communications relay login

Question about plasma torpedoes

Started By:
Wesstan, Sat 21 Jun, 2014 5:48 PM
Views:
5376
Replies:
4
    • To Boldly Go On and On
      Rare (50 Points)

      Reach one-thousand posts on the forums

      Unlocked Fri 22 May, 2015 9:02 PM

      0.71% have received this achievement

    • Paragon of Duty
      Uncommon (25 Points)

      Sign three roll calls in a row

      Grandfathered

      9.73% have received this achievement

    • Tour of Duty
      Uncommon (25 Points)

      RSVP to ten events via the Events System

      Unlocked Sat 28 Feb, 2015 3:01 PM

      1.31% have received this achievement

    • Dean’s List
      Uncommon (25 Points)

      Pass all three Academy exams

      Unlocked Sat 24 Jan, 2015 6:02 PM

      3.98% have received this achievement

    • Pillar of the Community
      Very Rare (100 Points)

      Be a registered user for 10 years

      Unlocked Sat 17 Sep, 2022 7:03 AM

      34.67% have received this achievement

    • Eternal Servitude!
      Uncommon (25 Points)

      Be a registered user for five years

      Unlocked Sun 17 Sep, 2017 1:04 AM

      75.89% have received this achievement

    ACHV. Points
    585
    Reputation
    4
    Join Date
    Sep 16 2012
    Posts
    1,475
    Location
    Berlin / Germany
    0
    • Users who disliked
    • None
    0
    • Users who liked
    • None
    Reply With QuoteQuote
    #1
    Hello everyone,

    I am currently thinking about a "plasma dhc cannon / plasma torpedo hybrid" build for my avenger since i cant come up with any other good ideas Big Grin

    The rear weapons will be 2 plasma turrets and an KCB.
    On front i am thinking about putting 2 plasma dhcs, the omega plasma torp launcher, the romulan hyper-plasma torpedo launcher AND a plasma torpedo launcher.
    So overall it would be 2 plasma dhcs, 2 plasma turrets, the KCB and those 3 torpedo launchers which will be supported by 3 projectile doffs.

    Do you think having those 3 torp launchers make any sense or ill they "block" themselfes? The omega launcher does not get affected by the projectile doffs but the others do.

    Thanks for your replies,

    Wesstan
  1. Fleet Admiral

    • Commendation
      Commendation (150 Points)

      Awarded during the UFP Award Ceremony to those who go above and beyond for the community

      Unlocked Sat 29 Jun, 2019 9:56 PM

      0.24% have received this achievement

    • To Infinity and Beyond
      Very Rare (100 Points)

      Reach ten-thousand posts on the forums

      Grandfathered

      0.02% have received this achievement

    • Highly Decorated
      Very Rare (100 Points)

      Receive every medal the UFP has to offer

      Unlocked Sun 27 Mar, 2016 2:00 PM

      0.18% have received this achievement

    • Set Phasers To Frag
      Very Rare (100 Points)

      Win an Annual Elite Force Tournament

      Unlocked Sun 28 Aug, 2016 7:24 PM

      0.04% have received this achievement

    • Top Brass
      Very Rare (100 Points)

      Reach the highest Starfleet Rank

      Unlocked Sat 17 Dec, 2016 10:30 PM

      0.03% have received this achievement

    • Hearthstone Tournament Winner
      Very Rare (100 Points)

      Win the annual Hearthstone Tournament

      Unlocked Mon 04 Jul, 2016 6:08 PM

      0.01% have received this achievement

    ACHV. Points
    2415
    Reputation
    10
    Join Date
    Jan 25 2012
    Posts
    14,177
    Location
    Unimatrix 01
    Pronouns
    She/Her
    0
    • Users who disliked
    • None
    0
    • Users who liked
    • None
    Reply With QuoteQuote
    #2
    I would not recommend 3 torpedoes and I don't generally recommend one on the aft, nor cannons on a cruiser for that matter! But if you're experimenting, that's up to you, the Romulan Hyper-Plasma is pretty good anyway, shouldn't need any other torps and I've never been a fan of the Omega one.

    Plasma weapons, take a look at the Romulan reputation ones or the fleet ones, they could serve you better Smile
    • To Boldly Go On and On
      Rare (50 Points)

      Reach one-thousand posts on the forums

      Grandfathered

      0.71% have received this achievement

    • Rear Admiral
      Rare (50 Points)

      Receive a promotion to the rank of Rear Admiral

      Unlocked Sat 11 Apr, 2015 8:34 PM

      0.47% have received this achievement

    • Tour of Duty
      Uncommon (25 Points)

      RSVP to ten events via the Events System

      Grandfathered

      1.31% have received this achievement

    • Well Respected
      Uncommon (25 Points)

      Reach reputation tier 6

      Grandfathered

      0.69% have received this achievement

    • Pillar of the Community
      Very Rare (100 Points)

      Be a registered user for 10 years

      Unlocked Thu 04 Aug, 2022 4:06 PM

      34.67% have received this achievement

    • Admiral
      Rare (50 Points)

      Receive a promotion to the rank of Admiral

      Unlocked Wed 15 Jul, 2015 9:27 PM

      0.22% have received this achievement

    ACHV. Points
    735
    Reputation
    10
    Join Date
    Aug 04 2012
    Posts
    2,605
    Location
    California, USA
    0
    • Users who disliked
    • None
    0
    • Users who liked
    • None
    Reply With QuoteQuote
    #3
    I would not recommend 3 torpedoes and I don't generally recommend one on the aft, nor cannons on a cruiser for that matter! But if you're experimenting, that's up to you, the Romulan Hyper-Plasma is pretty good anyway, shouldn't need any other torps and I've never been a fan of the Omega one.

    Plasma weapons, take a look at the Romulan reputation ones or the fleet ones, they could serve you better Smile
    I agree with Three here.. If you want to try it I'd recommend common items to see if the cool down timing is workable before dropping cash on the doffs and higher quality items.

    For the plasma weapons, you'll get more mileage from Romulan rep turrets than the fleet variants. For my plasma cannon builds, I run plasma dhc crth3, with Romulan crth2 turrets in rear. Best of both worlds (thanks to a good tip from Dark).

    Sent from my Communications Subroutine using Tapatalk
    Daedalus
    Daedalus Medals
    • To Boldly Go On and On
      Rare (50 Points)

      Reach one-thousand posts on the forums

      Unlocked Fri 22 May, 2015 9:02 PM

      0.71% have received this achievement

    • Paragon of Duty
      Uncommon (25 Points)

      Sign three roll calls in a row

      Grandfathered

      9.73% have received this achievement

    • Tour of Duty
      Uncommon (25 Points)

      RSVP to ten events via the Events System

      Unlocked Sat 28 Feb, 2015 3:01 PM

      1.31% have received this achievement

    • Dean’s List
      Uncommon (25 Points)

      Pass all three Academy exams

      Unlocked Sat 24 Jan, 2015 6:02 PM

      3.98% have received this achievement

    • Pillar of the Community
      Very Rare (100 Points)

      Be a registered user for 10 years

      Unlocked Sat 17 Sep, 2022 7:03 AM

      34.67% have received this achievement

    • Eternal Servitude!
      Uncommon (25 Points)

      Be a registered user for five years

      Unlocked Sun 17 Sep, 2017 1:04 AM

      75.89% have received this achievement

    ACHV. Points
    585
    Reputation
    4
    Join Date
    Sep 16 2012
    Posts
    1,475
    Location
    Berlin / Germany
    0
    • Users who disliked
    • None
    0
    • Users who liked
    • None
    Reply With QuoteQuote
    #4
    Thank you for the responses so far Smile With strategic maneuvering ad rcs consoles i can easily make it a working build for frontal weapons (and i have 5 of them Big Grin ) Ofcourse it wouldnt be turning fast enough for PvP but thats not my type anyway Smile

    As for energy type: Yes, Romulan Plasma is my way to go I am not looking for pure dps but more for the fun of the combination: just enough energy weapon power to bring down shields and torpedo power to bring down even the biggest structures

    Now i only need to decide between a "2 torpedoes" or "3 torpedoes" variant.

    The 2 torpedoes variant would be the omega plasma launcher (which does not get affected by the projectile doffs) and the romulan hyper-plasma launcher which CD (8sec) gets reduced by a chance of 3x20% by 5 secs everytime it fires. i dont think i can go wrong with that. that combination SHOULD fire a plasma torpedo every 1 or 2 seconds.

    Now i dont want it to fire every 1 OR 2 seconds. I want a torpedo every possible second (as far as i understand there is a global cd of 1 sec for all torpedoes). Thats why i think another "casual" plasma torpedo launcher would be nice. It does get affected by the projectile doffs aswell and shares a cd of 5secs with the hyper-plasma. It would double the chances of the projectile doffs to shorten the cds of both.

    What do you think?
    • To Boldly Go On and On
      Rare (50 Points)

      Reach one-thousand posts on the forums

      Unlocked Tue 13 Jan, 2015 9:01 PM

      0.71% have received this achievement

    • Warrant Officer
      Rare (50 Points)

      Receive the rank of Warrant Officer

      Unlocked Sat 27 Jun, 2015 9:55 PM

      0.01% have received this achievement

    • Command Master Chief Petty Officer
      Uncommon (25 Points)

      Receive the rank of Command Master Chief Petty Officer

      Unlocked Sat 24 Sep, 2016 10:52 PM

      0.03% have received this achievement

    • Master Chief Petty Officer of the Fleet
      Uncommon (25 Points)

      Receive the rank of Master Chief Petty Officer of the Fleet

      Unlocked Fri 13 May, 2016 11:01 AM

      0.03% have received this achievement

    • Eternal Servitude!
      Uncommon (25 Points)

      Be a registered user for five years

      Unlocked Mon 26 Jun, 2017 6:07 AM

      75.89% have received this achievement

    • Qualified Officer
      Common (10 Points)

      Sit and pass the Officer Qualification

      Unlocked Mon 05 Jan, 2015 2:38 AM

      5.85% have received this achievement

    ACHV. Points
    580
    Reputation
    10
    Join Date
    Jun 26 2012
    Posts
    2,574
    Location
    Ontario, Canada
    0
    • Users who disliked
    • None
    0
    • Users who liked
    • None
    Reply With QuoteQuote
    #5
    Now i only need to decide between a "2 torpedoes" or "3 torpedoes" variant.
    The last time I paid attention to torp boats, the Omega torpedo launcher should trigger Projectile DOffs even if it doesn't benefit from it.

    If you put the Rom Hyper Plasma Torp left of the Omega launcher, the RHP should fire, then if it's not available in one second, the Omega will start launching. Each time the Omega fires a torp it should have a chance of triggering the DOffs, so in theory just those two launchers combined should give you a constant stream of torpedoes.

    If they patched it so that Omega torps no longer even triggers the cooldown, then the 3rd torpedo may be necessary. I'd try it with two and see the results, then add the 3rd if you're not happy.