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Defiant Build - DBB and DHCs

Started By:
Soral, Sat 10 May, 2014 1:37 AM
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    #1
    http://www.stoacademy.com/tools/skil...efiantalt_5111


    I wanted to get away from using the torpedo in PVE because it takes too long to really do any damage in my mind. Unless I switched out the Spread to a High Yield.

    I thought I would experiment with getting more phaser power and the link is what I came up with.

    Thoughts and opinions welcome!
    Soral
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    #2
    I never criticize someone else's build, because its what works for them, and its not appropriate.

    I would therefore recommend swapping your CRF2 for BO3 to make best use of your DBB. I would also recommend replacing one of your BtS1's with another TT1, thereby in a position to always recycle TT1 for maximum duration in combat.

    That's what I'd suggest in any event. I tried running a Tactical Escort with DBB's before, and I was very fond of it. It didn't do as much DPS as one running DHC's, but I did prefer the visuals and the increased firing arc.

    I do agree that torpedoes are wasted on this ship.
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    #3
    I would therefore recommend swapping your CRF2 for BO3 to make best use of your DBB. I would also recommend replacing one of your BtS1's with another TT1, thereby in a position to always recycle TT1 for maximum duration in combat.
    Those would be my recommendations as well, as I always look to buff whatever weapons I have slotted.
    (ie TS3 for Torps, CSV/RF for Cannons, BFAW for Beams)

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    #4
     –  Last edited by Bridger; Wed 14 May, 2014 1:49 PM.
    It looks good, but you are wasting a lot of points in Starship Armor Reinforcements, and Starship Hull Plating the difference between 2-6 points is very tiny those points could be use somewhere else for example in Starship Inertial Dampeners.

    Also putting 9 points in Starship Energy Weapon Specialization is a waste 6 are more than enough and final as a Fed you want to increase your Crit-Hit chance to maximum so I would replace the severity consoles with chrit-hit consoles.
    Bridger
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    #5
    I support the notion of grabbing Beam Overload. Usually, that's the only reason to swap in a DBB for a torpedo, and it's done in PvP so you can still spike without a torpedo.
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    #6
    It looks good, but you are wasting a lot of points in Starship Armor Reinforcements, and Starship Hull Plating the difference between 2-6 points is very tiny those points could be use somewhere else for example in Starship Inertial Dampeners.

    Also putting 9 points in Starship Energy Weapon Specialization is a waste 6 are more than enough and final as a Fed you want to increase your Crit-Hit chance to maximum so I would replace the severity consoles with chrit-hit consoles.
    Hi Soral, to add what Bridger has stated above, I'm linking a Skill Tree Chart that someone (I forget his name) has taken the time to put together. It's pretty popular on the STO forums and referenced quite a bit when ever there's a lengthy ship build thread. I hope it helps.

    http://home.comcast.net/~amicus/Skil...%20Effects.htm

    EDIIT: The chart was created by Amicus@Folcwin

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