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Posted Tue 23 Aug, 2011 7:50 AM
–
Last edited by Airik; Tue 23 Aug, 2011 1:23 PM.
Hello and Welcome to the First Episode of Dev Watch with me Airik, In Dev Watch I intend to bring you the latest information from around the web directly from the mouths of the ST:O Development team.
I would like to start with this message from Dan Stahl concerning the new Rhode Island class Science Vessel Retrofit
There are no less than 16 new ships inbound that are all variants on existing ships at different tiers. Some will say that each one is more powerful than the base model, and others will not - but the design is that each of these new ships has a power that is new and adds new strategies to the game - because we are a game and we will continue to evolve.
Once we have converted all marks/badges/honor/emblems into the new "time" currency (probably Dilithium) - then we will also hook up all the new missions that allow you to earn Dilithium at all levels on a daily basis. So everyone will be earning Dilithium throughout their career (your previous currencies will be converted to Dilithium as well).
Then you'll be able to directly trade Dilithium to other players for C-Points and then you can get the Rhode Island or any other ship out there. And if you are worried that people won't have c-points to trade, there is an enormous vault of unspent c-points awaiting to be traded.
And for those who love to speculate about STO going F2P, if that ever happens, then I'm certain STO would give stipends to all subscribers/lifetimers just like Champs does. I'd also imagine STO would reprice many things in the game just like Champs did.
All the economy changes are going live Sep 22, so if you want to wait and trade emblems for it then, that is your perogative. But do keep in mind, STO needs to continually add new items to the C-Store to stay on track financially.
To read more head to this thread [url]http://forums.startrekonline.com/showthread.php?
In other news Heretic has been busy posting up lots of new information on the Duty Officer system including a few Pictures of the new UI, I have been posting all the updates I can find in this thread. http://ufplanets.com/showthread.php?...2773#post82773
Also this from Heretic, in regards to the Garumba Siege Destroyer
We will be significantly reducing the amount of time it takes the Guramba to charge and fire its siege weapon. Additional changes may be considered in the future once we see how that goes.
Taken from this thread here,http://forums.startrekonline.com/sho...74#post3713274
In Foundry news most of the Dev Tracker shows fixes incoming for some of the bugs they should be hitting Tribble soon so expect to see them on holodeck in a week or so, hopefully this will make the foundry more stable for players and authors alike.
on the subject of the foundry, Good News for Foundry authors myself included as I found this gem on the sto forums, I will be following ZeroniusRex to hopefully bring you more information on any changes coming to the foundry
Actually providing access to our cut scene tool and allowing Foundry authors to create and add in cutscenes has always been talked about and may be offered at a future point.
See thread for more details http://forums.startrekonline.com/sho...20#post3706120
I Finish this installment with what i thought could of been our biggest news, when I originally saw these pictures I was so excited, I thought this could of been leaked images of the Akira Refit we have been hearing a lot about.
Sadly it is just a graphical and functional update for torpedo spread, still cool just not as cool as the Akira Refit. More information in this thread here http://forums.startrekonline.com/sho...14#post3705314
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Posted Tue 23 Aug, 2011 8:02 AM
Good first episode, Airik
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Posted Tue 23 Aug, 2011 8:10 AM
Just compiling a few more bits for episode two, the thing with this vs the doff thread (which to be honest if i combined with this would just be monster) is the off thread is getting constant up to the second updates this will be more of a round up article with 3 or 4 great bits in there that isnt just foundry bugs as was most of the dev posts that i looked at this morning
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Posted Tue 23 Aug, 2011 9:36 PM
Finally had the time this afternoon to read this... and kudos to you Airik. Great episode and very informative!