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Vastam Class Command Battle Cruiser build

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Mayrheane, Thu 12 Feb, 2015 8:18 AM
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    #1
     –  Last edited by Mayrheane; Thu 27 Aug, 2015 9:44 AM.
    Romulan Republic Vastam Class: Tactical Command Battlecruiser

    VastamClass zps3fdc03d1
    [ http://www.arcgames.com/en/games/sta...detail/9066863 ]

    [ Captain Traits ]:

    Tactical Fleet / Fleet Tactician [Genetic Resequencer Pack - Space Trait (Profession-Specific); Voth Lockbox]
    Give additional maneuverability bonuses to teammates affected by your Tactical Fleet ability.+37.4% All Damage strength for 30 secs, +20 Starship Maneuvers for 30 secs, +20 Starship Targeting Systems for 30 secs, Adds Flight Speed, Turn Rate and Immunity to Slow to teammates affected by your Tactical Fleet ability (Fleet Tactician Trait mod) .

    Ablative Shell [Genetic Resequencer - Space Trait: Ablative Shell; Xindi-Terrestrial Lock Box]
    After taking a moderate amount of damage, automatically trigger a large Heal-Over-Time and Damage Resistance effect. After receiving a total of 10,000 Damage (pre-resist), trigger Ablative Shell:+36.9 Hit Points every 0.5 sec for 3 sec,+33 All Damage Resistance Rating for 3 sec, May only trigger once per 30 sec; Only occurs in certain circumstances.

    Living Hull [Space Trait Reward: Surface Tension Episode; Dyson Sphere Story Arc]
    Regenerates your hull while in combat, but is more effective outside of combat.+0.05 Hull Regeneration in Combat,
    +0.1 Hull Regeneration out of Combat.

    Biotech Patch [Genetic Resequencer - Space Trait: Biotech Patch; Undine Lockbox]
    Improves the effectiveness of all of your abilities which restore Hull. +20% Bonus Hull Healing Effectiveness

    Beam Barrage [Level 15 Beam Tech R&D Trait Unlock]
    Gain Beam Damage when activating Beam skills. On activation of Beam ability: to self: +2% All Damage for 30 sec.

    Pointblank Shot [Space Trait Reward: House of Pegh Episode; Iconian War Story Arc]
    Increases Energy Weapon Damage the closer you are to the target; +0-10% Bonus Energy Weapon Damage, based on Distance to Target. Maximum bonus when less than 2km, has no effect beyond 6km.

    Helmsman [Genetic Resequencer - Space Trait: Helmsman; Talshiar Lockbox]
    Increases the Turn Rate of your vessel, as well as allowing you to activate the Evasive Maneuvers ability more frequently.+10% Turn Rate, Evasive Maneuverse cooldown reduces by 10 sec.

    Pattern Recognition [Genetic Resequencer - Space Trait: Pattern Recognition; Xindi-Amphibious Lock Box]
    The longer you remain in combat, the more you are capable of defending yourself from attacks. Every several seconds, your defenses and shield hardness will increase up to a maximum of 4 stacks. All stacks of this buff will be lost when you leave combat.For every 15 seconds in combat (max 4 stacks): +1.5% Defense, +1.5% Shield Hardness

    Warp Theorist [Default Captain Trait]
    Improves your Warp Core Potential skill, which increases all power levels of your ship. Also improves Electro-Plasma Systems, which improve power transfer and regeneration rates aboard your ship. +10 Starship Warp Core Potential (Improves Power Levels) +10 Starship Electro-Plasma System (Improves Power Transfer Rate)

    Elusive [Default Captain Trait]
    Increases your ship's Defense value which reduces the chance for enemy ships to hit you with their weapons.
    +10% Defense
    _________________________________________________________________________________________________

    [ Ship Traits ]:

    Emergency Weapon Cycling (T6 Morrigu (Mogai) Heavy Warbird)
    While this trait is slotted, activating Emergency Power to Weapons will provide a reduction in weapon power cost and a bonus to weapon firing speed for the duration of Emergency Power to Weapons.

    Supremacy (Vaadwaur Astika Heavy Battlecruiser)
    +1 All Power Settings for 15 sec per target hit while Cannon: Scatter Volley or Beam: Fire At Will is active.

    Improved Pedal to the Metal (Maxed out (30 point); Pilot Spec Tree)
    +2% All Damage boost (stacks 10 times) for maintaining 100% throttle

    All Hands on Deck (Presidio, Ty’Gokor or Vastam Class Command Battlecruiser Set)
    While this trait is slotted, activating a Tactical or Command Bridge Officer ability will reduce the recharge time of Science Bridge Officer and Captain abilities. This may only occur once every few seconds.

    [ - Pending Fifth Ship Trait Slot - ]

    [ Reputation Space Traits ]:

    Energy Refrequencer (Iconian Resistance Reputation Tier II)
    Receive 2.5% of your outgoing damage as a Hull heal to you; (Triggers up to 10 times per second).

    Enhanced Armor Penetration (Delta Alliance Reputation Tier II)
    All ship weapons will have increased Armor Peneration, resulting in reduced damage resistance to foes. + 5% Armor Penetration.

    Advanced Targeting System (Dyson Joint Command Tier II)
    Slightly increases critical severity in space combat. +16% Critical Severity

    Auxiliary Power Configuration - Offense (Nukara Crystaline Reputation Tier IV)
    In space combat you gain a damage and accuracy boost based on your Auxiliary Power Level

    [ - Pending Fifth Space Reputation Slot - ]
    _________________________________________________________________________________________________

    [ Vastam Command "Support" Build ]:

    [ Fore Weapons ]:
    x4 Plasmatic Biomatter Beam Arrays [CrtDx3] [Pen]

    [ Aft Weapons ]:
    x4 Plasmatic Biomatter Beam Arrays [CrtDx3] [Pen]

    [ Ship Gear ]:
    Deflector: Mk XIV Nukara Deflector Array
    Impulse: Mk XIV Romulan Advanced Prototype Impulse Engines
    Singularity: Mk XIV Kobali Field Stabilizing Singularity Core
    Shields: Mk XIV Nukara Crystalline Resilient Shields

    [ Ship Consoles ]:

    [ Tactical Consoles ]:
    x4 Mk XIV Fleet Vulnerability Locators (+ Pla)

    [ Engineering ]:
    Universal Console - Defense Platform
    Universal Console - Tachyon Pulse Platform
    Universal Console - Fleet Defense Platform
    Universal Console - Regenerative Integrity Field

    [ Science Consoles ]:
    Universal Console - Shield Absorptive Frequency Generator
    Universal Console - Mk XIV Sustained Radiant Field (Iconian Rep Set)
    Universal Console - Plasmonic Leech

    [ Hangar Pets ]:
    Elite Scorpion Fighters

    [ Hybrid Command Boff Setup: Support ]:
    Cdr cEng: OM 1, RP 1, EPtW3, SB 3
    Lt Eng: EPtS 1/A2SIF 1
    Lt Cdr Tac: TT1/APB1/FAW3
    Lt Uni (Tac): FAW1/APB1
    Lt cSci: HE 1, ST 2

    [ Doff Setup ]:
    1 Rugal Ghenro, 3 purple DCEs, 2 purple Conn Officers.

    _________________________________________________________________________________________________

    [ Synergy Command Bonus ]:
    Command Platforms Console Set

    This console set consists of the following consoles:

    Console – Universal - Fleet Support Platform (Concorde, An’quat and Baratam Classes)
    Console – Universal – Tachyon Pulse Platform (Geneva, Klinzhai and Deihu Classes)
    Console – Universal – Defense Platform (Presidio, Ty’Gokor and Vastam Classes)
    Console – Universal – Regenerative Integrity Field (Kobali Samsar Cruiser)

    Equipping consoles from this set will unlock 2, 3 and 4 piece set bonuses:

    Integrated Enhanced RCS Module (2 piece)

    +Kinetic Damage Resistance Rating
    +All Energy Damage Resistance Rating
    +Flight Turn Rate

    Encrypted Command Frequencies (3 piece)

    Your Bridge Officer abilities build 33% more Inspiration for yourself
    +Maximum Shield Capacity

    Command Platform Synergy (4 piece)

    +Energy Weapon Damage
    Upgrades Command Battlecruiser platform console abilities:
    Defense Platform : Create a second Defense Platform
    Fleet Support Platform: The platform will now also heal ally hull for a moderate amount in addition to regenerating shields
    Tachyon Pulse Platform: Increases the range of the Tachyon Pulse beams from 5km to 10km
    _________________________________________________________________________________________________

    [ Vastam Command "Assault" Build ]:

    [ Hybrid Command Boff Setup ]:
    Cdr cEng: OM 1, RP 1, EPtW3, SB 3
    Lt Eng: EPtS 1/A2SIF 1
    Lt Cdr Tac: TT1/APB1/FAW3
    Lt Uni (Tac): FAW1/APB1
    Lt cSci: HE 1, ST 2

    [ Fore Weapons ]:
    x4 Plasmatic Biomatter Beam Arrays [CrtDx3] [Pen]

    [ Aft Weapons ]:
    x4 Plasmatic Biomatter Beam Arrays [CrtDx3] [Pen]

    [ Ship Gear ]:
    Deflector: Mk XIV Nukara Deflector Array
    Impulse: Mk XIV Romulan Advanced Prototype Impulse Engines
    Singularity: Mk XIV Elite Fleet Reinforced Singularity Core [SingA] [OLoad] [WCap] [SSS]
    Shields: Mk XIV Nukara Crystalline Resilient Shields

    [ Ship Consoles ]:

    [ Tactical Consoles ]:
    x4 Mk XIV Fleet Vulnerability Locators (+ Pla)

    [Engineering]:
    Universal Console - Shield Absorptive Frequency Generator
    Universal Console - Mk XIV Sustained Radiant Field (Iconian Rep Set)
    Universal Console - Plasmonic Leech
    Engineering Console - Conductive RCS Accelerator [+Flow]

    [ Science Consoles ]:
    Fleet Science Console - Flow Capacitors [-Th] [Pla]
    Fleet Science Console - Flow Capacitors [-Th] [Pla]
    Science Console - Particle Field Exciter [+Flow]

    [ Hangar Pets ]:
    Elite Scorpion Fighters

    [ Doff Setup ]:
    1 Rugal Ghenro, 3 purple DCEs, 2 purple Conn Officers.

    [References]:
    http://www.arcgames.com/en/games/sta...ridge-officers
    https://ufplanets.com/content.php?57...ERSARY-DEBRIEF

    On Plasmatic Biomatter Beam Array:
    http://sto.gamepedia.com/Plasmatic_Biomatter_Beam_Array
    https://www.reddit.com/r/stobuilds/c...tter_any_good/

    [Notes]:
    -All my Romulan (Space) Boffs gots the Superior Romulan Operative Trait (SRO)
    http://sto.gamepedia.com/Trait:_Romulan_Operative/boff
    _________________________________________________________________________________________________

    [ Disclaimers ]:

    -As Opposed to my original goal of making an all DPS oriented Character/ Ship, I can't help but try making this build. Its a gamble for the most part, as I was encouraged by the results of my experiments with my Kobali Command Boff...

    -This is not in any way a "Pure DPS" (Nor I'm not claiming it to be), but is rather a "hybrid" mix of Command and Engineering support skills with an above average damage output...

    -A large part of this build is tentative and remains to be seen, I've put this up for scrutiny; and well for the heck of it Big Grin

    - Most of this setup was carried over from my Scimitar build:
    https://ufplanets.com/showthread.php...ar-Dreadnought
    _________________________________________________________________________________________________

    [ Update List ]:

    [ Update 1 ]: Tweaked ze Boff seating and replaced Improved Brace for Impact with Predictive Algorithms on the starship traits...

    [ Update 2 ]: Updated Boff Seating and included Doff setup (+ sum Corrections); Kudos to Darky~

    [ Update 3 ]: Formally switched weapon builds to Corrosive Plasma(s) (Partly influenced by Beg; kinda tweaked by
    Dark...), plus minor corrections and disclaimers...

    [ Update 4 ]: Added somewhat Final STO Academy Skill build... Big Grin

    [ Update 5 ]: After managing to unlock Command Qualifications for my boffs (Thanks Curz), and after a rather long, somewhat expensive, deliberations (and debate) wif Command Master chief Darky I have decided to settle fer this build(s) for now... Coming up wif 2 Variable builds... Big Grin

    [ Update 6 ]: Updated trait revamps, and console loadout... Pending STO academy updates...

    [ Update 7 ]: Replaced Corrosive Plasma beam Arrays with the Plasmatic Biomatter Beam Arrays coz moar cost efficient and much moar widely available (also added links on the references) ~ tho Meh STO Academy link is still pending for updates... :/

    [ Update 8 ]: Republished a separate build for my Vastam (Assault build), and sorta updated my ship traits (pending fifth slots respectively), Put a detailed description for each one; (or atleast I've tried~)

    [ Update 9 ]: Fixed a minor link mixup with on of my build link URLs~ (Kudos to Sunfire ~, ^)

    P.S.
    This build is also applicable to the Vastam's Fed (Presidio Class) and KDF (Ty’Gokor Class) cousins with minor differences and changes~ (I.e. Weapon types/ builds, pets and some consoles...)

    [ Build Credits ]:
    Beggotten (for involuntary providing information on Rep traits and Beam weapons)
    Bridger (Consultations fer skill build)
    Britsurfer (Additional Consultations)
    Cranker (well he did hijack the thread early on and input on Biomatter Plasma thingies~)
    Curzon Peers (For the boff training info)
    Master Chief Darky (It was against his will; but I was ze one who wrote tis ~,^)
    Jersey (Long time STO friend; recent fleety, and EC Donor~ )
    Kerry Malone (for helping me get the illusive info from Beg~ ( Har har)
    Mayrheane
    Mayrheane Medals
    "I am a Romulan, and I find this post... Quite offensive~"
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    #2
    Man, I want Inspirational Leader on my Rom, but it's like +100 mil EC or something now. I don't think this ship needs Improved Brace for Impact, it should be tough as nails as a Cruiser, and you have plenty of heals. Use Predictive Algorithms instead.

    I think you have excessive Science BOffs and insufficient Tac BOffs, especially considering All Hands On Deck: "While this trait is slotted, activating a Tactical or Command Bridge Officer ability will reduce the recharge time of Science Bridge Officer and Captain abilities."

    DEM1 by itself doesn't do much. Regardless, I'd suggest grabbing 2 purple Conn DOffs, 3-2 Blue-Purple DCEs, and the following:

    LCdr Tac: TT1/APB1/FAW3
    Lt Eng: EPtS1/?
    Cdr cEng: ?/?/EPtW3/?
    Lt cSci: HE1/ST2
    Lt Uni: FAW1/APB1

    The Conn DOffs means your TT1 is at 15s cooldown, and DCEs allow for Drake build, giving you EPtS1/EPtW3 on rotation.

    You can cycle between FAW3/APB1 and FAW1/APB1 every 20s. Remember that we have a Specialization that gives you temp HP when you use an attack pattern, making attack patterns double-awesome. If you have a Zemok, you can take APO1 instead of FAW3, and replace one of the APB1s with FAW2.

    EPtW, APB/APO, and FAW is the lynch-pin for damage. It's pretty much what you want on every ship.

    This leaves 4 abilities. An Lt Eng, Ens Eng/Command, Lt Eng/Command, and Cdr Eng/Command. That's enough for plenty of options.

    Since I have a Marion, I personally take 2xDEM1, and I always take AtSIF whenever possible. That means:
    Lt Eng: EPtS1/DEM1
    Cdr cEng: ?/DEM1/EPtW3/AtSIF3
    Which leaves me with 1 Ens Eng/Com, so I can either play around with Overwhelm Emitters or just grab Eng Team.

    If I wanted a Cdr Comm power, you'd give up 2xDEM for AtSIF1 and RSP1. There doesn't look to be anything really worthwhile, though.
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    #3
    where do I get the Predictive Algorithms starship trait..?
    Mayrheane
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    #4
    15 points in Intel spec. 30 points gets you the Improved version.
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    #5
    Parsed the following setup twice:

    LCdr Tac: TT1/APB1/APO1
    Lt Eng: ET1/DEM1
    Cdr cEng: EPtS1/DEM1/EPtW3/AtSIF3
    Lt cSci: HE1/ST2
    Lt Uni: FAW1/FAW2

    1 Zemok, 2 purple DCEs, 2 purple Conn, 1 Marion.

    37k and 45k, using the same gear as my Scim (but with a ZPC instead of a 5th Tac Vul Loc). Not too bad. Doesn't feel tougher than my Scim, but that may be due to not having mastery yet.
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    #6
    The Vastam is such a gorgeous ship. Grats on getting it. Can't wait to see what your final build turns out to be.
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    #7
    [Updated the Build... Big Grin]

    https://lootcritter.wordpress.com/20...lming-and-fun/
    -Also found tis one~ \O/
    Mayrheane
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    #8
    Have you tried the "upgrade" paint job? It's free and it makes it look kinda borg-like. Here's mine, minus the gleaming effect it has.

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    I'm still working on my build since I just came back and I still have all fleet anti-proton weapons from back when they were overpowered on my Scimitar. I've had a lot of success with dual torpedos on the back and dual heavy cannons on the front, with the 2 piece bonus making the turn rate so sick it makes for great strafing runs, cannon the shield down then torpedo them in the face, with 4 beam banks to handle side stuff. I have basically the same set up you have, but I'm running the 3 of the 4 current Kobali items til I get the new one, which basically is a constant hull healing, and 4 Mk XIV very rare anti-proton tac consoles. With the 4 console buffs, the platforms, and the Kobali set, I put everything else into damage and the set bonuses take care of the HP, so I can use tac officers and offensive engi and sci abilities except one emergency power to shields, and have the Kobali uni console and the singularity buff for "oh crap" situations.
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    #9
    wow nice build
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    #10
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    Mine, a bit washed out from Mol'rhian's Suns
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    #11
    love mine so far. gonna try to replicate this build sometime this week. well the affordable parts at least hehe
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    #12
    am i missing something? this link has 4pc set but i bout the pack and only seem to have 3 consoles. am i just blind?
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    #13
    The Samsar (Anniversary ship) has the 4th console.
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    #14
    ah, ty
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    #15
     –  Last edited by Mayrheane; Mon 23 Feb, 2015 8:51 AM.
    Bumps~ Just bought ze ship XD Commencing Trial runs~ <3 <3

    Update 3 is up~ XD
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