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Release Notes: April 30, 2015

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Federation News Service, Thu 30 Apr, 2015 1:50 AM
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    #1


    General:


    Resolved an issue which caused some items to be missing from the following locations:

    Account Bank
    Fleet Bank
    Mail
    Exchange
    Items which were missing from these locations should now be accessible.


    Foundry missions can now be played.

    Foundry Edit and Foundry Review are still not available.
    Some published Foundry missions located in the Beta Quadrant are currently not available.


    Resolved an issue which caused some items which activate Duty Officer missions or tasks such as the Temporal Beacons and the Lore Datachips to not function.
    Resolved an issue with loadouts where sometimes when a loadout was applied, the powertray would reset instead of loading the correct saved powertray.
    Resolved an issue which was causing players who purchased the Intrepid Bundle to not receive the Fleet Module discount when attempting to purchase the T6 Fleet Long Range Science Vessel.
    Resolved an issue that should make an improvement to the lag and drop in FPS some players are experiencing.
    Added appropriate data to Kemocite-Laced Weaponry, Subspace Vortex, and Structural Integrity Collapse to support interactions with effects such as Reciprocity and other cooldown reduction triggers.
    Subspace Kemocite Deployment:

    Resolved issues with Subspace Vortex which were causing its power icon to appear to be available for use when it wasn't, or vice versa.
    Resolved an issue where the Vortex would fail to spawn if targeted at an enemy right at the edge of 10km distance.


    Added new Iconian Ship death explosion animation.
    Iconian ships have improved warp out animation.




    Content:


    Borg Red Alerts:

    Reward packs are now automatically unpacked when received and function just like system patrol rewards such as in the Delta Quadrant.
    The daily repeatable missions for these have been removed.
    Added a 30 minute cooldown to each Borg Red Alert.
    Each Borg Red Alert requires the Captain to be at least level 50 to enter.


    “Blood of Ancients”

    Resolved an issue which was causing the camera to shake in the first cutscene.
    Added small amounts of VO and music which were missing.


    “Delta Flight”

    Resolved an issue where the Iaidon Dreadnought would not fight in stage 2 and 3 of the encounter with it.
    Added small amounts of VO and music which were missing.
    Closed up holes in the asteroid cave which occasionally could trap players or allies.


    “Fluid Dynamics”

    Resolved an issue which was causing KDF Captains to not be able to enter this episode.
    Resolved an issue where allies would sometimes not help the players.


    Resolved an issue that caused a newly created Romulan to sit in a black screen after choosing to skip the tutorial.

    A contact window will now appear where the player can choose to warp to the Flotilla in order to continue the process of skipping the tutorial.


    Updated the cutscene of the Romulan ship abduction at the end of "Cutting the Cord," in light of recent story revelations.
    The Iconian is no longer missing from the ending cutscene of "Surface Tension."
    Battle Group Omega location now has an object in Sector Space which represents it.
    Resolved an issue with “Gateway to Gre’thor” where defeating the Dreadnought too quickly could stop progress in the mission.




    Known Issues:


    Foundry Edit and Foundry Review are not available.

    Also, some published missions in the Beta Quadrant cannot be accessed.


    The Radiant Antiproton Pulsewave Assault Weapon is missing audio effects.
    Occasionally, when accepting a new Episode, the sub tasks under the episode name will not initially appear in the mission tracker.

    In order to make these appear, the player can open the journal and either clear or make the episode the primary mission or transfer maps.


    KDF players do not appear in the scoreboard at the end of a PVP match.


    View Complete Article...
    federationnewsservice
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    #2
    It is good that the once hidden items will once more be revealed and become usable!

    Red Alerts, not much good for leveling now Sad
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    #3
    If you can't enter until level 50 I wish they would simply turn it off until you're level 50.

    How many new players make a beeline to those skirmishes as is? Why give them cool stuff to see and then a banner saying "Need to be level 50?"
    Kains
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    #4
    Yay, "Fluid Dynamics" should be fixed. I can finally finish out that arc.
    Scaper84
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    #5
    If you can't enter until level 50 I wish they would simply turn it off until you're level 50.

    How many new players make a beeline to those skirmishes as is? Why give them cool stuff to see and then a banner saying "Need to be level 50?"
    Probably because, with the Delta Recruit event, the metrics showed that a lot of people were using Red Alerts to level at a rate that was unexpected.

    There's a lot Cryptic will accept in STO (bugs, lack of balance, etc) but ways to level too quickly must be eliminated ASAP.
    Sysil
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    #6
    Eh, a level gate on Red alerts should always have been there. I would have thought 44, though.

    My introduction to STO was me leaving ESD, and seeing a Red Alert. "I'll help!"

    Then my Miranda warps into a giant frigging fleet of Borg. I'm like "WTF QUINN?! WHY YOU CALL ME HERE!?"
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    #7
    And then it says at the top "Fighting at Vice Admiral", but you're still in a slow ship with virtually no weapons, skills, or BOFFs.
    Scaper84
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    #8
    I did some Red Alerts recently and the Unimatrix ships are not as scary as they used to be, a year ago.
    Don't know if I'd want to go up against one at level 44, though.