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Posted Sat 10 May, 2014 3:28 PM
We'd be glad to help. Can you give us a little more information to go on?
What Ship Class do you have?
If you are open to changing Ships, what type do you enjoy playing with (Sci, Cruise, Escort)?
What is your Captain's Career Type?
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Posted Sun 11 May, 2014 6:00 AM
I'm tactical.
Ship is tactical carrier warbird.
For now I'm gonna use arkif.
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Posted Sun 11 May, 2014 1:31 PM
Oooh, the carrier. Okay. I didn't recognize the name. I can't help you. My attempt at making a carrier did not go well at all. I shall allow others who are better with them answer your question. Sorry.
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Posted Sun 11 May, 2014 2:54 PM
–
Last edited by Daedalus; Sun 11 May, 2014 2:58 PM.
What skills do your bridge officers have currently? Do you have a link to your current build handy?
Antiproton works well for tactical captains. Personally, I prefer the advanced fleet Antiproton weapons over Voth Antiproton. Another great option are the Romulan rep plasmas. If you do want to go plasma, use [crth] x3 regular plasmas up front with rep turrets in the rear for the extra procs. I highly recommend the borg set if you haven't ever used it before. The borg set is old but remains one of the best sets in game.
For pets, I would use the elite rep Romulan fighters. These are the best fighter pets in game.
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Posted Sun 11 May, 2014 4:49 PM
http://skillplanner.stoacademy.com/?build=trasus_0
this my current build.
boff skills:
lt comander uni: EPtS1,EPtW2,BP2
com tac:TT1,HY2,RF2,OMEGA3
lieutanat tac:TT1,HY2
ensign engi:ET1
lieutanat sci:TB1,HE2
last weap 1 more have kinetic cutting beam.
now wanna now if i should change skills to something else.
and what better boff skill layout could get.
and if should change modifiers on weapons.
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Posted Sun 11 May, 2014 5:59 PM
You are going to use Cannons for a Carrier? See, I would have gone Beam Arrays. That way the Carrier stays back and serves as a Support Ship and the Fighters are the Attack Force. But like I said, I suck with Carriers, soooo... *shrug*
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Posted Sun 11 May, 2014 6:54 PM
it have 16 turn rate so why not
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Posted Sun 11 May, 2014 8:59 PM
The Arkif is an escort carrier, so it's best with cannons.
For skills, I'd swap out BP with DEM if you want to keep the engineer in that slot. If you'd like a little more dps, I'd also swap one of your HY2 for RF1 so that you can keep RF constantly up.
If you run the full borg set, you get a free tractor beam with the three piece bonus and you could swap out your Sci tb for tss1 or something else instead.
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Posted Sun 11 May, 2014 9:16 PM
The Borg Set's Tractor Beam has an innate combo ability with the Kinetic Cutting Beam. It becomes massively powerful when both are active at the same time. All the more reason to go that route.
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Posted Mon 12 May, 2014 8:23 AM
–
Last edited by Xeldore; Mon 12 May, 2014 8:27 AM.
i put engi on universal becoz i hadn't have any more tac officers aand i didnt want to put sci officer. if i should change engi to tac or prob sci i will.
And sci skill i didnt change , they came with my new sci boff . forgot to change it.
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Posted Wed 14 May, 2014 2:58 PM
Use what you want in the universal, that's the beauty of the slot. :-) If you want to keep your engineer and have room for a leech console, you could also swap out one of your emergency power abilities to something else too. Since I tend to run max weapons power, the leech console will effectively keep you topped out and you can change the eptw to an RSP or one of the other available powers.
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Posted Sun 25 May, 2014 1:53 PM
Guys can u help for nws build?
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Posted Mon 26 May, 2014 1:15 AM
I'm in the process of building my Ar'kif as well for my Tac. Xeldore, pardon my ignorance but what do you mean by "nws"?
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Posted Mon 26 May, 2014 8:19 AM
Build for no win scenario