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Introducing: Re-engineering!

Started By:
Dylan Erikson, Tue 09 Jan, 2018 6:26 PM
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    #61
    I never got into Foundry after seeing what most folks did with AE in CoH.
    I

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    agree with you relative to CoH. Yet, there are some really cool Foundry missions in STO. Admittedly, I don't go random mission hunting, instead checking out Reddit and other sources for more highly rated suggestions. There can be more "Star Trek" in the Foundry than from Cryptic, if you can believe that.

    Back to topic, my goal is to give a few avenues to get salvage efficiently. I'll report back unless someone else finds the yellow brick road before me Smile
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    #62
    Full disclosure: I made an AE mission that bordered on "farm" territory. It was basically a bunch of Freakshow bosses on the Atlas Park/City Hall map. Some nights, you just want to fight a crapload of cyborgs, and you don't want to have to think too hard about it. Smile

    Back to the matter at hand: before we go any further, do we know if this table is still accurate? If so, then every 5 minutes you're on, you can generate 250 salvage making Mk IIs. Then, before loggingfor the night, one can either queue up five Mk VIs (if you only want to use C/UC components) or Mk Xs (if using rares is patable to you). That will get you another 600 or 1500 salvage when you log back in.

    That's the R&D-based solution. Most efficient? Hell if I know. But we can all do it.
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    #63
    I've been gone for a bit, but this all looks pretty cool to me, I have several weapons that have a CrtH mod instead of the CrtD mod, this should work wonderfully.
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