5th Anniversary Debrief

It's Star Trek Online's 5th Anniversary! The Federation News Service brings you a debrief of all the new content coming with the celebrations!

By Federation News Service Mon 02 Feb, 2015 10:00 AM - Last Updated: Sun 03 Apr, 2016 11:31 PM
It's Star Trek Online's 5th Anniversary! The Federation News Service brings you a debrief of all the new content coming with the celebrations![PRBREAK][/PRBREAK]

Over the past several years, Anniversary patches have been growing in pomp and splendor. With each successive year, more features, ships and changes are made. The first anniversary event brought our current Earth Spacedock Exterior, as well as the first of many festive ‘Party Poppers’ we’ve all grown to love. Year two brought us the Odyssey and Bortas class starships, along with a brief shakedown cruise mission. Year Three is when Anniversary events truly became something spectacular. Along with the Ambassador and Kamarang class starships, Cryptic Studios brought in the mission Temporal Ambassador, Featuring Voice-Over work by Denise Crosby, who retained her role as Natasha Yar. Last Year’s Anniversary event and featured episode A Step Between Stars marked the introduction the Solanae Class, the Nov Class and the Aves class starships, and featured Voice Over work by Tim Russ as Tuvok.

This Anniversary is slated to bring a new featured episode, starring Garrett Wang, and rewards players with a Kobali Cruiser, an overhaul of the Romulan Mystery story arc, a completely redesigned Bridge Officer Training System, Secondary Deflectors, the Command Specialization, and the Vaaduar Lockbox. For details about each of the aforementioned points, please navigate to the associated page by using the button to the bottom right hand corner of the article.

WRITTEN BY CEHUS & TORINTH
EDITED BY TORINTH - STEPHEN.HALL@UFPLANETS.COM

SHIP BUILDS PROVIDED BY MUSH AND BRIDGER
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[PAGE]ANNIVERSARY MISSION AND REWARDS[/PAGE]
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Starting on January 29th, Federation, Romulan and Klingon players who have reached level 10 will be able to run the anniversary mission Dust to Dust . This mission will take place after the events of Takedown , where players and an alliance of Delta Quadrant species won a resounding victory over Gaul and the Vaadwaur. Players have been recalled to Kobali Prime by Captain Kim to assist him in an investigation. While the mission will be a permanent addition, the rewards will be reduced in splendor come February 26 - more on that in the following paragraph.

The Featured Episode grants a number of rewards. For completing the mission you will be given the option of either a Kobali Uniform or a Polaron Beam Array (right now the Kobali Uniform is only attainable the 1st time you complete the mission, replaying the mission will not give you an option to pick the uniform up as a reward.), with the Kobali Space Set becoming available over the course of the next month, stats and dates on the set pieces are as followed.
Available February 5th Available February 12th Available February 19th
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In addition to the rewards at the end of the mission there is the addition of a unique 'Kobali Engineering/Command Bridge Officer' that you can attain during the mission once you reach a certain point.

Once you get to the part of the mission with the Vaadwaur Maze you'll find a little icon on your minimap, once you navigate towards the icon you'll find a lost Kobali, once you speak to this Kobali you'll be given them as a Bridge Officer, this can be done as many times as you wish.

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Along with Dust to Dust , Q will be making a return to all three faction’s homeworlds with a new mini-game designed to reward players with Q-mendations and Omega traces. Omega traces can be used to create new Omega upgrades via R&D System, while Q-mendations are used to purchase the Kobali Cruiser. Players need 1000 Q-mendations before February 26 in order to unlock this starship. Four-hundred are given at the end of the featured episode.

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Kobali starships are known for their exceptional ability to provide support to their allies in large scale starship combat. The Samsar Cruiser is a durable Kobali Tier 6 cruiser that was outfitted to fill the role of a mobile command center.

Tier 6
Faction All
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Availability Event Reputation Project (2015 Anniversary)
Hull Strength 43,500 at level 40, 50,025 at level 50, and 58,000 at level 60
Shield Modifier 1.15
Crew 650
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Device Slots 4
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Base Turn Rate 7 degrees per second
Impulse Modifier 0.15
+5 to all power levels
Special Console Regenerative Integrity Field
Kobali Field Stabilizing Warp Core Mk XII
Starship Ability Package (Cruiser) Absorptive Plating
Rapid Repairs
Enhanced Plating
Armored Hull
Emergency Response (Starship Trait)
Cruiser Communications Array Command - Strategic Maneuvering
Command - Shield Frequency Modulation
Command - Weapon System Efficiency
Command - Attract Fire

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The 'Walking Dead' have a new starship, and we 'the living' can get it as reward from the Anniversary mission. The first question is, is this ship something special, and the sad answer to that is no. From the layout this ship is very similar to the already released Ambassador class but the Ambassador has the potential to do more damage than this new ship.

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Commander Engineering:
Emergency Power to Shields I - Auxiliary to Dampeners I - Emergency Power to Weapons III - Directed Energy Modulation III

Lt Commander Engineering/Command:
Engineering Team I - Reverse Shield Polarity I - Overwhelm Emitters III

Lt Commander Science:
Hazard Emitters I - Transfer Shield Strength II - Gravity Well I

Lieutenant Tactical:
Fire At Will I - Attack Pattern Beta I

Ensign Universal:
Tactical Team I

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Weapons:
8 Antiproton Beam Arrays [CrtD]x4

Deflector:
Nukara Deflector

Impulse Engines:
Romulan Prototype Engine

Shield:
Nukara Shield

Warp Core:
Elite Fleet Hyper-Charged Warp Core Mk XII [AMP] [ECap] [Eff] [Trans] [W->A]

Devices:
Red Matter Capacitor - Subspace Field Modulator

Engineering Consoles:
Conductive RCS Accelerator [Grav] - Enhanced Neutronium Alloy [+Turn] - Plasmonic Leech - Tachyokinetic Converter - Nukara Particle Converter

Science Consoles:
Exotic Particle Field Exciter Mk XIV [Flow] - 2 Particle Generator [-Th] [Pla]

Tactical Consoles:
3 Vulnerability Locator Mk XII [+Ap]

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2 Conn Officers to reduce the cooldown of Attack Patterns.
2 Deflector Officers to reduce the cooldown of Deflector Abilities.
1 Warp Core Engineer with a chance to remove Debuffs when using an Emergency Ability.
1 Matter-Antimatter Specialist to increase and improve the effects of Internal Dampeners.

So do I like the new ship? yes and no, I don't think it's the vest best ship, but it is definitely worth getting even if it is only for the new console and the starship trait.
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This build should maximize the “tankiness” of the new ship and the new Command abilities. A very similar build on my Guardian still does enough DPS to allow me to carry my weight in Elite queues while also stealing aggro from 50k+ ships.


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Commander Engineering:
Emergency Power to Shields I, Reverse Shield Polarity I, Emergency Power to Weapons III, Directed Energy Modulation III

Lt Commander Engineering/Command:
Engineering Team I, Overwhelm Emitters II, Subspace Interception II

Lt Commander Science:
Science Team I, Hazard Emitters II, Transfer Shield Strength III

Lieutenant Tactical:
Tactical Team I, Attack Pattern Beta I

Ensign Universal:
Beam Fire at Will I

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Weapons:
8 Beam Arrays of your choice with an eye towards maximizing CrtD.

Deflector:
Elite Fleet Fermion Deflector Array [Flow] [Ins] [ENG] [SciCdr]

Impusle Engine:
Aegis Hyper Impulse Engines

Warp Core:
You can’t really go wrong with any Spire warp core with [AMP]. But, maybe keep an eye on W -> A to boost your Sci abilities.

Shield:
Elite Fleet Resilient [Cap]x2, [ResB], [Adapt]

5 Engineering Consoles:
1x Plasmonic Leech, 1x Omega Reputation Assimilated Module, 2x Enhanced Neutronium Alloy [+HullHP], 1x Delta Reputation Bioneural Gel Pack

3 Science Consoles:
1x Embassy Flow Capacitor Console [+Th] [Pla], Romulan Reputation Zero-Point Energy Conduit, Nukara Reputation Nukara Particle Converter

3 Tactical Consoles:
3x Energy Type Specific Vulnerability Locators


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1x Shield Distribution Officer - Agent Nerul
1x Systems Engineers - Marion Frances Dulmur
1x Fabrication Engineer - Suliban that increased the duration of RSP
2x Damage Control Engineers - Reduce cooldown on EPtX abilities.
1x Warp Core Engineers - Improve ship power on use of EPtX abilities.

[PAGE]CONTENT CHANGES AND ADDITIONS[/PAGE]
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With today’s patch, there are two major changes coming to available in-game content, these are the addition of the Foundry Top Three system and the Romulan Mystery Episode overhaul. Along with these two changes there have been several minor tweaks to the queued content, including the removal of the infamous No-Win Scenario due to a pending overhaul of that mission to bring it into line with newer content, several adjustments to Cure Space Advanced, to make it slightly more difficult, and Crystalline Entity. Details on these minor changes can be found in the linked patch notes.

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Star Trek Online launched five years ago with three independent campaigns: A War against the Klingons, Skirmishes with the Romulans, and a fight against the True Way, a Cardassian splinter faction. Since launch, several Featured Episode arcs have been added which have significantly raised the bar as to the quality of missions players can expect. Over time, Cryptic has gone back and refurbished past episodes to bring them into line with newer content.

With this patch, eleven of the more clunky, outdated and now-retconned episodes have been removed in favor of 3 refurbished missions, which has taken elements of the eleven removed and one brand-new episode. Cryptic’s Descriptions for these episodes are as follows:

EMPRESS SELA
This brand new mission features the voice talent of Denise Crosby as Empress Sela. Sela has invited the player to a diplomatic conference on Agrama. Knowing Sela she has a few surprises in store. The end of this episode is an epic surprise you won’t want to miss!

DESPERATE MEASURES
We combined By Any Means and S'harien's Swords into one mission, and threw in a visit to a location previously seen only in the Romulan faction missions. The Romulan Empire is conducting experiments on Borg technology delivered to them by the Hirogen. They must be stopped at any costs.

SHADOW PLAY
This brand new episode takes the player to an updated Cirini Prime, Virinat, and ties in closely with the Romulan faction featured series. We introduce the Elachi to the Federation Player, and reveal the sinister actions of the Romulan Empire.

TARIS
This mission combined the story elements of Ground Zero with Taris , and was overhauled to take into account the events of Revelation , the Romulan faction mission where Taris is apprehended by the player. This mission still reveals the secrets of the destruction of Hobus, and it received an updated and beautified ground map for Iconia.

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For those who don’t know, the Foundry is Star Trek Online’s User-Generated content system for player vs. entity missions. Players have many great options to customize their missions to tell the story they want to present to their fellow players from dialogue, enemies, and costumes, to maps, and locations.

However, since the Foundry’s release in March 2011, the system has been starved for player attention. Promotion for content has largely fallen to community efforts like Podcast UGC (http://www.podcastugc.com/) and the foundry forums on Star Trek Online’s official boards. With the addition of the Foundry Top Three system, players will have the opportunity to access the three top-rated missions directly from any planet in any sector block. This system will only allow missions that have passed review status and are ready for mass-player consumption. Missions that are race, faction or level restricted will not be viewable unless a player meets the requirements.
As an added bonus, players who complete foundry missions are entitled to the rewards of the repeatable mission Investigate Officer Reports , which rewards 960 dilithium.

[PAGE]BRIDGE OFFICER TRAINING REVAMP[/PAGE]
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Probably the most substantive change with this update is the Bridge Officer overhaul. With this update, bridge officers will have a substantial improvement in functionality, where they will be able to learn, and retain the training in any eligible bridge officer ability. For example, if you have a tactical bridge officer and an inclination to do so, you have the ability to ‘train’ the bridge officer in every tactical ability in-game, at every level, and swap powers at the click of a button. This change is a monumental quality of life improvement, making it possible to run every combination of build with only 5 bridge officers, whereas before, you would have needed dozens to do the same thing.

Along with the ability to swap abilities, Starship Captains have the ability to train existing Bridge Officers in the existing Intelligence Specialization, and the new Command Specialization, thus allowing players the option to keep up with new and exciting builds, without having to purchase more Bridge Officer Slots to accommodate new builds.

Lastly, the majority of Captain and Bridge Officer Ability Icons recently got a face-lift by Thomas Marrone, one of the UI Artists at Cryptic to make them more intuitive and recognizable as to what the ability actually does, going off the icon alone. Translations of Old to New can be found below.

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[PAGE]SECONDARY DEFLECTORS[/PAGE]
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For nearly two years, Secondary Deflectors have been teased as an addition to bring Science Starships in-line with their Tanky cruisers and the nimble and firepower heavy Escort craft. With last year’s featured episode, players were teased at things to come, as the Dyson Science destroyers all featured Secondary Deflector slots. Since then, players have been chomping at the bit for this addition.

Earlier this month, we found out details on what types of secondary deflectors would be offered and what kind of mods they contain. A basic overview can be found at the bottom of this page.

On top of the deflector’s primary stat, there are five modifiers which are generated randomly on each deflector. The mods are as follows:

Sensor Analysis (-Defense)
The enemy target of your Sensor Analysis ability will also receive a Defense debuff that increases in effectiveness the longer you have the target under the effect of this ability.

Sensor Analysis (+Heal)
Improves the healing buff of Sensor Analysis when used on a friendly target.

Sensor Analysis (+Damage)
Improves the damage buff of Sensor Analysis when used on an enemy target.

Precision Sub-System Targeting
Improves the chance for Subsystem Targeting abilities to knock a subsystem offline.

Accelerated Sub-System Targeting
Reduces the recharge time of Subsystem Targeting abilities.

Deteriorating Secondary Deflector Inhibiting Secondary Deflector Resonating Secondary Deflector
Abilities
Modified
Tachyon Beam,
Charged Particle Burst,
Tyken’s Rift,
Viral Matrix
Jam Sensors,
Tractor Beam,
Tractor Beam Repulsors,
Scramble Sensors,
Gravity Well,
Photonic Shockwave
Hazard Emitters,
Mask Energy Signature,
Polarize Hull, Science Team,
Transfer Shield Strength,
Photonic Officer
Role Improves De-buffing targets Improves Control effects Improves Healing & Buffs
Proc Moderate Radiation Damage Dealt Moderate Radiation Damage Dealt Reduce damage to the target’s shields as well as improve the effectiveness of incoming heals

[PAGE]COMMAND SPECIALIZATION[/PAGE]
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For the second time in the past three months, Cryptic has added a Specialization to STO. These specializations in laymen’s terms are STO’s answer to talent trees that other MMOs feature. Each time a player completes a level beyond 50, they are rewarded with a point. With the addition of the command tree, there are 90 potential slots to allocate points in the following trees: Command, Intelligence, Commando, and Pilot. The Intelligence and Command trees each require 30 points to complete and have an assortment of kit modules, bridge officer abilities and starships.

The Command Tree with its associated Bridge Officer abilities, kit modules and Specialization Tree are Star Trek Online’s first earnest attempt at a non-science class dedicated to team support and buffing. Most Bridge Officer and kit abilities are directly related to increasing your team’s overall damage output or damage resistance rating, with a few abilities designed to do massive damage. For a complete breakdown of the specialization tree’s abilities, Bridge Officer Powers, and Kit modules, see the chart below.

Kit/Boff/Tree Name Region Effect
Tree Expose Weakness I Space Your energy weapons gain a chance to Expose enemy targets. Your Torpedo weapons will deal a large amount of bonus damage to enemies that are Exposed by this ability.

1% chance: Expose Target to Torpedo Exploits
Torpedo Exploits ignore 50 Kinetic Damage Resistance Rating
Tree Forward March Ground Increase Running Speed while Sprinting for you and all nearby teammates.

Stacks with other Command Officers in Team, up to 5 stacks.

5% Increased Sprint Speed
Tree Expose Weakness II Space Your energy weapons gain a chance to Expose enemy targets. Your Torpedo weapons will deal a large amount of bonus damage to enemies that are Exposed by this ability.

2% chance: Expose Targets to Torpedo Exploits
Torpedo Exploits ignore 50 Kinetic Damage Resistance Rating
Tree Tachyon Charges Space Your Exploit Torpedo attacks will apply an instant drain to the nearest facing of any Exposed targets' shields, in addition to their increased damage.

-18 Shield Drain on Exposed Targets
Tree Violent Detonation I Space Make the most of the openings created by Expose Weakness. Your Torpedo Exploits now ignore a greater amount of an Exposed foe's damage resistance.

Torpedo Exploits ignore 75 Kinetic Damage Resistance Rating
Tree Violent Detonation II Space Make the most of the openings created by Expose Weakness. Your Torpedo Exploits now ignore a greater amount of an Exposed foe's damage resistance.

Torpedo Exploits ignore 100 Kinetic Damage Resistance Rating
Tree Communal Targeting Ground Increase Expose Chance for you and all nearby teammates, allowing your team to more frequently create tactical openings.

Stacks with other Command Officers in Team, up to 5 stacks

+2% Expose Chance to Team
Tree Lingering Exposure Ground Increase Expose Duration for you and all nearby teammates, allowing your team additional time to react to these openings.

Stacks with other Command Officers in Team, up to 5 stacks

+2sec Duration for Expose Effects inflicted by Team
Tree Peripheral Coordination Ground Damage dealt from flanking angles deals less damage than normal for you and all nearby teammates.

Stacks with other Command Officers in Team, up to 5 stacks

Incoming Flanking Damage Reduced by 7.5% for Team
Tree True Aim Ground Increase Exploit Damage for you and all nearby teammates, causing you to all deal more collective damage to susceptible enemies.

Stacks with other Command Officers in Team, up to 5 stacks

+20% Exploit Damage to Team
Tree Superfluous Emitters Space & Ground By redirecting energy from monitoring teammates that are not damaged, you can increase the output of your weapons. For each teammate that is near full health (or full hull capacity in Space), you will receive a damage bonus.

Stacks with other Command Officers in Team, up to 5 stacks

+2% Bonus All Damage per Teammate above 95% Health or Hull Capacity
Tree Energy Signature Flux Space Any incoming shield healing will grant you a short burst of defense bonus, making you more difficult to hit. Max once per 30 seconds.

+10% Defense for 10 sec
Tree Lifesign Flux Ground Any incoming shield healing will grant you a short burst of dodge bonus, making you more difficult to hit. Max once per 30 seconds.

+25% Dodge Chance for 10 sec
Tree Restoration Harmonics Space You and all nearby teammates receive additional hull restoration from all friendly sources.

Stacks with other Command Officers in Team, up to 5 stacks

+5% Hull Healing Received
Tree Restoration Synergy Ground You and all nearby teammates receive additional health restoration from all friendly sources.

Stacks with other Command Officers in Team, up to 5 stacks

+5% Healing Received
Tree Resilient Expose I Ground Using an Expploit Attack on a foe that is currently Exposed gains a chance to re-apply the Expose effect, allowing additional Exploits to be used. (Cannot refresh Expose effects applied by this Specialization Ability)

10% chance: Successful Exploit Attack will instantly refresh Expose instead of consuming it
Tree Achilles' Heel I Space Landing a Critical Hit on a foe will temporarily expose them to additional damage, weakening their resistances. This effect may only trigger once per 30 seconds max, but is guaranteed to apply on your next Critical Hit after this lockout period expires.

While effect is active: Next outgoing Critical Hit will apply -25 All Damage Resistance Rating for 5 sec
Tree Resilient Expose II Ground Using an Exploit Attack on a foe that is currently Exposed gains a chance to re-apply the Expose effect, allowing additional Exploits to be used. (Cannot refresh Expose effects applied by this Specialization Ability)

20% chance: Successful Exploit Attack will instantly refresh Expose instead of consuming it
Tree Under the Radar I Ground While attacking from behind your foe, all weapon strikes gain a chance to Expose. If the weapon already had a chance to Expose, this bonus grants a second chance to Expose per shot. (Only works with weapons, not abilities or martial arts)

Additional 2.5% Expose Chance while Flanking
Tree Victory Cry Ground Any time a foe is successfully vaporized within 20m of you, it will trigger a heal for all teammates within 50m.

(Use an Exploit attack to defeat an Exposed foe in order to vaporize them.)

+109.8 Hitpoints to nearby allies
Tree Achilles' Heel II Space Landing a Critical Hit on a foe will temporarily expose them to additional damage, weakening their resistances. This effect may only trigger once per 30 seconds max, but is guaranteed to apply on your next Critical Hit after this lockout period expires.

While effect is active: Next outgoing Critical Hit will apply -25 All Damage Resistance Rating for 8 sec
Tree Debilitating Weakness I Space Weaken foes afflicted by your Achilles' Heel debuff, reducing the strength of their outgoing damage.

-20% Outgoing Damage to Foes hit by your Achilles' Heel Debuff
Tree Under the Radar II Ground While attacking from behind your foe, all weapon strikes gain a chance to Expose. If the weapon already had a chance to Expose, this bonus grants a second chance to Expose per shot. (Only works with weapons, not abilities or martial arts)

Additional 5% Expose Chance while Flanking
Tree Achilles' Heel III Space Landing a Critical Hit on a foe will temporarily expose them to additional damage, weakening their resistances. This effect may only trigger once per 30 seconds max, but is guaranteed to apply on your next Critical Hit after this lockout period expires.

While effect is active: Next outgoing Critical Hit will apply -25 All Damage Resistance Rating for 10 sec
Tree Debilitating Weakness II Space Weaken foes afflicted by your Achilles' Heel debuff, reducing the strength of their outgoing damage.

-40% Outgoing Damage to Foes hit by your Achilles' Heel Debuff
Tree Extrovert Space & Ground You thrive in the company of other captains, learning from their actions and gaining additional experience simply by being teamed with them. This bonus grows larger for each player (not Bridge Officer) currently on your team.

+2.5% Specialization XP and Starship Mastery XP per Player on Team (10% max)
Tree Boost Morale I Space An inspirational burst of motivation grants you and all teammates an ongoing removal of all forms of Debuffs and Control effects for a short duration.

90 second Cooldown

to Team: Ongoing Removal of all Debuffs and Control Effects for 4 sec
Tree Revitalize I Ground An inspirational bust of motivation grants you and all teammates an ongoing removal of all forms of Debuffs and Control effects for a short duration.

90 sec Cooldown

to Team: Ongoing Removal of all Debuffs and Control Effects for 4 sec
Tree Boost Morale II Space An inspirational burst of motivation grants you and all teammates an ongoing removal of all forms of Debuffs and Control effects for a short duration.

60 second Cooldown

to Team: Ongoing Removal of all Debuffs and Control Effects for 4 sec
Tree Revitalize II Ground An inspirational bust of motivation grants you and all teammates an ongoing removal of all forms of Debuffs and Control effects for a short duration.

60 sec Cooldown

to Team: Ongoing Removal of all Debuffs and Control Effects for 4 sec
Boff/Kit Coordinate Bombing Strike Ground Create a series of spatial charges in a straight line between you and your foe. After a short delay, they will detonate sequentially, dealing moderate kinetic damage to any foes in the blast zone.
Boff/Kit Delegated Devastation Ground You grant your entire team a Damage Bonus with energy weapons, at the cost of setting your own weapons Offline for several seconds.
Boff/Kit Hammer and Anvil Ground Issue a team-wide offensive command to crush the enemy from both sides. Allies that strike any enemy from behind will gain a substantial bonus to their Flanking Damage, while those that strike an enemy’s front will receive increased Damage Resistance.
Boff/Kit Overwhelm Shields Ground Mark a targeted foe, to coordinate your allies’ weapon fire. All energy weapon attacks made against the marked foe will drain additional shields, and restore a small amount of shields to the ally that fired upon them.
Boff/Kit Return Fire Ground Instantly remove a portion of any remaining cooldowns on all teammates, while also granting a small Damage Boost. The severity of both of these effects is higher, the more dire the situation is for each teammate – the lower their current Health, the higher the benefit they gain.
Boff/Kit Sanctuary Ground Create a perfect respite on the battlefield, for a short amount of time. While within the Sanctuary Field, you gain perfect Stealth and a Heal-Over-Time effect. However, all abilities are Disabled and your Run Speed is decreased. The field is large enough for allies to gain these same benefits if they are very close to your position.
Boff/Kit Shock and Awe Ground Mark a targeted foe, to coordinate your allies’ weapon fire. While marked, the Damage Resistance of the foe is reduced. If sufficient damage is dealt while the mark is active, the target will become Disabled and incapable of acting.
Boff/Kit Strategic Analysis Ground Requires Combat. Grants a team-wide Damage Bonus and Damage Resistance increase that continues to increase the longer the Command Officer remains in combat. Higher ranks of this ability do not scale faster, but have longer maximum durations, and therefore higher maximum boosts. The effect ends immediately if combat ends.
Boff/Kit Take Cover Ground Issue a team-wide command to Crouch. Any teammate that follows your orders will gain a large Damage Resistance boost as well as Immunity to all Control Effects and a Heal-Over-Time. Those that do not Crouch will only receive Damage Resistance.
Boff/Kit Timely Intervention Ground Instantly rescue a nearby teammate from imminent defeat. Activate this ability to initiate a site-to-site transport to the nearest ally that is below 50% health, and render them untargetable for a short period of time. This ability may only be activated if a nearby ally will be saved by it. (Note: Ally becomes invalid target for this ability for a period of time after being saved by it, preventing chain-immunity.)
Boff Ambush Marker Space Cannot be used while in Combat. Place an Ambush Marker at your current location, which will grant a high Stealth value to all nearby allies. If any Foe is drawn to the location, the Ambush triggers, granting all nearby allies a large Damage Bonus and summoning additional Attack Craft to pummel the unsuspecting enemy.
Boff Call Emergency Artillery Space Even the most battle-hardened commander can occasionally use the support of heavy-hitting bombers. Use this ability to summon a set of three Attack Craft that are equipped with heavy-hitting kinetic mortar barrages. These ships will warp in at your current location and follow a trajectory toward your targeted foe, dealing periodic kinetic damage to any foes along that path before warping out again.
Boff Concentrate Firepower Space Mark a targeted foe, to coordinate your allies’ weapon fire. All torpedo attacks made against the marked foe deal additional Kinetic damage that bypasses shields. Striking the marked target also has a chance of granting a free High Yield Torpedo I mode to the attacking ally.
Boff Needs of the Many Space Your current Shield Capacity is instantly set to zero. All teammates will, in return, gain an amount of Secondary Shielding that scales proportionately to the percentage of shields that were sacrificed.
Boff Overwhelm Emitters Space Mark a targeted foe, to coordinate your allies’ weapon fire. All energy weapon attacks made against the marked foe will drain additional shields, and restore a small amount of shields to the ally that fired upon them.
Boff Phalanx Formation Space By following a series of markers that will be created relative to your current location, you, and all allies that follow, will gain increasingly impressive offensive bonuses to aid you in combat. Each of the three markers successfully navigated grants larger boosts, and all of them stack with one another.
Boff Rally Point Space Place a holographic marker near the targeted foe’s location. Any allies (or self) that enter the designated Rally Point will instantly have a large portion of their Hull and Shields restored. Each ally may only benefit from a single Rally Point once.
Boff Reroute Power from Life Support Space While active, all four ship subsystems will gradually gain additional current power, and you will be immune to all effects that would knock subsystems offline. However, your Crew will also gradually become disabled, and the Cooldown of all abilities will suffer greater and greater penalties the longer this ability remains active. It can be turned off at will. Only for use in the most dire of circumstances.
Boff Subspace Interception Space Instantly rescue a nearby allied starship from imminent defeat. Activate this ability to initiate a quick warp jump to the nearest ally that is below 50% hull, and render them untargetable for a short period of time. This ability may only be activated if a nearby ally will be saved by it. (Note: Ally becomes invalid target for this ability for a period of time after being saved by it, preventing chain-immunity.)
Boff Suppression Barrage Space Enhance your weapons to pass a debilitating effect on to any foe you fire upon. Enemies that are Suppressed will have their Movement and Damage reduced, while also becoming incapable of targeting any Torpedoes, Mines or Fighters that are allied with the user of Suppression Barrage.

[PAGE]VAADWAUR STARSHIPS[/PAGE]
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Size:  2.7 KB VAADWAUR STARSHIPS

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VAADWAUR MANASA ASSAULT ESCORT
Manasa-class Escorts (also sometimes called Assault Vessels) represent the bulk of the Vaadwaur fleets. This highly maneuverable attack craft possesses tremendous offensive capabilities along with remarkable durability due to its powerful shields.
VAADWAUR ASTIKA HEAVY BATTLECRUISER
Battlecruisers of the "Astika" class further reinforce this focus on offensive force while also being capable of withstanding heavy incoming fire, thanks to its sturdy craftsmanship and many versatile capabilities.

Tier: 6 Tier: 6
Faction: All Faction: All
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Availability: Vaadwaur Lockbox Availability: Lobi Store
Hull Strength: 30,000 at level 40, 34,500 at level 50 and 40,000 at level 60 Hull Strength: 45,000 at level 40, 51,750 at level 50 and 60,000 at level 60
Shield Modifier: 1.2 Shield Modifier: 1.16
Crew: 150 Crew: 600
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Device Slot: 2 Device Slot: 4
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Base Turn Rate: 18 degrees per second Base Turn Rate: 6.5 degrees per second
Impulse Modifier: 0.21 Impulse Modifier: 0.15
Inertia: 70 Inertia: 38
+10 Weapon Power, +10 Engine Power +10 Weapon Power, +5 Shield Power, +5 Engine Power
Can equip Dual Cannons Can equip Dual Cannons
Special Console: Polaron Barrage Launcher Special Console: Assault Mode Relays
Matter-Antimatter Warp Core Matter-Antimatter Warp Core
Starship Mastery Package (Escort)
Precise Weapon Systems
Tactical Maneuvering
Enhanced Weapon Systems
Devastating Weaponry
Frontal Assault (Starship Trait)
Cruiser Communication Arrays
Command - Shield Frequency Modulation
Command - Strategic Maneuvering
Command - Weapon System Effciency
Starship Mastery Package (Battlecruiser)
Absorptive Plating
Enhanced Weapon Banks
Enhanced Plating
Armored Hull
Supremacy (Starship Trait)
7 Comments
Mon 02 Feb, 2015 12:33 PM
A very well written and presented de-brief on the new content. This will be clear and concise information for our member-base. I did assume there would be a run-down on the Vaadwaur Lock Box as well, but otherwise - a great effort. Kudos to Mush and Bridger on your build advice!
Mon 02 Feb, 2015 12:54 PM
I hope this doesn't come across as negative, just a bit of my personal experience. I totally missed the little right arrow on the first viewing and was honestly thinking the page would be updated later to add the 'associated pages' mentioned at the end. I re-read the page and 'slated to bring a new featured episode, starring Garrett etc' and was leading me to believe it had been done far earlier and simply not published.

Dunno what can be done about that, but I bet I'm not the only one.

All in all, a great collection of the Anniversary material all together. A special thanks to Mush and Bridger for their builds as well!
Mon 02 Feb, 2015 1:32 PM
Edited. It should be easier to know how to switch pages now.
Mon 02 Feb, 2015 1:33 PM
Hah! Brilliant! Can't miss it now Big Grin
Tue 03 Feb, 2015 10:51 AM
Nice article. I am always very thankful for stuff like this as I am just a casual player at the moment.
Sun 15 Feb, 2015 9:29 AM
I already experimented on the ground command skills (via meh Kobali Boff)~ And it was awsome!! she can even buff non groupies... As fer the space part tho I'd have to wait leik a month fer it, sadly Sad ... Looking forward to getting ze Vastam and thanks Darky for solving meh DPS dilema fer it :3
Tue 24 Feb, 2015 2:21 AM
Just managed to snag the ship right at the end, started a bit late Tongue Out