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Science Space Abilities

Started By:
Rellimie, Wed 07 Feb, 2018 8:32 PM
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    #1
    I don't play too many ships that have a commander Science slot but I love the Crossfield. I've been experimenting with different sci abilities and I was wondering what peoples feelings were about the better ones. Below are some of the configurations I have been running. Keep in mind that I'm a PvE player and that I'm not trying to gain a max DPS here, I just have fun.

    Science Team 1
    Hazard Emitters 2
    Subspace Vortex 3
    Gravity Well 3

    Science Team 1
    Subspace Vortex 2
    Feedback Pulse 2
    Gravity Well 3

    Thoughts? Sometimes I throw a scramble sensors in because I enjoy everyone shooting each other.
    Rellimie
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    #2
     –  Last edited by Bridger; Wed 07 Feb, 2018 9:03 PM.
    This is the better setup, Feedback Pulse was nerfed with Season 13.

    Science Team 1
    Hazard Emitters 2
    Subspace Vortex 3
    Gravity Well 3

    This video might be interresting for you :

    Bridger
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    #3
    My preferred sci set-up depends upon exactly what type of build i'm using, is it a drainer, EPG damager, or crowd controller?

    For Drain you probably want something like:

    Tyken's Rift
    Energy Siphon
    Tachyon Beam
    Charged Particle Burst - possibly though not all that good i find.

    Arrange those in the desired order depending on if you want single/multi target attacks. I tend to go with TR3 and an aftershock doff for max AOE drains.

    For EPG damage then the old GW3, SSV3 and probably DRB1 is a go-to set up for good numbers.

    And for crowd control then you need GW3 combined with max CtrlX. I'd say coupel it with something like TBR or even possibly some rank of Tyken's? Its tricky as you can actually combine crowd control with a few other builds because things like GW and Tykens by their very nature slow enemies down and hold them.

    The low rank boff abilities can really be anything you want i guess and it depends how many sci seats you have overall. I normally go with a copy of Sci team, TSS and HE just to give me a good mix of heals. But.....with the Honored Dead trait nice and cheap now you could slot that and even in it's slightly nerfed form it can replace some heal abilities and you'll not notice the difference.
    SulMatuul
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    #4
    Charged Particle Burst - possibly though not all that good i find.
    I've been finding that I love using CPB for spreading hits from my Deterioriating Secondary Deflector. But if I wasn't in a Science Vessel with a good SecDef, I'd probably reconsider.
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    #5
    Yeah CPB is a tricky one because you need to get up close to things to hit them, and normally i prefer not to get stuck into melee range with my weaker science ship.
    But you're right to mention a secondary deflector, a large portion of actual damage output on a sci ship can come from this piece of gear, so choosing abilities that fire it off the most is a good thing to put some thought into.
    SulMatuul
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    #6
    This is the better setup, Feedback Pulse was nerfed with Season 13.

    Science Team 1
    Hazard Emitters 2
    Subspace Vortex 3
    Gravity Well 3

    This video might be interresting for you :

    I found this video as well a couple days back, I have started trying to mimic it.
    Tain
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    #7
    Huh, Subspace Vortex ... yes. Why not?