Automated Service
Posted Fri 17 Apr, 2015 8:01 PM
We’re excited to announce the arrival of Fleet versions of many of the ships released with Delta Rising. This blog will outline which ships are being released, their stats and the Fleet Shipyard level required to purchase them.
Available Fleet Ships
Below is a list of the Fleet Tier 6 Ships available to each faction with the release of Season 10:
Starfleet
Fleet Experimental Science Vessel [T6] – Dauntless Class
Fleet Long Range Science Vessel [T6]– Pathfinder Class
Fleet Guardian Cruiser [T6]
Fleet Intel Cruiser [T6] – Eclipse Class
Fleet Intel Escort [T6] – Phantom Class
Fleet Intel Science Vessel [T6] – Scryer Class
Klingon Defense Force
Fleet MatHa Raptor [T6]
Fleet Qib Intel Battlecruiser [T6]
Romulan Republic
Fleet Aelahl Battlecruiser Warbird [T6]
Fleet Faeht Intel Warbird [T6]
Tier 6 Fleet Starship Stats
Below are the stats for these impressive top of the line starships:
Starfleet Starship Stats
Fleet Experimental Science Vessel [T6] – Dauntless Class
Requires Shipyard Tier 3
Required Rank: Vice Admiral
Hull Strength: 34,155 at 50 and 39,600 at 60
Shield Modifier: 1.43
Crew: 150
Weapons: 3 Fore, 3 Aft
Device Slots: 3
Bridge Officer Stations: 1 Lieutenant Tactical, Lieutenant Commander Tactical, 1 Lieutenant Engineering, 1 Lieutenant Intel/Science, 1 Commander Science
Console Modifications: 4 Tactical, 2 Engineering, 5 Science
Base Turn Rate: 14 degrees per second
Impulse Modifier: 0.15
+10 to Weapon and Auxiliary Power
Sensor Analysis
Subsystem Targeting
Secondary Deflector Slot
Hyper-Advanced Quantum Slipstream Drive
Starship Ability Package (Science Vessel)
Enhanced Particle Generators (+Exotic Damage)
Advanced Shield Systems (+Shield HP)
Enhanced Restorative Circuitry (+Healing)
Reactive Shield Technology (+Shield Regen/Hardness)
Fleet Long Range Science Vessel [T6]– Pathfinder Class
Requires Shipyard Tier 5
Minimum Rank: Vice Admiral
Hull Strength: 34,155 at 50 and 39,600 at 60
Shield Modifier: 1.43
Crew: 200
Weapons: 3 Fore, 3 Aft
Device Slots: 3
Bridge Officer Stations: 1 Lieutenant Tactical, Lieutenant Intel/Engineering, 1 Commander Science, 1 Lieutenant Commander Science, 1 Lieutenant Universal
Console Upgrades: 3 Tactical, 3 Engineering, 5 Science
Base Turn Rate: 12 degrees per second
Impulse Modifier: 0.17
+15 Power to Auxiliary
Subsystem Targeting
Sensor Analysis
Secondary Deflector Slot
Starship Ability Package (Science Vessel)
Enhanced Particle Generators (+Exotic Damage)
Advanced Shield Systems (+Shield HP)
Enhanced Restorative Circuitry (+Healing)
Reactive Shield Technology (+Shield Regen/Hardness)
Fleet Guardian Cruiser [T6]
Requires Shipyard Tier 4
Required Rank: Vice Admiral
Hull Strength: 50,283 at 50 and 58,300 at 60
Shield Modifier: 1.1
Crew: 1,100
Weapons: 4 Fore, 4 Aft
Device Slots: 4
Bridge Officer Stations: 1 Lieutenant Commander Tactical, Lieutenant Intel/Engineering, 1 Commander Engineering, 1 Lieutenant Commander Science, 1 Ensign Universal
Console Modifications: 3 Tactical, 5 Engineering, 3 Science
Base Turn Rate: 6.5 degrees per second
Impulse Modifier: 0.15
+5 to all Power levels
Starship Ability Package (Cruiser)
Absorptive Plating (+Physical and Kinetic Damage Resistance)
Rapid Repairs (+Hull Regen)
Enhanced Plating (+Energy and Radiation Damage Resistance)
Armored Hull (+Max HP)
Cruiser Command Array
Command - Strategic Maneuvering
Command - Shield Frequency Modulation
Command - Weapon System Efficiency
Command - Attract Fire
Fleet Intel Cruiser [T6] – Eclipse Class
Requires Shipyard Tier 2
Required Rank: Vice Admiral
Hull Strength: 46488 at 50 and 53,900 at 60
Shield Modifier: 1.1
Crew: 350
Weapons: 4 Fore, 4 Aft
Device Slots: 3
Bridge Officer Stations: 1 Lieutenant Commander Tactical, Lieutenant Commander Engineering, 1 Commander Engineering/Intel, 1 Lieutenant Science/Intel, 1 Ensign Universal
Console Modifications: 4 Tactical, 5 Engineering, 2 Science
Base Turn Rate: 10 degrees per second
Impulse Modifier: 0.17
+10 to Weapons and Engines
Active Sensor Arrays
Gather Intelligence
Expose Vulnerability: Defenses
Expose Vulnerability: Weapons Systems
Expose Vulnerability: Critical Systems
Starship Ability Package (Cruiser)
Absorptive Plating (+Physical and Kinetic Damage Resistance)
Enhanced Weapon Banks (+Critical Severity)
Enhanced Plating (+Energy and Radiation Damage Resistance)
Armored Hull (+Max HP)
Cruiser Command Array
Command - Strategic Maneuvering
Command - Weapon System Efficiency
Fleet Intel Escort [T6] – Phantom Class
Requires Shipyard Tier 2
Required Rank: Vice Admiral
Hull Strength: 36,052 at 50 and 41,800 at 60
Shield Modifier: 0.99
Crew: 150
Weapons: 4 Fore, 3 Aft
Device Slots: 2
Bridge Officer Stations: 1 Lieutenant Commander Tactical, 1 Commander Tactical/Intel, 1 Lieutenant Commander Engineering, 1 Lieutenant Science/Intel, 1 Ensign Universal
Console Modifications: 5 Tactical, 3 Engineering, 3 Science
Base Turn Rate: 17 degrees per second
Impulse Modifier: 0.22
+10 Power to Weapon and Engines
Can Load Cannons
Cloaking Device
Active Sensor Arrays:
Gather Intelligence
Expose Vulnerability: Defenses
Expose Vulnerability: Weapon Systems
Expose Vulnerability: Critical Systems
Starship Ability Package (Escort)
Precise Weapon Systems (+Accuracy)
Tactical Maneuvering (+Defense)
Enhanced Weapon Systems (+Damage)
Devastating Weaponry (+Critical Chance)
Fleet Intel Science Vessel [T6] – Scryer Class
Requires Shipyard Tier 2
Required Rank: Vice Admiral
Hull Strength: 34,155 at 50 and 39,600 at 60
Shield Modifier: 1.375
Crew: 200
Weapons: 3 Fore, 3 Aft
Device Slots: 3
Bridge Officer Stations: 1 Lieutenant Tactical/Intel, Lieutenant Commander Engineering, 1 Lieutenant Commander Science, 1 Commander Science/Intel, 1 Ensign Universal
Console Modifications: 3 Tactical, 3 Engineering, 5 Science
Base Turn Rate: 13 degrees per second
Impulse Modifier: 0.17
+10 to Weapon and Auxiliary Power
Can load Dual Cannons
Cloaking Device
Subsystem Targeting
Sensor Analysis
Secondary Deflector Slot
Active Sensor Arrays:
Gather Intelligence
Expose Vulnerability: Defenses
Expose Vulnerability: Weapon Systems
Expose Vulnerability: Critical Systems
Starship Ability Package (Science Vessel)
Enhanced Particle Generators (+Exotic Damage)
Advanced Shield Systems (+Shield HP)
Enhanced Restorative Circuitry (+Healing)
Reactive Shield Technology (+Shield Regen/Hardness)
Klingon Starship Stats
Fleet MatHa Raptor [T6]
Requires Shipyard Tier 3
Required Rank: Brigadier General
Hull Strength: 41,745 at 50 and 48,400 at 60
Shield Modifier: 0.935
Crew: 200
Weapons: 5 Fore, 2 Aft
Device Slots: 2
Bridge Officer Stations: 1 Lieutenant Tactical, 1 Commander Tactical, 1 Lieutenant Commander Engineering, 1 Lieutenant Science/Intel, 1 Lieutenant Universal
Console Modifications: 5 Tactical, 4 Engineering, 2 Science
Base Turn Rate: 15 degrees per second
Impulse Modifier: 0.2
+15 to Weapons
Can Load Cannons
Cloaking Device
Starship Ability Package (Escort/Raptor)
Precise Weapon Systems (+Accuracy)
Tactical Maneuvering (+Defense)
Enhanced Weapon Systems (+Damage)
Devastating Weaponry (+Critical Chance)
Fleet Qib Intel Battlecruiser [T6]
Requires Shipyard Tier 2
Required Rank: Brigadier General
Hull Strength: 44,263 at 50 and 51,320 at 60
Shield Modifier: 1.1
Crew: 700
Weapons: 4 Fore, 4 Aft
Device Slots: 3
Bridge Officer Stations: 1 Lieutenant Commander Tactical, 1 Lieutenant Commander Engineering, 1 Commander Engineering/Intel, 1 Lieutenant Science/Intel, 1 Ensign Universal
Console Modifications: 4 Tactical, 5 Engineering, 2 Science
Base Turn Rate: 11 degrees per second
Impulse Modifier: 0.17
+10 to Weapons and Engines
Can Load Cannons
Battle Cloaking Device
Starship Ability Package (Battlecruiser)
Absorptive Plating (+Physical and Kinetic Damage Resistance)
Enhanced Weapon Banks (+Critical Severity)
Enhanced Plating (+Energy and Radiation Damage Resistance)
Armored Hull (+Max HP)
Cruiser Command Array
Command - Strategic Maneuvering
Command - Weapon System Efficiency
Romulan Starship Stats
Fleet Aelahl Battlecruiser Warbird [T6]
Requires Shipyard Tier 3
Required Rank: Vice Admiral
Hull Strength: 46,488 at 50 and 53,900 at 60
Shield Modifier: 1.1
Crew: 1,000
Weapons: 4 Fore, 4 Aft
Device Slots: 4
Bridge Officer Stations: 1 Lieutenant Commander Tactical, Lieutenant Engineering, 1 Commander Engineering, 1 Lieutenant Science/Intel, 1 Lieutenant Universal
Console Modifications: 3 Tactical, 5 Engineering, 3 Science
Base Turn Rate: 10 degrees per second
Impulse Modifier: 0.16
+10 to Weapons and +5 to Engines
Romulan Battle Cloak
Starship Ability Package (Engineering Warbird)
Absorptive Plating (+Physical and Kinetic Damage Resistance)
Enhanced Singularity Circuitry (+Singularity Gain/-Singularity Recharge)
Enhanced Plating (+Energy and Radiation Damage Resistance)
Armored Hull (+Max HP)
Singularity Abilities
40 Base Power for All Subsystems
Plasma Shockwave
Quantum Absorption
Warp Shadows
Singularity Jump
Singularity Overcharge
Fleet Faeht Intel Warbird [T6]
Requires Shipyard Tier 2
Required Rank: Vice Admiral
Hull Strength: 33,396 at 50 and 38,720 at 60
Shield Modifier: 0.99
Crew: 100
Weapons: 4 Fore, 3 Aft
Device Slots: 2
Bridge Officer Stations: 1 Lieutenant Commander Tactical, 1 Commander Tactical/Intel; 1 Lieutenant Engineering/Intel, 1 Lieutenant Commander Science, 1 Ensign Universal
Console Modifications: 5 Tactical, 3 Engineering, 3 Science
Base Turn Rate: 19 degrees per second
Impulse Modifier: 0.22
+10 to Weapons and +5 to Engines
Enhanced Romulan Battle Cloak
Starship Ability Package (Tactical Warbird)
Precise Weapons Systems (+Accuracy)
Enhanced Singularity Circuitry (+Singularity Gain/-Singularity Recharge)
Enhanced Weapon Systems (+Damage)
Devastating Weaponry (+Critical Severity)
Singularity Abilities
40 Base Power for All Subsystems
Plasma Shockwave
Quantum Absorption
Warp Shadows
Singularity Jump
Singularity Overcharge
Active Sensor Arrays
Gather Intelligence
Expose Vulnerability: Defenses
Expose Vulnerability: Weapon Systems
Expose Vulnerability: Critical Systems
Q&A
Q: How many fleet modules do these Tier 6 ships cost?
A: Tier 6 Fleet ships cost 5 fleet modules if you do not own the non-fleet Tier 6 version of the ship and 1 fleet module if you do.
Example: If you own the Guardian Cruiser [T6] and want to purchase the Fleet Guardian Cruiser [T6] it will cost 1 fleet module, otherwise if you do not own the non-fleet version it will cost 5 fleet modules.
Q: Do Tier 6 Fleet ships come with a starship trait?
A: Tier 6 Fleet ships have four levels of Starship Mastery, like T5-U ships and therefore do not have a starship trait.
View Complete Article...
Fleet Admiral
Fleet Admiral
Commendation
Commendation (150 Points)
Awarded during the UFP Award Ceremony to those who go above and beyond for the community
Unlocked Sat 29 Jun, 2019 9:56 PM
0.24% have received this achievement
Top Brass
Very Rare (100 Points)
Reach the highest Starfleet Rank
Unlocked Sat 17 Dec, 2016 10:30 PM
0.03% have received this achievement
To Infinity and Beyond
Very Rare (100 Points)
Reach ten-thousand posts on the forums
Grandfathered
0.02% have received this achievement
Highly Decorated
Very Rare (100 Points)
Receive every medal the UFP has to offer
Unlocked Sun 27 Mar, 2016 2:00 PM
0.18% have received this achievement
Set Phasers To Frag
Very Rare (100 Points)
Win an Annual Elite Force Tournament
Unlocked Sun 28 Aug, 2016 7:24 PM
0.04% have received this achievement
Hearthstone Tournament Winner
Very Rare (100 Points)
Win the annual Hearthstone Tournament
Unlocked Mon 04 Jul, 2016 6:08 PM
0.01% have received this achievement
Posted Fri 17 Apr, 2015 8:10 PM
Still no sign of a T6 Miranda
I'm sure some of these ships will make a slight improvement for some who bought the T6 C-Store versions.
Admiral
Head of Community Administration
Highly Decorated
Very Rare (100 Points)
Receive every medal the UFP has to offer
Unlocked Sat 24 Mar, 2018 11:00 PM
0.18% have received this achievement
At the Helm
Rare (50 Points)
Be Head of Starfleet Operations
Grandfathered
0.07% have received this achievement
Admiral Council
Rare (50 Points)
Join the Federation Executive Office
Grandfathered
0.06% have received this achievement
Editor-and-Chief
Rare (50 Points)
Be Federation News Service CO
Unlocked Tue 04 Sep, 2018 8:36 PM
0.08% have received this achievement
Admiral
Rare (50 Points)
Receive a promotion to the rank of Admiral
Unlocked Sat 17 Dec, 2016 10:39 PM
0.22% have received this achievement
Constable
Rare (50 Points)
Be Federation Administrative Bureau Commanding Officer
Unlocked Sun 18 Feb, 2024 11:34 PM
0.01% have received this achievement
Posted Fri 17 Apr, 2015 9:45 PM
Federation Citizen
Tour of Duty
Uncommon (25 Points)
RSVP to ten events via the Events System
Unlocked Sat 07 Mar, 2015 11:02 PM
1.31% have received this achievement
Deans List
Uncommon (25 Points)
Pass all three Academy exams
Unlocked Sun 15 Feb, 2015 5:01 AM
3.98% have received this achievement
Spirit of Generosity
Common (10 Points)
Donate between £25 or more to the UFP
Unlocked Sun 22 Mar, 2015 10:03 AM
0.92% have received this achievement
Affectionate
Common (10 Points)
Give positive reputation ten times to other users
Unlocked Mon 09 Mar, 2015 4:01 PM
1.59% have received this achievement
Eternal Servitude!
Uncommon (25 Points)
Be a registered user for five years
Unlocked Thu 13 Feb, 2020 12:05 PM
75.96% have received this achievement
Poster Child
Uncommon (25 Points)
Reach 500 posts on the forums
Grandfathered
1.10% have received this achievement
Posted Sat 18 Apr, 2015 5:45 AM
The Romulan Faeht (along with the Phantom) always confused me with the 4/3 with 5 tac. consoles, it's like they don't wanna make a ship that can rival the scimitar, and those don't even have pets either, so...I dunno how the pilot ships are gonna be but they seem to be dps based ships but I still don't know if they'll be able to dethrone the big bird.