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Posted Sun 02 Feb, 2014 8:48 PM
I've had some help from several of you on this build over the course of my time in UFP and I think it's pretty good...but I also think it can always be better. Especially when new options become available.
Weapons are kept as Phaser for canon purposes, so I know that there are better options out there with other weapon types. What I'm looking for is, what consoles (especially in comparison to the new set available from the dyson system and FE) am I not using that could boost this build just that much more?
Also, I am running this ship with a power output system of 100/15/70/15. While flying in sytem space I have 125/60/90/46 and have 80% defense up at full impulse speeds. I'll have to check out what it is in an actual mission basis. I use it for PVE and STF running mostly and have not had many survivability issues thus far.
I use two Conn doffs with Tac Team reduction, a Shield Distribution, Damaged Control Engineer, and Warp Core Engineer doffs.
http://skillplanner.stoacademy.com/?build=soralfleetdefiant_5111
Thoughts and opinions are appreciated as always.
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Posted Sun 02 Feb, 2014 9:03 PM
1. Proton Particle Stabalizer. It's pretty much useless without at least the 2 pc bonus. You'll want to pobably replace the quantum with the gravametric photon.
2. Tac consoles. We've got the fleet tac consoles unlocked on the spire. If you could tell me your crit chance and crit severity, I'll recommend and ideal mix for the two.
3. Quad cannons. I know you said you like the canon look, but they are really bad compared to an acc2dmg2 DHC. I'd recommend dropping them.
4. Attack Pattern Delta. I'd say swap that out for APB. Delta is more of a defensive ability, where beta will do some more damage.
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Posted Sun 02 Feb, 2014 10:44 PM
Crit Chance is 7.2%
Crit Severity is 74.2%
At least while in System Space
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Posted Sun 02 Feb, 2014 10:46 PM
Crit Chance is 7.2%
Crit Severity is 74.2%
At least while in System Space
Grab 3 of the crit chance and 2 of the crit siv phaser consoles. That will bring your crit chance to 12.6 and your crit siv to 90.2.
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Posted Sun 02 Feb, 2014 10:55 PM
To add to what I posted a few moments ago, I'm curious what the knock on the quad cannons are. They register more DPS than the DHCs do...or is it the lack of the ACC that's the problem?
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Posted Sun 02 Feb, 2014 10:56 PM
To add to what I posted a few moments ago, I'm curious what the knock on the quad cannons are. They register more DPS than the DHCs do...or is it the lack of the ACC that's the problem?
That's the huge drawback yea. It's nice if they can do amazing damage, but if they don't hit anything it's a problem.
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Posted Mon 03 Feb, 2014 3:55 PM
Which of course means they're fine for everything aside from PvP.
Even the fast PvE objects aren't as big a problem, because they have a faster fire rate than DHCs so the odd miss isn't an issue.
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Posted Mon 03 Feb, 2014 5:03 PM
1. Proton Particle Stabalizer. It's pretty much useless without at least the 2 pc bonus. You'll want to pobably replace the quantum with the gravametric photon.
2. Tac consoles. We've got the fleet tac consoles unlocked on the spire. If you could tell me your crit chance and crit severity, I'll recommend and ideal mix for the two.
3. Quad cannons. I know you said you like the canon look, but they are really bad compared to an acc2dmg2 DHC. I'd recommend dropping them.
4. Attack Pattern Delta. I'd say swap that out for APB. Delta is more of a defensive ability, where beta will do some more damage.
Agree with the above. Drop the Pront Particle; doesn't do you much good. I'd drop in the Tachyokinetic Module to buff your crits. If you don't have that a second field generator is not the end of the world. I'm with you on the quad cannons; I really like the look. But a DHC with either crit buffs or the above recommended acc and dmg buffs is much better. In theory the quads will give you more firepower but I've found they miss a lot more than my DHCs. Though there are times when I'll just go with what looks cool, effectiveness be damned. Gots to love the pew pew.
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Posted Tue 04 Feb, 2014 11:56 PM
Well, I got the extra DHC, so what I think I'm gonna do is keep it on reserve for when I want to go into a PVP match and keep my quad cannons for PVE.
I got the gravimetric torpedo and I'll try it for awhile. I don't have the Tachyokinetic Module, but I'd like to get it.
I think I'm gonna go the same route with the Attack Patterns as I did with the cannons. I've got the toons that I can swap them out. Delta would be better in PVP I think and I'll use Beta for PVE.
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Posted Fri 28 Feb, 2014 1:55 AM
I updated the build based on the suggestions, including the Fleet Tactical Consoles. Very impressed with the new output I'm getting.
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Posted Fri 28 Feb, 2014 4:27 PM
What type of DPS are you putting out? I'd like to compare my setup to see how it holds up to more experienecd players/builds. I'm always looking to improve if I can.
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Posted Sun 02 Mar, 2014 8:42 PM
I am not using any programs to measure DPS. I'm mostly noticing it on single gameplay how much faster I go through enemy ships. I don't PVP hardly at all and I've noticed my response time in STFs is better in terms of how fast I can help take out an enemy.
I really should look into one of those programs though. Anyone have any suggestions?
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Posted Tue 04 Mar, 2014 3:41 PM
I usually use ACT with the Hilbert plug in.
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Posted Wed 05 Mar, 2014 5:36 AM
I'm currently using CombatLogReader, which is a simple java .jar file used by the DPS League and recommended here by other ESF members. Easy to setup download can be found here: http://comatoes.github.io/sto-dps-league/