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Build Advice

Started By:
Jeslyn, Mon 14 Apr, 2014 7:06 AM
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    #1
    Hi, all.

    So, this is my first time playing a Tactical Captain. Also my first time using an endgame Cruiser. I could use some advice from those that are more familiar in this area than I am, if you don't mind helping a guy out. I never do PvP (except against my real-life friends and they are not built for PvP, either) so that much can be ignored.

    What I have is a Tal'Shiar Adapted Battle Cruiser.

    This is what I currently have set-up on it:


    http://skillplanner.stoacademy.com/?build=mkb_6738


    A little bit more information:

    The Photon is actually a Bio-Molecular Warhead Launcher. I haven't gone back to get the high-mark one yet.

    The Mines are used in conjunction with the Hot Pursuit Trait.

    The Destabilized Tetryon is there simply because the Very Rare MK XII pieces were cheaper on the Exchange than two pieces of anything else. My Rommie and her crew is specced in to the Critical area. I intend to swap them out for Anti-Proton when I get enough credits.

    This is a Newbie Level 50. So assume that I am Broke, lack Fleet Credits, and have no Reputation Levels. ((But if you want to make suggestions for on down the road, I will gratefully listen. I don't wanna do Plasma or Borg Stuff, though; my former Main already went that route.))


    Thanks in Advance. (^__^)
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    #2
    Oh no! I hit "Reply" instead of "Quick Reply" and my post went into Nirvana. So here the short version:

    Ditch one of the Torpedo Powers for another BFAW. Beams will be your main damage dealers with the torpedo being for oppurtunity shots.
    Change Engineering Team 2 to Emergency Power to Weapons 2 and slot Damage Control Engineers. Then EPtS and EPtW are up most of the time.
    Decide if you really want that Mine Launcher. If you put in another Beam or Torpedo you can get a second Tac Team to have it on all the time.
    Exchange the Dual Beam bank for a Beam Array and go full on broadsiding.
    Get rid of Emergency Force Fields and ignore the Crew System, it's totally broken. Another Neutronium would be much better. Or Monotanium, or whatever you see fit.
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    #3
    Don't you hate when that happens? Then you gotta re-type your post. Unamused


    Thank you for the advice.

    I had two FaW skills to begin with. I never had any Weapon Power. Although EPtW ought to fix that.

    I do like the Mine Launcher. With the Special Trait it becomes more of a Destructible Torpedo Turret. Coupled with the Tricolbalt's AoE Disable it has its uses.

    I was considering dropping the Fore Torpedo, but those are Strong Vs Undine who are supposed to be the main baddie in the coming Season.


    Ditch the crew? How heartless. Those people have families! Cry