Hello and welcome to another fun packed Dev Watch with Airik, the talk around the STO forums as you might suspect revolves around the F2P anouncement with a features matrix and an FAQ going up. I encourage you all to go here http://startrekonline.com/f2p and look at it for yourself and decide if its still worth you paying your subscription. As most of you are aware there are Two new ships on the way the Vor'Kang and the Venture for a more detailed look including discussion with systems designer Al rivera i suggest you guys head over and watch STOked as they cover it pretty well http://bit.ly/q68Z3T
however i have included a screenie of each of the new ships including the just leaked image of the Galaxy X skin for the venture ( originally you would only be able to apply this skin to exploration cruisers and exploration retrofits)
Now on from that I have more on the the Borg STF's and some f2p tidbits
Your actually not disagreeing with me, you are saying the same thing I am just in different words. Everything you just listed fits into the "Does not play well with others" category that I mentioned earlier. And while you are somewhat correct in the statement that game design can't correct a players total disregard for a group, it can minimize the overall negative impact that a player of this type can have on the rest of the group.Quote:
Originally Posted by Diceberg
I have to disagree. I have personally taken four new players thru all three stf's. The only time things went bad is because some of the players were just idiots. Would not listen, did their own thing and screwed the group. Every time the group listened the missions got done, granted they took longer than normal but they got done.
No amount of game design can correct a players disregard for the group, some players like to purposely break up groups.
For Example..
In the old STF design you were basically locked into a two - four part mission for better or worse until it was finished if you wanted to get any type of reward. This could take anywhere from 1- 3 hours (or longer) depending on just how bad some of the random people in the group actually were. At around the 1 hour mark you didn't relish the idea of breaking up the group (even if it was painful to keep playing) and trying to find a better player, so you just put up with it and hope to finish.
When creating the new design I took this into consideration. The STF's are now broken into individual segments. There is only one space map and one ground map for every STF now. All six maps are mutually exclusive as well. You don't have to do both ground and space to get mission credit, all the rewards are rewarded on a segment by segment basis, and the average run time for each segment is around 30 min.
This design mitigates much of the impact that "Does not play well with others" player can have on the rest of the group. You are only locked into playing with that person(s) for 30 min (not several hours), and if you simply don't want to play with them you can break up the group and start over since you aren't that heavily invested (time wise) in the mission.
This design also has a great side benefit, in that it now gives players the choice of game play that they prefer. If you love space, but hate ground, you can choose to just play space STF's. The same goes for just playing ground STF's.
Minimizing the frustration is good for all players no matter how well they play the game. Most players that fit into the category "does not play well with others" aren't that way on purpose. They are that way because no one has ever taken the time to teach them to be better players.Quote:
Originally Posted by Diceberg
Taking the frustration out is just rewarding players who will not spend the time or effort to learn their class, equip properly, or function as a small group.
Even if you give us an advance difficulty version that drops Xll drops, for those of us who think the stf's are already to easy, there will still be complaints from players who can not get that gear because again they don't put in the effort. Finding a good group or fleet to run with in my book is also effort.
The original STF design was not very forgiving to this type of player. It was pretty much sink or swim. I have taken steps in the new design to address this issue as well.
For Example...
There are now two distinct versions of every STF map, and within each version there is an optional objective that rewards players for playing well together.
Normal and Elite.
Normal STF's are available to players at level 45. They are not that much harder than the regular episodic content available in that level range. It's a slight bump in difficulty, but not so much that it is overwhelming to a player that has generally soloed all of their content up to this point. Normal STF's are designed to do a better job at teaching a player how to be a better team player, and there is an extra reward available (on every map) for completing the optional objective (playing really well as a team).
Elite STF's are only available to players at level 51. They are much harder than the the current versions, and have much better rewards than the Normal versions do. The rewards are both statistically better (Mark XI, XII) and visually different.
Unlike the current Borg Space set (which pretty much anyone can get), the Mark XII sets (both Ground and Space) are only available via Elite and only available as a rare drop. If you are running around ESD dressed up in a Mark XII set people are going to notice. They will be a visual achievement of the time and effort you have devoted to "playing well with others".
Yes.. I am certain that there will be folks that don't like this aspect, but it's not something I am willing to change.
Goz
The new set weapons do not fit easily into the existing weapon categories. They have special properties.Originally Posted by Body_Surfer
Would any of these specific weapons happen to be a Sniper Rifle?Sure...Quote:
Originally Posted by Darkthunder
This segment of your post, I believe needs further clarification:
The Normal STFs are available at level 45, and I would assume are "rediculously easy" for a 5-man group of level 51 players. Does the Normal STFs (ground/space) scale according to player levels? Level 51 players fighting level 53 mobs/bosses? Seems there's a somewhat extreme difference between "Normal" and "Elite" especially considering there are 6 levels difference, and no "middle" difficulty.
I for one am not very experienced running the STFs, so I would prefer starting out on the "Normal" mode, but all of my STF-ready characters are 51. More than likely, most random players would want to run the "Elite" mode at 51, which according to your statement, is -alot- harder than the current STFs. Seems we're lacking a "middle ground" for the inexperienced player, who doesn't feel comfortable enough running the hardest content in the game yet.
To start off you would have to understand that the terms "Normal" and "Elite" are somewhat defined differently for STF's than for any other type of PVE content in STO.
When you are using the terms for non STF content it's referring to the difficulty slider assignment. The slider really only adjusts the difficulty of the encounters (stuff you fight), death penalty, and system generated loot tables.
For STF's just using the slider wasn't really an option. The difficulty of STF's for the most part is getting people to work together as a team. This is not something the slider would be able to adjust. This is why just hooking up the slider to the STF's and walking away wasn't an option
For consistency I have used the same two terms to define STF's, however they really only share a couple of difficulty slider features between them.
STF Normal -
Trash Encounters (Not the bosses) are the same as any other Borg Encounters in the game for their level. This means that a lvl 45 Borg Drone in a normal STF is the same difficulty as a level 45 Borg Drone in any other mission in the game.
Boss Encounter - Specifically Designed Normal Version
Death Penalty - There is no death penalty in "Normal" STF's.
STF Elite -
Trash Encounters are harder than other Borg Encounters in the game.
Boss Encounter - Specifically Designed for "Elite" Version.
Death Penalty - Set to the same level that the difficulty slider sets for Elite versions of all of STO's PVE content.
STF loot -- for both Normal and Elite uses over 120 newly created loot tables, that were specifically created to give me much more fine control over what loot drops and when. It was necessarily to unhook the system tables (the ones called in the difficulty slider) so that I can tweak drop rates up or down without effecting the rest of the PVE loot in the game.
These are the basic differences, but far from all the the differences between the two. The rest of the differences vary from mission to mission. These are the kind of things that the difficulty slider would not be able to control.
For Example....
Infected Ground...
Normal - Walkways all around Rebecca's Chamber .. No more Jumping.
Normal - 10 min to get all four virus's uploaded (old time was 6 min)
Elite - No Walkways...
Elite - 4.5 min to get all four viruses uploaded.
So.. to answer the question.. What keeps me at lvl 51 from only running "Normal" STF's?
The answer is nothing at all. In fact I encourage it, It's one less frustrating thing you have to worry about. Yes it will be pretty easy, but that's ok. This only helps with PUG's.
In the end it really all boils down to time. Both versions will still take about the same time (around 30 min a segment)
However the reward mechanic is primarily weighted to the "collectibles". All of the Mark X,XI special STF gear is available by saving up and redeeming the "collectibles". You can still loot the Special STF loot from a boss but it won't happen that often.
You will always get something useful from a Boss, (they have two separate loot tables they roll on) but there is no guarantee that it will be from the table that contains the special STF gear.
You will however always get at least 1 or more collectibles from running a STF segment. The amount of collectibles you receive depends on which version you play. You will get more collectibles from "Elite" than you do from "Normal".
So playing on "Normal" at 51 is fine... but it will take you much longer to save up and buy the stuff you want, than if you play on "Elite". The choice will be up to you as the player. In the end it's all about time.
Getting all the Mark X, XI STF Gear on "Normal" will take much longer than getting the same gear on "Elite", and you can only get the Mark XII versions on "Elite".
GozLike I said... There are some people that won't like this, but it isn't going to change. Oh, and one quick edit...Quote:
Originally Posted by Trueheart
Probably not as much as they notice me in my miniskirt though... never underestimate the power of a great set of legs!
Seriously though, I'm not a huge fan of status symbol gear. The STFs have been a source of huge division in the player community and that's not good for the game or the STFs. Are we heading down the path where you can only find a group to run with if you've already got the elite gear?
On the one hand you keep talking about "playing well together" yet are encouraging the exact opposite through status symbol gear. Playing well together is more about respecting fellow players and encouraging them as it is simply being able to bark orders to people who will listen.
There will be both Public and Private STF's for both Normal and Elite. Public versions are for PUG's, Private ones for Premade Groups. Public versions will handle the vast majority of the players that are looking for a group, and they have no limiting factor other than that you have to be Lvl 51 to join for an Elite version.Everything in that quote is still true.. That is the way they were designed (I pointed out the complete history a few pages back), and what they were designed for, I never said that the design was perfect, nor that I would not consider changes that would improve them. Every good thing in that design is still present in the new Elite versions of the STF's.Quote:
Originally Posted by Trueheart
Here's a little blast from the past...
Now... what "isn't going to change" today may very well be completely different another year from now...
Honestly I'm glad these are being changed to be more PUG friendly (and not just because originally the dev team was completely adamant that these "weren't for pugs but for the tiny percentage of players that play together often and work as a team" and they realize that was a bad move... )
Things always change... this is almost a completely new game compared to launch, tons more features and content. If you guys think status symbol gear is going to be a great addition to the game, well history will determine whether it's a good move or not, just as it did when these were initially released as Anti-PUG missions...
I'll get my shiny Mk. XII stuff just because I'm OCD about collecting items in the game, though I won't be dancing around ESD showing it off when I have much better attire to draw attention to myself with LOL
Here's a little quote from Spock... "The only constant in the universe is change."
Nothing in this game is ever set in stone. It is the nature of MMO's to change, when I make a post and say something will not change, I'm not saying it will never ever ever change for a thousand years.. I'm saying that in the foreseeable future it will not change.
Sure.. a year or two down the road who knows what you may or may not have to do to get the Mark XII STF sets... However for the foreseeable future you will only be able to get them from running the Elite versions and they will be drop only.
The point here is that you can complain about it all you like... but It isn't going to make me change my mind about it... at least not in the foreseeable futureJust a quick update on this... I didn't have an answer when you asked, so I went and looked up the items (Current Borg Space Set).Quote:
Originally Posted by Alastor_Forthright
Will these new borg sets at least be vendorable? So we don't end up with 50 Borg Deflectors again and getting nothing out of recycling them.
The simple answer is... the Borg Set is that way because the Systems Designer (who is no longer employed here) made it that way. There is however no good reason for it, I agree you should be able vendor the items. So I have changed them. These updates will come out when the New STF's are released.
GozCan only sell them to NPC vendors... Old Set and new sets are BOP... you can however use them on other ships... or sell them for Energy Credits... You won't be able to sell any of the new or old STF related sets on the exchange.Quote:
Originally Posted by scorpiobe
I prefer this over people simply getting the Borg parts of the exchange, what would defeat the purpose on actually having a sense of accomplishment earning them.All of those are taken from this thread http://forums.startrekonline.com/sho...d.php?t=227281 so please read through and enjoyYou Will... but the change will not be on Holodeck until all of the STF changes reach Holodeck.Quote:
Originally Posted by Alastor_Forthright
Will we actually get funds for selling them though? I once sold a spare Borg engine to the requisitions officer in ESD, got nothing for it, couldn't buy it back.
Anyhow folks... For the rest of your questions, you will have to wait and see the changes on Tribble...
Take Care..
Goz
It would me wrong of me not to cover some of the F2P comments so get ready because her e they come
http://forums.startrekonline.com/sho...81#post3740581At this time, I believe the plan is to allow you to be able to convert back and forth.
However, like all things regarding the transition, this is subject to change.
Thanks,
Stormshade
http://forums.startrekonline.com/sho...70#post3740570Hey gang,
So the plan is, that going forward with free-to-play, there will be no species unlocks in the C-store. So, species which have been unlocked via the c-store in the past, will now become available through other means.
If you have already purchased a species (Like the Caitian) through the C-store, you will retain access to that unlock once the transition to free-to-play is complete. Which essentially means that you will not have to meet the new requirements to be able to play those species.
Thanks,
Stormshade
http://forums.startrekonline.com/sho...25#post3740525"400 Star Trek Online Promotional Points," is pretty much a short way of saying:
"400 Cryptic Points for use in the Star Trek Online C-Store Only, these points may not be used to purchase goods in any other Cryptic Studios or Perfect World Entertainment product."
Thanks,
Stormshade
http://forums.startrekonline.com/sho...99#post3740499Silver players will have access to just enough Bridge Officer Slots to be able to fully man their ships. They won't have the ability to have a seperate roster of Bridge Officer for Ground and Away missions like you currently do. Unless they decide to purchase additional Bridge Officer slots.
Thanks,
Stormshade
http://forums.startrekonline.com/sho...79#post3740479Any character slots you have unlocked through the C-Store, or via a reward of some sort, are yours. They will not be taken away in the free-to-play transition.Quote:
Originally Posted by Jermbot
3 Character slots? Do I get to add to that the character slots I have unlocked via veteran rewards and my lifetime subscription?
Thanks,
Stormshade
http://forums.startrekonline.com/sho...66#post3740466Anything that you have purchased from the C-Store you will retain access to after the transition to free-to-play, regardless of your status as either a Gold Member, or a Silver Player.
Thanks,
Stormshade
http://forums.startrekonline.com/sho...52#post3740252The new ships are at Commander and Captain, so this just means that as a KDF character you could acquire out of the gate an Orion, Nausicaan or Gorn ship. So, if you wanted to you could fly a pure Science ship or carrier for your whole career.Quote:
Originally Posted by superchum
Uh, since KDF no longer has 24 levels ... how does that affect the new ships being worked on?
http://forums.startrekonline.com/sho...79#post3739279The recruitment program will be going through some changes along with the free-to-play transition. The current rewards structure will be changing, although I believe the current plan is for the same rewards that currently exist to continue, along with new additions.
Thanks,
Stormshade