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[Guide] - T6 - INTEL JEM'HADAR ATTACK SHIP DPS TANK

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Bridger, Tue 17 Jan, 2017 6:14 PM
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    #1
     –  Last edited by Bridger; Thu 19 Jan, 2017 9:14 PM.
    T6 - INTEL JEM'HADAR ATTACK SHIP DPS TANK[TOP]


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    History Of The Ship Class:


    A Jem'Hadar Attack Ship was a small type of warship that formed the bulk of the Dominion fleet. These versatile starships were also known to perform the roles of patrol ships and scouts.

    Jem'Hadar attack ships were vaguely insectoid, looking much like a Terran scarab in design. Extremely sturdy, these warships were capable of surviving the impact onto a planet's surface. As well, Jem'Hadar attack ships were able to land intact on a planet and take off again. Once landed, the Jem'Hadar could land troops from the warship from a large access hatch on the belly of the ship. While capable of making planetary descents, they were not capable of conducting battle maneuvers while in sub-orbital flight.

    Early engagements resulted in disastrous outcomes for the Starfleet vessels that engaged them, due to the fact that the shields of Federation starships were initially incapable of deflecting the phased polaron beams employed by the fighters as weapons. However, the Federation overcame this handicap fairly quickly, after which Jem'Hadar fighters became relatively easy for a large starship to destroy. A few solid phaser or photon torpedo hits were enough to cripple or destroy one, therefore, they usually operated in groups of two or three during routine operations, and in much larger swarms in large battles so that the loss of one or two would not make much difference.


    Ship Specifications:


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    Unlock
    Bonus
    Description
    I
    Precise Weapon Systems
    +5% Accuracy
    II
    Tactical Maneuevering
    +5% Defense
    III
    Enhanced Weapon Systems
    +10% Kinetic Damage
    +10% All Energy Damage
    IV
    Devastating Weaponry
    +2.5% Critical Chance
    V
    Starship Trait
    Go For The Kill


    The Build:


    SHIP EQUIPMENT:
    TAC - BUILD
    FORE WEAPONS:
    4x Polaron Beam Array [Dmg]x3 [Pen]
    AFT WEAPONS:
    3x Polaron Beam Array [Dmg]x3 [Pen]
    DEFLECTOR:
    Iconian Resistance Deflector Array
    IMPULSE ENGINE:
    Iconian Resistance Hyper-Impulse Engines
    WARP CORE:
    Iconian Resistance Hyper Injection Warp Core
    SHIELDS:
    Iconian Resistance Resilient Shield Array
    DEVICES:
    Subspace Field Modulator
    Energy Amplifier
    *Nimbus Pirate Distress Call
    *Delta Alliance Reinforcements Beacon
    ENGINEERING CONSOLES:
    Conductive RCS Accelerator [EPS]
    Timeline Stabilizer
    Regenerative Integrity Field
    Plasmonic Leech
    SCIENCE CONSOLES:
    2x Plasma-Generating Weapon Signature Nullifier [EPG]
    TACTICAL CONSOLES:
    5x Vulnerability Locator [+Pol]

    *The Nimbus Pirate Distress Call can be used from your inventory
    *Delta Alliance Reinforcements Beacon can be used from your inventory



    Boff Abilities:


    Com. Tactical (Romulan)
    Space Boff Securityteam R12
    Tactical Team I
    Space Boff Attackpatterndelta R12
    Attack Pattern Delta I
    Space Boff Ba Fireatwill Power R32
    Beam Fire at Will III
    Space Boff Attackpatternbeta R32
    Attack Pattern Beta III
    Lt. Com Tactical\Intel (Romulan)
    Space Boff Kemocite Weaponry R12
    Kemocite-Laced Weaponry I
    Space Boff Kemocite Weaponry R22
    Kemocite-Laced Weaponry II
    Space Boff Intelligence Override Safety Auxiliary R32
    Override Subsystem Safeties III
    Lt. Com Universal (Hierarchy)
    Space Boff Science Hazardemitters R12
    Hazard Emitters I
    Space Boff Science Tractorbeamrepulsors R12
    Tractor Beam Repulsors I
    Space Boff Science Feedbackpulse R22
    Feedback Pulse II
    Lt. Universal/Command
    (Krenim)
    Space Boff Emergencypowertotheweapons R12
    Emergency Power to Weapons I
    Space Boff Auxiliarypowertostructuralintegrityfield R12
    Auxiliary Power to the Structural Integrity Field I
    Ens. Engineering
    (Krenim)
    Space Boff Emergencypowertotheengine R12
    Emergency Power to Engines I


    Skill Tree:


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    JUrs2go

    ENGINEERING:
    SCIENCE:
    TACTICAL:
    Battery Expertise
    Sector Space Travel Speed
    Threat Control
    Maximum Shield Capacity
    Projectile Critical Damage
    Control Resistance
    Subsystem Energy Drain Resistance
    Probability Shell
    Probability Penetration
    Probability Window


    Specialization:


    PRIMARY:
    SECONDARY:
    Temporal Operative
    Strategist


    Traits:


    Personal Traits: Tactical

    Sto Power Inspirational Leader2
    Inspirational Leader
    Sto Power Icon Space A Good Day To Die2
    A Good Day to Die
    Sto Power Icon Imposing Presence2
    Imposing Presence
    Sto Power Icon Beam Training2
    Superior Beam Training
    Sto Power Icon Crafting Beams2
    Beam Barrage
    Sto Power Icon Crafting Science2
    Particle Manipulator
    Sto Power Icon Fleet Coordinator2
    Fleet Coordinator
    Sto Power Icon Modulating Fire2
    Self-Modulating Fire
    Sto Power Icon Point Blank Shot2
    Point Blank Shot


    Starship Traits:

    Specialization Pilot All Shook Up R02
    Superior Pedal to the Metal
    Sto Trait Ship Supremacy2
    Supremacy
    Sto Trait Ship Emergency Weapon Cycle2
    Emergency Weapon Cycle
    Sto Trait Ship Invincible2
    Invincible
    Sto Trait Ship Improved Feedback Pulse2
    Improved Feedback Pulse


    Space Reputation:

    Power Holding Romulan Crit Space2
    Precision
    Power Holding Voth Crit Sev Space2
    Advanced Targeting Systems
    Power Holding Nukara Aux Offense Space2
    Auxiliary Power Configuration - Offense
    Power Holding Iconian Energy Refrequencer2
    Energy Refrequencer
    Power Holding Delta Enhanced Armor Penetration2
    Enhanced Armor Penetration


    Active Reputation:

    Power Holding Romulan Science Overcharge Romulan2
    Quantum Singularity Manipulation
    Power Holding Nukara Chain Tetryon2
    Refracting Tetryon Cascade
    Power Holding Undine T5 Space Shield Turret2
    Bio-Molecular Shield Generator
    Power Holding Iconian Deploy Sensor Interference Platform2
    Deploy Sensor Interference Platform
    Power Holding Temporal Anti Time Entanglement Anomaly2
    Anti-Time Entanglement Singularity


    Doffs:

    Doff Specialization:
    Effect:
    Space Warfare Specialist
    Increased damage vs. Borg on Space Maps
    Energy Weapons Officer
    Chance on energy weapons fire for a stacking Critical Chance buff
    Energy Weapons Officer
    Chance on energy weapons fire for a stacking Critical Severity buff
    Shield Distribution Officer
    On each shot: Heal .2% of your hull
    Conn Officer
    Recharges Evasive Maneuvers when Emergency Power to Engines is activated
    Tractor Beam Officer
    Tractor Beam Repulsors now Pulls nearby enemy ships


    Latest ISA PUG Parse: Tactical

    Jem%27Hadar%20Attack%20Ship%20%28Intel%29%20DPS%20 %20TAC
    Jem%27Hadar%20Attack%20Ship%20%28Intel%29%20DPS%20 %20TAC2

    Final conclusion:

    It's still a great ship that can do a lot of damage and never forget: "Victory Is Life!"

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    Bridger
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    #2
    Reserved for build updates:
    Bridger
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    #3
    I know this says T6 ship but will most of this work with T5-U?
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    #4
    If you're talking about the JH starter ship, I'd figure yeah sure. You'd just have to rejigger the bridge (the 2nd Tac and the Sci are both only Lt, and the Eng seat goes to LCDR), and make sure you account for anything (traits/consoles/etc) that might be out of reach on a fresh character.
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    #5
    You can also ignore those plasma consoles in the science slot. They've been nerfed into oblivion apparently and I'm not seeing them on any mid or high level builds anymore.

    The Iconian set is still good but not considered "the coolest of the coolz" like it was when this build was posted.
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    #6
    This build is very outdated at the moment so don't use it.
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