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Posted Tue 06 Aug, 2013 12:39 AM
–
Last edited by Soral; Fri 06 Sep, 2013 2:00 PM.
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Posted Tue 06 Aug, 2013 11:45 AM
Hi Soral,
I'm not a Build Master, but for my hanger pets I'm currently using Elite Scorpion Fighter. For my science consoles I'm using 2 Field Generators MK XI Rare and one Plasmonic Leech.
I would make one suggestion, I would take the skill points out of "Starship Threat Control" and redistribute them to either Weapons or Shields. As an escort the last thing you need is more attention from your enemies.
I hope you enjoy your new ship.
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Posted Tue 06 Aug, 2013 12:42 PM
am I wrong in the knowledge that the bonuses from Field Generators dont stack? wouldn't an Embassy Sci console work better for an Escort?
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Posted Tue 06 Aug, 2013 2:17 PM
The Field Generators stack linearly. So if one gave +30%, two would give +60%.
For Science Consoles though, I recommend the +Plasma consoles from our embassy. I started with Emitter Arrays XI to help bring my shields back up, but ended up with Power Insulators when I went up to XII, to help resist those bloody Tholians. Haven't regretted it.
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Posted Tue 06 Aug, 2013 4:02 PM
The Field Generators stack linearly. So if one gave +30%, two would give +60%.
For Science Consoles though, I recommend the +Plasma consoles from our embassy. I started with Emitter Arrays XI to help bring my shields back up, but ended up with Power Insulators when I went up to XII, to help resist those bloody Tholians. Haven't regretted it.
I'm not too familiar with Embassy consoles, which console (if any) would you recommend for an anti-proton build?
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Posted Tue 06 Aug, 2013 5:33 PM
It doesn't matter what energy you're using, the +Plasma consoles will increase DPS. If you're using Plasma weapons then it's a +% boost, if you're using another energy type then it adds a Plasma proc.
Beyond that it's a matter of what Science Console you want. Emitter Arrays will buff things like Transfer Shield Strength and Science Team. Inertial Dampeners will resist Hold, Disable, Knock and Slow effects. Power Insulators will resist drain.
I went with Power Insulators to help against the shield drain that Borg now seem to have (not the Shield Neutralizer, but just a constant shield sapping) and the Tholian's power drain.
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Posted Tue 06 Aug, 2013 7:30 PM
DaUnknownAdmin,
Awesome name firstly!
You're right about the threat points in my skill tree. That's the one thing that's giving me some heartburn, but I also have a Fleet Assault Cruiser that I fly the most right now. This is more along the lines of a "change of pace" kind of ship. So that's gonna be the Achilles' Heel to my whole setup on this thing.
Dark,
I seem to have more trouble with the Tholians totally knocking out my weapons. They aren't draining power, they're just flat targeting my weapons and knocking them out. Wouldn't the Inertial Dampeners be better for that? Or doesn't the "disable" in that apply to weapon power? I've always been a bit confused on that.
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Posted Tue 06 Aug, 2013 8:49 PM
DaUnknownAdmin,
Awesome name firstly!
You're right about the threat points in my skill tree. That's the one thing that's giving me some heartburn, but I also have a Fleet Assault Cruiser that I fly the most right now. This is more along the lines of a "change of pace" kind of ship. So that's gonna be the Achilles' Heel to my whole setup on this thing.
I would imagine that's why some have a few specialized Toons, Tact for escorts, Eng for Cruiser, etc. I'm still grinding out my ROM, so having an ENG or SCI toon is in the far off distance future, especially since I really want to work on a KDF character after I'm done with my ROM.
I've toyed around with getting a cruiser for my TACT captain as "change of pace kind of ship" myself but not sure how much time I'll actually would have to fly it around. Then there's the question of which ship would match up best with my skill points and play style. Been leaning towards the Galaxy X Dreadnought as I can swap out weapons from my Chimera. We'll see.
So Many Ships So Little Time!
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Posted Tue 06 Aug, 2013 9:01 PM
Dark,
I seem to have more trouble with the Tholians totally knocking out my weapons. They aren't draining power, they're just flat targeting my weapons and knocking them out. Wouldn't the Inertial Dampeners be better for that? Or doesn't the "disable" in that apply to weapon power? I've always been a bit confused on that.
I actually switched to Insulators because it was the Borg shield drain that was pissing me off, the Tholian weapon power drain is (as you noticed) less notable than their disables. Note that their disruption torpedoes do affect power though, but personally I just carry a stack of Weapon Batteries with me to deal with the occasional disabled weapon.
Regarding Inertial Dampeners... I... don't know, actually. Hm. Going by the skill name, I assume it's movement related things, but I'm unclear what "Disable Effects" refer to.
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Posted Tue 06 Aug, 2013 9:58 PM
I went ahead and picked up an Inertial Dempener console just to see how it works. As an escort, I can see the benefit in having the console since it keeps me mobile and keeps my defense bonus up. Have to test it against some Tholians to see how it stacks up to my normal issues with them.
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Posted Tue 06 Aug, 2013 9:59 PM
I would imagine that's why some have a few specialized Toons, Tact for escorts, Eng for Cruiser, etc.
That's actually what J-La turned into after I started putting all my efforts into Soral. J-La was my original toon so I wanted a reason to keep playing that character, so I went with a cruiser skill setup for a change of pace from Soral's engineer abilities. Alas, I fly two escorts on Soral and a third would've just been a waste of time. So I put it on J-La so I could go back and forth when I felt like it there, lol.
As you said, soo many ships and soo little time.
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Posted Fri 06 Sep, 2013 2:00 PM
I've made some alterations to my FHEC build. Would appreciate any thoughts on more possible improvements. Thanks!
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