Thunderbirds are GO!
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Thunderbirds are GO!
“Equality and freedom are not luxuries to lightly cast aside. Without them, order cannot long endure before approaching depths beyond imagining.” ~ V
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Some of latest images from my Arwing project, aside from a few tweaks here and there, it about ready for some custom materials (textures).
So think it ready to "Do a barrel roll!"
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As a lifelong Starwing/Starfox fan... I approve of this thread .
*in Great Fox voice* "Good luck!"
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Been a little while since I posted in here, no updates for TB3 or the Arwing.
But my next college project is just about done, enjoy this little teaser
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Very impressive!
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My 2nd college project has been handed in, so now you can all enjoy
http://youtu.be/k_aKvKxDEqw
Only took 6 hours to render this one, even though it about 3 times longer than the last one, got to love Cell Shading
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Looking good.
All excited for the new Thunderbirds this year? :p
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Cautiously optimistic for the new Thunderbirds, though more looking forward to one of my classmates version that he is doing for is graded unit.
As for my work, here is my first organic character animation. It not as good as I wanted it to be, but skinning the mesh to the bones proved more tricky than I thought and slowed me down at bit.
Anyway enjoy
http://youtu.be/mtJ2VvbZnS8
Now back to work, I got an Environment project to do and my Graded Unit, was going to make that Star Fox related...but modeling and rigging multiple anthropomorphic animals...not in this time frame, maybe over the summer.
My actual plan should be something special though, but you guys will need to wait about 2+ months to see it
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That's awesome. I used to do stuff like that for secondlife, do you use QAvimator or something like that for the human movement models? Or is it all individually done? Skinning mesh I know is rough, but it's a lot better than the old methods right? I'm a big fan of mesh.
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Everything for the character done in Autodesk 3ds Max, including building its custom Rig.
Here is the Rig you don't see when rendered.
I don't know if it better than any old methods, as it is my first organic character. But I imagine the tools have gotten better, making it easier.
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before mesh you basically had smaller interlocking hard parts, like a robot, and the pieces had to be altered to make the movement look natural one frame at a time, which was painstaking, which is why mesh is the reason that computer animation with people/animals anything organic looks so much better now but space ships and that kind of thing has always looked better than people, in TV and movies and such the changes to mesh are the reason computer animation has become almost indistiguishable, especially when you have stuff like dragons that you don't have features like a human face that the brain accepts as real easier.
Anyway that's cool what you've done, it's got a real natural feel to it. This is what I used to use, you can see how the parts would have to be altered after the animation was finished.