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Posted Tue 22 Oct, 2013 12:15 PM
–
Last edited by Bridger; Tue 05 Aug, 2014 6:36 PM.
In STO you can choose between several types of Energy damage and Torpedo damage.
Energy Damage:
Phaser, Disruptor, Polaron, Plasma, Tetryon, Antiproton
Hybrid Energy Damage:
Polarized Tetryon, Phased Tetryon, Destabilizing Tetryon, Dominion Polaron, Polarized Disruptor, Romulan Plasma, Phased Polaron, Nanite Disruptor, Protonic Polaron, Bio-Molecular Phaser, Bio-Molecular Disruptor
Special Engery Damage:
Spiral Wave Disruptor, Refracting Tetryon, Voth Antiproton, Fluidic Antiproton, Elachi Crescent, Xindi Phased Biomatter
Torpeado Damage:
Photon (Gravimetric Photon Torpedo Launcher), Quantum, Plasma, Tricobalt, Transphasic (Breen Transphasic Cluster Torpedo), Chroniton, Hargh'peng, Bio-Molecular Warhead
Special Torpeado Damage:
Thermionic Torpedo Launcher, Swarm Missiles, Shrapnel Torpedo Launcher, Bio-Neural Warhead
Mine Damage:
Photon, Quantum, Plasma, Tricobalt, Transphasic, Chroniton
Special Mine Damage:
Breen Transphasic Cluster Torpedo, Tractor Beam Mine Launcher, Nukara Web Mine Launcher,
Concetrated Tachyon Mine Launcher
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Posted Tue 22 Oct, 2013 12:16 PM
–
Last edited by Bridger; Thu 15 May, 2014 1:31 PM.
Energy Damage:
Phaser:
Proc: Phasers have a 2.5% chance to disable 1 random subsystem
Phaser Relay: The Phaser Relay is a Tactical Console that adds a bonus to your starship phaser weapon damage.
It affects phaser cannons, beams, and turrets.
Bio-Molecular Phaser:
Proc: Phasers have a 2.5% chance to disable 1 random subsystem + 2.5% Bio-Molecular Incubation -X Flight Speed for 8 seconds, On Expiration X Damage (Ignores Shields) (Double Damage Vs. Undine)
Phaser Relay: The Phaser Relay is a Tactical Console that adds a bonus to your starship phaser weapon damage.
It affects phaser cannons, beams, and turrets.
Disruptor:
Proc: Disruptors have a 2.5% chance to cause -10 Damage Resistance for 15 seconds.
Disruptor Induction Coil: The Disruptor Induction Coil is a Tactical Console that adds a bonus to your starship disruptor weapon damage. It affects disruptor cannons, beams, and turrets.
Polarized Disruptor:
Proc: Polarized Disruptor have a 2.5% chance to cause -10 Damage Resistance for 15 seconds and a
2.5% chance to reduce all power levels of the target by -25 for 5 seconds.
Disruptor Induction Coil: The Disruptor Induction Coil is a Tactical Console that adds a bonus to your starship disruptor weapon damage. It affects disruptor cannons, beams, and turrets.
Nanite Disruptor:
Proc: Nanite Disruptor have a 2.5% chance to cause -5 Damage Resistance for 15 seconds and an
increased Shield Bleedtrough of 2% for 15 seconds.
Disruptor Induction Coil: The Disruptor Induction Coil is a Tactical Console that adds a bonus to your starship disruptor weapon damage. It affects disruptor cannons, beams, and turrets.
Bio-Molecular Disruptor:
Proc: Disruptors have a 2.5% chance to cause -10 Damage Resistance for 15 seconds + 2.5% Bio-Molecular Incubation -X Flight Speed for 8 seconds, On Expiration X Damage (Ignores Shields) (Double Damage Vs. Undine)
Disruptor Induction Coil: The Disruptor Induction Coil is a Tactical Console that adds a bonus to your starship disruptor weapon damage. It affects disruptor cannons, beams, and turrets.
Spiral Wave Disruptor:
Proc: Spiral Wave Disruptors have a 2.5% chance todisable 1 random subsystem and a 2.5% chance to cause -10% Damage Resistance for 15 seconds.
Disruptor Induction Coil: The Disruptor Induction Coil is a Tactical Console that adds a bonus to your starship disruptor weapon damage. It affects disruptor cannons, beams, and turrets.
Plasma:
Proc: Plasma weapons have a 2.5% chance to apply a non- stacking plasma fire DoT.
Plasma Infuser: The Plasma Infuser is a Tactical Console that adds a bonus to your starship plasma weapon damage.
It affects plasma cannons, beams, and turrets.
(Note: There is a different console to boost the damage of Plasma Torpedoes)
Romulan Plasma:
Proc: Romulan Plasma weapons have a 2.5% chance to apply a non- stacking plasma fire DoT and a 2.5% chance to cause -10% Damage Resistance for 10 seconds.
Plasma Infuser: The Plasma Infuser is a Tactical Console that adds a bonus to your starship plasma weapon damage.
It affects plasma cannons, beams, and turrets.
(Note: There is a different console to boost the damage of Plasma Torpedoes)
Polaron:
Proc: Polaron weapons have a 2.5% chance to reduce all power levels of the target by -25.
Polaron Phase Modulator: The Polaron Phase Modulator is a Tactical Console that adds a bonus to your starship polaron weapon damage. It affects polaron cannons, beams, and turrets.
Dominion Polaron:
Proc: Dominion Polaron weapons have a 2.5% chance to reduce all power levels of the target by -25, an increased critical hit chance by +2 and a 2.5% chance to damage all shields.
Polaron Phase Modulator: The Polaron Phase Modulator is a Tactical Console that adds a bonus to your starship polaron weapon damage. It affects polaron cannons, beams, and turrets.
Phased Polaron:
Proc: Phased Polaron weapons have a 2.5% chance to reduce all power levels of the target by -25 and a 2.5% chance to damage all shields.
Polaron Phase Modulator: The Polaron Phase Modulator is a Tactical Console that adds a bonus to your starship polaron weapon damage. It affects polaron cannons, beams, and turrets.
Protonic Polaron:
Proc: Protonic Polaron have a 25% chance on critical to do X amount of Proton Damage vs. Voth (Ignore Shields) and a 25% to do X amount of Proton Damage vs. Non-Voth (Ignore Shields).
Polaron Phase Modulator: The Polaron Phase Modulator is a Tactical Console that adds a bonus to your starship polaron weapon damage. It affects polaron cannons, beams, and turrets.
Tetryon:
Proc: Tetryon weapons have a 2.5% chance to cause extra damage to all shields.
Tetryon Pulse Generator: The Tetryon Pulse Generator is a Tactical Console that adds a bonus to your starship tetryon weapon damage. It affects tetryon cannons, beams, and turrets.
Polarized Tetryon:
Proc: Polarized Tetryon weapons have a 10% chance to damage all shields.
Tetryon Pulse Generator: The Tetryon Pulse Generator is a Tactical Console that adds a bonus to your starship tetryon weapon damage. It affects tetryon cannons, beams, and turrets.
Phased Tetryon:
Proc: Phased Tetryon weapons have a 2.5% chance to disable one subsystem and a 2.5% chance to damage all shields.
Tetryon Pulse Generator: The Tetryon Pulse Generator is a Tactical Console that adds a bonus to your starship tetryon weapon damage. It affects tetryon cannons, beams, and turrets.
Refracting Tetryon:
Proc: Refracting Tetryon weapons have a 2.5% chance to damage the next nearest enemy target and a 2.5% chance to damage all shields.
Tetryon Pulse Generator: The Tetryon Pulse Generator is a Tactical Console that adds a bonus to your starship tetryon weapon damage. It affects tetryon cannons, beams, and turrets.
Destabilizing Tetryon:
Proc: Destabilizing Tetryon Beam Array have a 2.5% chance to apply a stacking shield drain over time effect on the target's shields for 15 sec.
Tetryon Pulse Generator: The Tetryon Pulse Generator is a Tactical Console that adds a bonus to your starship tetryon weapon damage. It affects tetryon cannons, beams, and turrets.
Antiproton:
Proc: Antiproton weapons have a natural +20 Critical Severity on top of any additional modifier suffixes the weapons come with.
Antiproton Mag Regulator: The Antiproton Mag Regulator is a Tactical Console that adds a bonus toyour starship antiproton weapon damage. It affects antiproton cannons, beams, and turrets.
Voth Antiproton:
Proc: Voth Antiproton Weapons have a 25% Change on Critical Hit to reduce an enemy's Damage Output by 9.1% for 10 seconds.
Antiproton Mag Regulator: The Antiproton Mag Regulator is a Tactical Console that adds a bonus toyour starship antiproton weapon damage. It affects antiproton cannons, beams, and turrets.
Fluidic Antiproton:
Proc: Fluidic Antiproton Weapons have a 2.5% Chance to Repel + X Physical Damage (100% Shield Penetration)
Antiproton Mag Regulator: The Antiproton Mag Regulator is a Tactical Console that adds a bonus toyour starship antiproton weapon damage. It affects antiproton cannons, beams, and turrets.
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Posted Tue 22 Oct, 2013 1:03 PM
–
Last edited by Bridger; Tue 05 Aug, 2014 6:18 PM.
Torpedo Damage:
Photon Torpedo Launchers:
Proc: This weapon does kinetic damage, and kills the crew of your target.
Photon Detonation Assembly: The Photon DetonationAssembly is a Tactical Console that adds a bonus to your starship photon projectile weapon damage. It affects both photon torpedoes and mines.
Gravimetric Photon Torpedo Launcher:
Proc: This torpedo has 33% chance upon Detonation to creates a 1k radius Gravimetric Rift for 3.3 sec that deals Kinetic Damage to any who enter 50% Chance: Lesser of -160 or -160% Able Crew, 10% Chance: Lesser of -80 or -80% Alive Crew +6% Critical Chance
Photon Detonation Assembly: The Photon DetonationAssembly is a Tactical Console that adds a bonus to your starship photon projectile weapon damage. It affects both photon torpedoes and mines.
Quantum Torpedo Launchers:
Proc: This weapon does kinetic damage, and kills the crew of your target.
Zero Point Quantum Chamber: The Zero Point Quantum Chamber is a Tactical Console that adds a
bonus to your starship quantum projectile weapon damage. It affects both quantum torpedoes and
mines.
Plasma Torpedo Launchers:
Proc: Plasma Torpeados have a 33% chance to apply Plasma Fire Damage over 10 seconds.
Ambiplasma Envelope: The Ambiplasma Envelope is a Tactical Console that adds a bonus to your starship
plasma projectile weapon damage. It affects both plasma torpedoes and mines.
(Note: There is a different console for Plasma Energy Damage)
Tricobalt Torpedo Launchers:
Proc: Tricobalt Torpedo Launchers are area-of-effect weapons, and will disable a target between 2 - 4
seconds upon impact and will cause a push effect.
TCD Subspace Infuser: The TCD Subspace Infuser is a Tactical Console that adds a bonus to your starship
tricobalt projectile weapon damage. It affects both tricobalt torpedoes and mines.
Transphasic Torpedo Launcher:
Proc: Transphasic Torpeado Launcher do kinetic Damage with 40% Bonus Shield Penetration.
The Transphasic Compressor is a Tactical Console that adds a bonus to your starship transphasic projectile weapon damage. It affects both transphasic torpedoes and mines.
Breen Transphasic Cluster Torpedo:
Proc: Destructible Projectile that Deploys (Mines Kinetic Damage with 20% Bonus Shield Penetration)
The Transphasic Compressor is a Tactical Console that adds a bonus to your starship transphasic projectile weapon damage. It affects both transphasic torpedoes and mines.
Chroniton Torpedo Launcher:
Proc: Chroniton Torpedo Launcher have a 33% chance to significantly reduces Flight Speed and TurnRate for 10 secondes.
TCD Subspace Infuser: The Chroniton Flux Regulator is a Tactical Console that adds a bonus to your starship chroniton projectile weapon damage. It affects both chroniton torpedoes and mines.
Hargh'peng Torpedo Launcher:
Proc: Hargh'peng Torpeado Launcher do X amount of kinetic Damage versus all other targets, 10000 damage to the Doomsday Machine and apply Hargh'peng Radiation over 15 secondes.
Bio-Molecular Warhead:
Proc: Bio-Molecular Warheads do 20% additional damage against Undine
Thermionic Torpedo Launcher:
Proc: Thermionic Torpedo Launcher has a 15%chance to drain -15 Weapon and Engine power for 8 seconds.
Swarm Missiles:
Shrapnel Torpedo Launcher:
Proc: Shrapnel Torpedo Launcher do 50% Shield Penetration.
Bio-Neural Warhead:
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Posted Tue 22 Oct, 2013 1:04 PM
–
Last edited by Bridger; Sat 25 Jan, 2014 9:31 PM.
Mine Damage:
Photon Mine Launchers:
Proc: Photon Mine Launchers do kinetic damage, they also ignore 20% of the enemies shields.
Photon Detonation Assembly: The Photon Detonation Assembly is a Tactical Console that adds a bonus to your starship photon projectile weapon damage. It affects both photon torpedoes and mines.
Quantum Mine Launchers:
Proc: Quantum Mine Launchers do kinetic damage, they also ignore 20% of the enemies shields.
Zero Point Quantum Chamber: The Zero Point Quantum Chamber is a Tactical Console that adds a bonus to your starship quantum projectile weapon damage. It affects both quantum torpedoes and mines.
Plasma Mine Launchers:
Proc: Plasma Mine Launchers do kinetic damage and X amout of additional kinetic damage every second for 15 seconds.
Ambiplasma Envelope: The Ambiplasma Envelope is a Tactical Console that adds a bonus to your starship
plasma projectile weapon damage. It affects both plasma torpedoes and mines.
(Note: There is a different console for Plasma EnergyDamage)
Tricobalt Mine Launchers:
Proc: Tricobalt Mine Launchers do kinetic damage, they also disable the target for 2.5 seconds.
TCD Subspace Infuser: The TCD Subspace Infuser is a Tactical Console that adds a bonus to your starship
tricobalt projectile weapon damage. It affects both tricobalt torpedoes and mines.
Transphasic Mine Launcher:
Proc: Transphasic Torpeado Launcher do kinetic Damage with 80% Shield Penetration per mine.
TCD Subspace Infuser: The TCD Subspace Infuser is a Tactical Console that adds a bonus to your starship
tricobalt projectile weapon damage. It affects both tricobalt torpedoes and mines.
Chroniton Mine Launcher:
Proc: Chroniton Mine Launcher have a 80% chance to significantly reduces Flight Speed and Turn Rate for
10 secondes.
TCD Subspace Infuser: The TCD Subspace Infuser is a Tactical Console that adds a bonus to your starship
tricobalt projectile weapon damage. It affects both tricobalt torpedoes and mines.
Breen Transphasic Cluster Torpeado:
Proc: Destructible Projectile that Deploys (Mines Kinetic Damage with 20% Bonus Shield Penetration)
TCD Subspace Infuser: The TCD Subspace Infuser is a Tactical Console that adds a bonus to your starship
tricobalt projectile weapon damage. It affects both tricobalt torpedoes and mines.
Tractor Beam Mine Launcher:
Nukara Web Mine Launcher:
Proc: Nukara Web Mine Launcher does physical damage every 0.5 seconds for 4 seconds, +3 stun for 3.1 seconds and has additional critical hit chance of +4%
Concetrated Tachyon Mine Launcher:
Proc: Concetrated Tachyon Mine Launcher deals X ammount damage to shields per mine it also increases damage to shields from all energy types for 10 sec per mine.
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Posted Tue 03 Dec, 2013 6:33 PM
The Breen cluster mine is a Transphasic mine, so pretty sure that the transphasic consoles effect it
IE: Transphasic Compressor.
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Posted Tue 03 Dec, 2013 6:37 PM
Good start! If it helps, I did something similar a while ago http://ufplanets.com/showthread.php?...arship-Weapons
If you find anything useful in there, feel free to put it in your guide
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Posted Tue 03 Dec, 2013 7:02 PM
I recommend this for sticky. If possible.
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Posted Tue 03 Dec, 2013 7:08 PM
The Breen cluster mine is a Transphasic mine, so pretty sure that the transphasic consoles effect it
IE: Transphasic Compressor.
Even the breen space set helps
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Posted Tue 03 Dec, 2013 8:49 PM
*cough* :emoticon_ShiftyEyes
My guide to shields and armor starts by explaining how damage from energy and kinetic weapons interact with shields and armor, which is relevant for choosing between those two types.
My outdated guide to weapons contains a write-up about damage drop-off for the various energy weapons and a quick comparison of the base damage between common loadouts at various ranges. There are also a bunch of links to things that boost particular energy types in the explanation for each type, but sadly it's out of date and missing new toys (like the Sphere of Influence set which gives a +10% post-mod, not base, boost to AP damage).
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Posted Tue 03 Dec, 2013 9:15 PM
Pfft, my weapon guide is more outdated than yours :p
Still, if someone were to pool the info across these various guides and update it where necessary, we'd have a pretty nifty resource!
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Posted Tue 03 Dec, 2013 11:08 PM
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Posted Fri 06 Dec, 2013 6:25 PM
–
Last edited by Bridger; Sat 07 Dec, 2013 12:09 PM.
Thanks to everyone.
The Breen cluster mine is a Transphasic mine, so pretty sure that the transphasic consoles effect it
IE: Transphasic Compressor.
You are correct I have corrected it.
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he who does not ask a question remains a fool forever” ~ Chinese Proverb
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Posted Mon 10 Feb, 2014 1:47 PM
Update:
Added Destabilizing Tetryon:
“He who asks a question is a fool for five minutes;
he who does not ask a question remains a fool forever” ~ Chinese Proverb
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Posted Thu 15 May, 2014 1:31 PM
Update:
Added Bio-Molecular Phaser, Bio-Molecular Disrupter, Fluidic Antiproton
“He who asks a question is a fool for five minutes;
he who does not ask a question remains a fool forever” ~ Chinese Proverb