Capture and Hold Mechanics Guide
The following is the collaborative effort of the Khitomer Games Committee derived from thorough testing with the intent to give everyone, but particularly team leaders, full understanding of the mechanics of the capture and hold gametype with the intent to give them the necessary information to formulate an effective team strategy. No actual team strategies will be discussed.
Key Concepts Defined:
(Net) Capture Point Strength(-3,-2, -1, 0,+1,+2,+3)
The amount of capture points captured by one team, relative to the other team
(Net) Team Strength(-3,-2, -1, 0,+1,+2, +3)
The amount of ships a team has in the engagement area of a capture point, relative to the other team
Overall Objective:
Force the other team to lose all its influence points before your team does.
General Mechanics
A team will start losing influence points when the other team has more capture points than the other team; also known as having a Positive (+) Capture Point Strength. For example, if Blue team holds 3 points and Red team holds 2 points. Blue team has a +1 Capture Point Strength and Red Team will be losing Influence points. The rate at which a team will lose its Influence points is dependent on the magnitude (+1 or +2 or +3) of the Capture Point Strength of the other team. Specific times will be discussed the end.
There are five capture points spread throughout the map, but as described above, a team will start losing points as soon the first capture point is captured by a team (i.e achieve a +1 Capture Point Strength). There is no need to control of majority of the five total points before scoring will begin. The locations of the Capture points and spawn points are shown on the map below.
A specific capture point will have no effect on the Capture Point Strength for a team unless it is in the Captured or Downgrading State. There are four states that a capture point can be in. Neutral, Upgrading, Captured and Downgrading. A point starts out in the Neutral state and as stated above, has no effect on the Capture Point Strength. When one team creates a positive (+1) Team Strength in the engagement area of the point, the point will enter the Upgrading State, and once again has no effect on the Capture Point Strength and no team will be losing Influence points yet.
The Capture Point Icon will start flashing either Red or Blue depending on which team is upgrading but the Icon will stay as the Starfleet Logo. The time required for the Upgrading State is related to the Magnitude (+1 or +2 or +3) of the Team Strength. Exact times will be discussed later but the Upgrade Time with a +2 Team strength will be significantly shorter than with +1 Team Strength.
If the Team Strength drops back down to +0 (e.g. one enemy ship enters the engagement zone of the point that is being upgraded by one person on the other team) before the entire upgrade time is up, the upgrade progress will stay static until the team Strength goes back up to +1 ( e.g. one of the ships is destroyed or leaves the area), which at that time, the upgrade timer will start right where it left off. The one exception to this rule is that if both teams leave the point unattended before its Captured, the point will automatically begin downgrading to Neutral. It will take as much time to downgrade as time spent upgrading (e.g. someone is 45 seconds into solo capturing a point and then leaves for whatever reason, the point will automatically start downgrading and will be neutral again in 45 seconds.
Once a point has undergone the required upgrade time, it will enter the Captured state and now will have an effect on the Capture Point Strength. If one team has a positive Capture Point Strength, the other team will begin losing Influence points. The captured point's Icon will now will be either solid Red or Blue.
Once put in the captured state by a team, the capture point will stay in the Captured state until the other team has a positive Team Strength at that Capture Point. At that time, the point will enter the Downgrade State. The icon will no longer be a solid color and will be flashing both red and blue. The point will have the same effect on the Capture Point Strength for the original capturing team until the other team is able to fully downgrade the point to the neutral state. The rate at which the point is downgrades is based on the magnitude of the Team Strength of the Downgrading team at the point. The Downgrade progress will stay statics if the Team Strength moves to +0 and will resume where it left off once it reaches +1 again.
Once it reaches the Neutral state, the original capping team will lose the capture point's effect on their Capture Point Strength and the point will immediately enter the upgrading state for the other team. As stated earlier, the new team will not start receiving effects on their Capture Point Strength until the point has completed that Upgrading State and enters the Captured state.
Specific Details
Rate of Influence Point Loss Per Capture Point Strength
+1 Point Strength = 1 Influence point per second
+2 Point Strength = 2pts/sec,
+3 Point Strength = 3pts/sec
Upgrade Times ( Neutral to Capture)
+1 Team Strength = 1 min 20 seconds
+2 Team Strength = 40 seconds
Downgrade Times ( Capture to Neutral)
+1 Team Strength = 40 seconds
+2 Team Strength = 20 seconds
Cap to Cap Times
Time it takes to capture a point if it is already captured by the other team
+1 Team Strength = 2:00 Mins
+2 Team Strength = 1:00 Mins