The Games Committee takes great pleasure in announcing the launch of the recruitment phase for the 2nd Khitomer Games! Please show your division support by voting in the Poll and check out the details below for the match! If you are interested in participating in the match for either team or as a referee, please send me (Chase) a PM or make a post below saying you are interested and for which team. A Committee Member will then contact you with more details and answer any questions you might have.
Three forum Achievements are available for the Games. One for those who show their support for the Games or their Division by voting in the poll. Another achievement for participating on either team or one for being on the winning team. Each team member of the winning team will also receive a Master Key. Additionally, the winning division will have the coveted Khitomer Games Trophy presented to them and proudly displayed on its division page. It will be displayed there until the next Games. At that point, it will then have to be defended. The matches will be video recorded and if there is enough interest, live-streamed. Please feel free to show your support or interest in either team by posting below!
The overall goal of the many rules you will see below are to take the differences in expensive and/or broken gear, traits and abilities completely out of the game. A level 40 player that is rolling his or her first character will have the exact same combat potential as someone who has been playing for years. This is to allow the match to be as fair, accessible and fun as possible while allowing the outcome to be decided by teamwork instead of investment in the game. It will cost less than 100,000 EC and 5,000 Dil (and only if you have discarded your starting ship) to buy every piece of gear and ship allowed in the match. Any person officially participating in the match can request the necessary EC from the fleet bank if they are unable to afford it. As mentioned earlier, anyone interested in participating will also have a committee member available to them as personal point of contact to answer any questions you might or will have.
History of the Khitomer Games
Following the conclusion of the Federation-Klingon War of 2405-2410, a cease fire was signed and the Khitomer Accords were once again enacted, which were initially signed in 2293. As the years of peace between them went on, both sides were looking for a way to keep their commander's skills sharp after years of only training amongst their respective fleets. In response to this, an amendment to the Accords, signed in 2421, created a series of periodic war games. These wargames became known as the Khitomer Games shortly after. This new arrangement not only satisfied the competitive needs of both the Federation and KDF but also gave the commanders of both sides the opportunity to wargame against commanders other than fellow Starfleet or KDF officers. It was mutually decided that for security reasons, neither side wanted to expose each other to their new frontline ships or technologies so both sides were to be limited to ships that they fought with in the early 2280s. Despite the Games relative infancy, it has shown potential for maintaining the fragile peace between the Federation and Klingons while keeping both sides fully prepared for what ever challenges lie ahead.
Results of Past Khitomer Games
B’rel vs Connie (Tier 1)
Link to Event Page
Date/Time:
Saturday, January 7th, 2000 UFP
Gametypes/Maps:
Team Deathmatch-Briar Patch
Defend the VIP-Cracked Planetoid
Capture and Hold- Salvage Operation
A match of two of the Gametypes will be played.
If it is tied after the two matches, a third tie-breaking match will be played using the last gametype.
The order of the gametypes will be randomly selected the day of the Games
Rules for Team Deathmatch:
First team to 15* kills wins the Round
First team to win 2 of 3 Round wins the match
*will change depending on the team sizes
Rules for Defend the VIP:
Each team will have one person designated as the "VIP."
A round is won by destroying the opposing team's VIP.
The first team to win 5 Rounds, wins the Match.
Additional Rules/Mechanics
The two VIPs must engage each other before anyone else can fire.
After either VIP is destroyed, the Round ends and a cease fire will be called by the referee.
Both teams will move back to their spawn points to respawn and regroup.
Once both teams are ready, the referee will gives the go-ahead and the next round will start once the VIPs engage each other
*Tractor beam is banned just for this gametype
Rules for Capture and Hold
Winner of the one game to 1200 Influence, wins the match
Mechanics Guide
Ship Options:
KDF
B’rel class BoP or
B'Rotlh Bird-of-Prey (Can only use 3 of the 4 ensign boff seats)
VIP-
Kamarag Battlecruiser
FED
Light Cruiser or
Constitution Class or
Utility Cruiser VIP-
Support Cruiser
Restrictions:
-Must be level 40 or Higher (Must be able to equip MkIX Gear)
-No Traits of any kind (
Starship/
Personal/
Reputation/
Tier 5 Active)
-No Lockbox/mission reward Bridge Officer abilities (
Only abilities able to be purchased from the Bridge Officer Trainer for EC are allowed)
-No Active Duty Officers
-No Active Specialization Abilities (i.e. Intel Fleet), Passive Specialization abilities are OK
-No Ship Consoles
-No Consumables of any kind
-No Fleet Support
-No External reinforcements (Nimbus Pirates/Delta Reinforcements)
-No Temporal Negotiator
-No Captain Abilities*
*(Brace for Impact, Evasive Maneuvers, and Ramming Speed are allowed)
-Intelligence or Command Specialization must be used as Primary Specialization
-Commando must be set as your secondary specialization (No Strategist)
-Federation may use Cruiser Comm Array abilities
(Attract Fire/Weapon System Efficiency/Shield Frequency Modulation/Strategic Maneuvering)
-KDF may use Battle Cloak*
*VIP may not cloak
**Match Referees will we spot checking participant's Gateways and looking for the visuals of illegal abilities to ensure rule compliance. If rule infraction is observed and confirmed, player will be given one warning and the second time the player will be removed from the game and the team will have to finish the match a player down**
Allowed Equipment/Weapons: All bought from the same Ship Equipment Requisition Vendor (
Federation/
KDF)
-Three Common MkIX weapons (Beam/Torpedoes/Cannons) - 13,577 X3 EC
-Common MkIX Ship Gear (Deflector, Engine, Shield, Core)- 13,577 X4 EC
*Gametypes/Rules/Restrictions are subject to change*
If you can answer "Yes" to every one of the 10 questions, you will be in 100% Rules observance for the Games.
1. Is your character level 40 or more?
Open your Character Status Page
2. Is your ship one of the allowable T1 ships? (See Ship Details for full list of allowable ships)
3. Do you have three weapons, Deflector/Engine/Shield/Core that were bought from the Requisition Vendor for EC and are Common Mk IX?
4. Are your device and console slots empty?
Click the Skills tab and then the Specialization tab
5. Is Command or Intel selected as your primary specialization?
6. Is Commando set as your secondary?
Click the Trait Tab
7. Are all your Personal Space Trait, Starship trait, Rep Space Trait and Active Rep Trait slots completely empty?
Click the Stations Tab
8. Are the same three Boffs slotted and is their ability one that can or was bought from the Bridge Officer Trainer for EC.
Go to where you can see your ability tray in space
9. Is your tray empty except for 7 things if you are KDF or 10 things if you are Fed? (Brace for Impact/Evasive Maneuvers/Ramming Speed/3 Ensign level Boff abilities/Battle Cloak) Fed would be the same except they can have the 4 cruiser comm array abilities instead of the cloak.
Click on the Duty Officer Button under the Map, Click the Roster tab and then Active Space
10. Do you have no Active Duty Officers slotted?