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Posted Mon 07 Apr, 2014 9:25 AM
Hi all, as the title suggests I am wondering which type of shield I should have for a ship with a high shield mod.
I have a Galor and it has a 1.3 shield modifier. I am not sure if to go for a shield with good regen stats or capacity stats. I was thinking between the borg xii and adapted maco xii shields. So far I have been using the adapted and I am very tanky shield wise. I like to borg tractor though hence why asking.
In general though I am interested in learning if cap, reg, cov etc is best with high shield mod.
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Posted Mon 07 Apr, 2014 10:06 AM
Ultimately the type of shield you use depends on your full build. For example http://www.stoacademy.com/tools/skil...ild=avengerp_0 this is my current Avenger set up. It is focused on keeping shield resists at a maximum and lets me solo tank an ESTF while still putting out significant DPS. All the different pieces work together so that in balanced power mode it runs at an average of 125 weapons, 130 shield, 103 Engines and 108 Aux. If everything fully procs then I run at max power in all systems about 50% of the time.
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Posted Mon 07 Apr, 2014 10:18 AM
Thanks for your response. Interesting build. Would be interested in parse data on it. Something a bit more unique for an Avenger which is good.
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Posted Mon 07 Apr, 2014 10:22 AM
Soon as I can get my combat logs working again I sure will. Haven't been able to get one to record lately.
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Posted Mon 07 Apr, 2014 2:39 PM
–
Last edited by Dark; Mon 07 Apr, 2014 2:43 PM.
If you're only comparing the Borg shields and the Adapted MACO shields, then the Adapted MACO is probably better. You should be comparing the set bonuses as well, though. In general, I find that unless you're going for a torpedo boat you're probably not going to run two pieces of the Adapted MACO (even though the engines are pretty nice).
I personally find the passive bonuses with full Borg set to be more useful, as the Tractor Beam has synergy with the KCB, and it's 360 too. I'm also rather a fan of having faster warp speeds, but that's more convenience than combat effectiveness.
In general, the passive regen on shields is pretty irrelevant, what with Transfer Shield Strength, Reverse Shield Polarity, Emergency Power to Shields, or even Brace For Impact with the appropriate DOffs.
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Posted Mon 07 Apr, 2014 4:26 PM
The only way passive regeneration becomes suitable is like anything else I've done in the game. Build entirely for it. If you use the Omega Reputation: Superior Shield Regeneration Trait, you can effectively double your regeneration.
With just a Regeneration Shield that has 3 Regeneration modifiers, that's almost 600 per side regeneration every 6 seconds. So that's 2400 regeneration in total every 6 seconds. Add in Shield Amplifiers of 15% (purple MkXII) and that becomes: 690/2760(1), 794/3176(2), 913/3652(3), 1049/4196(4), and 1207/4828(5). That's side/full(modifier). Those numbers are not accounting for high Shield and/or Auxiliary Subsystem Power, and my shield modifier usually are Cruiser standard. Rotate your shields and just laugh at anyone who dares try killing you.
As I mentioned though, this build is strictly a build towards one goal. You pretty much sacrifice your science consoles for it. Which if you are in a science ship, isn't really a smart thing. Well, unless you are tanking. Though that's what I love doing lately, so I don't mind.