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F.E.G. Report - Colony Invasion - Starfleet

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Farron, Sun 27 May, 2012 10:18 PM
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    #1
     –  Last edited by Farron; Sat 21 Jul, 2012 4:57 PM.
    SEGavatar 1

    Original Report: {UFP}Collier
    Contributors:
    Assistance:


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    Contents
    1. Introduction
    2. Walkthrough
    3. Rewards
    4. Miscellaneous


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    Introduction

    We have a number of outlying colonies that have come under threat during the war but they refuse to move. We have sent Diplomats to try and reason with the inhabitants but our fears have come true, these colonies are now under attack!

    Colony Invasion is a new five man mission available via the PvE qeue for Level 50 players. It is not an event and can be accessed at any time. The mission is short (5-10 minutes) and can repeated without cooldown timers.
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    #2
     –  Last edited by Farron; Sun 24 Jun, 2012 9:51 AM.
    Walkthrough

    To access the mission, simply join via the PvE qeue or create a private qeue in the same fashion as STF's and Fleet actions.

    Primary Objective:-

    You must repel ten waves of attackers located throughout the area which can be located via the markers on your map, however they are all fairly close together. Attackers can be enemies from any enemy faction in the game. You must proceed at a steady pace but not overly hasty as while most of the groups are already in set locations, waves 3, 4 and 8 will beam in on top of you and ambush you. Take too much time and you will strugle with the optional objectives, move too quickly and you will pull the next wave while being ambushed, increasing them number of foes attacking you and raising the chance of being overwhelmed. A good strategy is to have team members dedicated to the attackers and 1 or 2 members working on the optional objectives (depedning on the skill of the team).

    The final group contains a boss enemy which will be a named varient of the enemy factions Captain level enemy. Generic Captain level enemies can be a dangerous opponent but this one is a slightly stronger version, having some increases to damage dealt and HP as well as a full group of enemies in support. Once all groups are defeated the mission ends and you are shown your performance.

    Optional Objectives:-

    The optional objectives aren't required to complete the mission but doing so can increase your rewards. Your rpogress for these is not shown in the mission tracker.

    Rescue Diplomats: Located throughout the map are Federation Diplomats. The Klingon's are trying to capture them so you must rescue them before they are captured.

    Rescue Civilians: You will find a number of dying colonists which you must treat and beam out before the "Dying" progress bar above their heads fills up. You must finish the treatement beforethey die and it is possible for them to expire mid-treatment.

    Download Data: There are several consoles you can interact with to download senstaive information. The Klingon's are also trying to download this data so you must do so before them.

    Special Encounter:-

    On the southern side of the map roughly in the center, look for a gap in the buildings with a path leadingoff to an out of the way area. Here you will find a broken cage, a number of deceased colonists and... Mook the Mugato! Mook boasts impressive HP and attacks that can apply holds though his damage is somewhat average and if the team works together dispatching him won't be too difficult. Defeating Mook awards additional Fleet Marks.

    Performance Report:-

    After completion you will see a performance report. This is primarily useful for seeing how well you did with the optional objectives. Each optional objective will be rated "X/3" but it is entirely possible to complete each optional objective more than three times and this will be shown. It is not currently clear if each completed optional objective after the third increases your rewards.
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    #3
     –  Last edited by Farron; Sun 24 Jun, 2012 9:52 AM.
    Rewards

    Upon completion you will receive a number of Fleet Marks based on your performance. While more testing is needed to confirm this the rewards appear to be 10 Fleet Marks for completion and an additional Fleet Mark for each optional objective completed.
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    #4
     –  Last edited by Farron; Sat 21 Jul, 2012 4:56 PM.
    Miscellaneous

    BUG: When a colonist dies it remains on the map and each member of the team may make an attempt to beam him up anyway. Interestingly, each time someone completes this unsuccesful interact, the mission gives credit for saving the colonist, not only can you therefore receive credit for saving more colonists than are actually on the map, you will also receive an additional Fleet Mark for each time this is done, allowing the team to receive up to 15 Fleet Marks just for saving colonists!



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