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Xindi Duty Officers - R&D Schools

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Three of Seven, Mon 11 Aug, 2014 6:57 AM
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    #1
     –  Last edited by Three of Seven; Mon 11 Aug, 2014 7:23 AM.
    The Xindi lockbox gives a chance to reward you with a purple duty officer, not only do they have a new effect but they also have an R&D speciality, below I will list the name and type for both factions so you can search for them on the exchange if you are looking for a special R&D duty officer!

    Federation:

    Drolid - Energy Weapons Officer
    R&D School: Beam Weapons
    Ability: (Ground) While Draw Fire is active, this officer grants you a chance to restore some heath each time you take damage from a non-periodic source. While Draw Fire is active, 20% chance when receiving damage to Heal Self for +x Hit Points.

    Mokimro - Shield Distribution Officer
    R&D School: Shields
    Ability: (Space) The last activation cycle of your Tachyon Beam gains a chance to knock the opponent's nearest Shield Facing offline for a short duration. 20% chance: knock target's nearest Sheild Facing offline for 2.5 sec.

    Soreb - Assault Squad Officer
    R&D School: Ground Equipment
    Ability: (Ground) When using Ambush, there is a small chance that a short duration Ambush effect will be automatically re-applied when outgoing damage causes the Ambush effect to end. This re-application can only ever happen once per Ambush use, and the re-applied Ambush is shorter duration than a standard Ambush.20% chance: Automatically refresh Ambush for 5 sec when expired by outgoing damage.

    Rilromma - System Engineer
    R&D School: Engineering
    Ability: (Ground) Beaming in a Combat Supply creat also has a chance to periodically create a small number of Chroniton Mines in the surrounding area. Every second, Combat Supply has a 25% chance: Set up a Chroniton mine nearby that will last 30 seconds.

    Kimo - Fabrication Engineer
    R&D School: Projectile Weapons
    Ability: (Space) Whenever you launch a Tricobalt Torpedo there is a chance it will fly to its target much faster. This affects High Yields and Spread versions as well. 35% chance: Tricobalt Torpedoes you launch will have a 50% more flight speed.

    Mizuab - Technician
    R&D School: Cannon Weapons
    Ability: (Space) Activating Emergency Power to Auxiliary has a chance to increase the damage dealt by your Exotic Damage abilities for a short duration. 10% chance: Grant 25% Bonus Damage to Exotic Damage abilities for 10 sec.

    Phetixa - Research Lab Scientist
    R&D School: Engineering
    Ability: (Ground) Whenever Stasis Field is applied to an enemy, you gain a chance to capture a second nearby enemy in a weaker Stasis Field. This effect can only chain once per Duty Officer of this type on active duty. 20% Chance: Stasis Field will spread to a secondary enemy target.

    Amsoti - Matter-Antimatter Specialist
    R&D School: Science
    Ability: (Space) Your Gravity Well will have a periodic chance to disable any affected foes' Engines for a very short duration. This chance is checked every time the anomaly deals damage. Each second, 20% chance: Gravity Well will knock affected targets' Engine subsystem offline for 1 sec.

    Klingon:

    Kimdomma - Shield Distribution Officer
    R&D School: Shields
    Ability: (Space) The last activation cycle of your Tachyon Beam gains a chance to knock the opponent's nearest Shield Facing offline for a short duration. 20% chance: knock target's nearest Sheild Facing offline for 2.5 sec.

    Zuain - Assault Squad Officer
    R&D School: Ground Equipment
    Ability: (Ground) When using Ambush, there is a small chance that a short duration Ambush effect will be automatically re-applied when outgoing damage causes the Ambush effect to end. This re-application can only ever happen once per Ambush use, and the re-applied Ambush is shorter duration than a standard Ambush.20% chance: Automatically refresh Ambush for 5 sec when expired by outgoing damage.

    Kolrimm - System Engineer
    R&D School: Engineering
    Ability: (Ground) Beaming in a Combat Supply creat also has a chance to periodically create a small number of Chroniton Mines in the surrounding area. Every second, Combat Supply has a 25% chance: Set up a Chroniton mine nearby that will last 30 seconds.

    Rommarol - Fabrication Engineer
    R&D School: Projectile Weapons
    Ability: (Space) Whenever you launch a Tricobalt Torpedo there is a chance it will fly to its target much faster. This affects High Yields and Spread versions as well. 35% chance: Tricobalt Torpedoes you launch will have a 50% more flight speed.

    Ainsuri - Technician
    R&D School: Cannon Weapons
    Ability: (Space) Activating Emergency Power to Auxiliary has a chance to increase the damage dealt by your Exotic Damage abilities for a short duration. 10% chance: Grant 25% Bonus Damage to Exotic Damage abilities for 10 sec.

    Zumamt - Research Lab Scientist
    R&D School: Engineering
    Ability: (Ground) Whenever Stasis Field is applied to an enemy, you gain a chance to capture a second nearby enemy in a weaker Stasis Field. This effect can only chain once per Duty Officer of this type on active duty. 20% Chance: Stasis Field will spread to a secondary enemy target.

    Ixmuat - Matter-Antimatter Specialist
    R&D School: Science
    Ability: (Space) Your Gravity Well will have a periodic chance to disable any affected foes' Engines for a very short duration. This chance is checked every time the anomaly deals damage. Each second, 20% chance: Gravity Well will knock affected targets' Engine subsystem offline for 1 sec.

    Doimma - Energy Weapons Officer
    R&D School: Beam Weapons
    Ability: (Ground) While Draw Fire is active, this officer grants you a chance to restore some heath each time you take damage from a non-periodic source. While Draw Fire is active, 20% chance when receiving damage to Heal Self for +x Hit Points.