Posted Wed 11 Apr, 2018 2:29 AM –
Last edited by JCarrill0; Wed 11 Apr, 2018 4:37 AM.
LIBERI PHOTONS "PHOTONS BE FREE"
After the PTR release in February and a followup update in March, it was only a matter of time until 1.29 hit the main servers. Patch 1.29, undoubtedly one of the biggest WC3 updates ever, is finally live! Once you launch Warcraft III and log onto battle.net, you'll have the patch downloaded and ready for action. Remember that these new patches only work on the official version with a CD Key.
The patch fired on multiple cylinders ranging from technical QoL improvements, to meta changing balance updates, to an expansion of modding capabilities for our beloved World Editor. Check it out:
GENERAL
Widescreen: The game now supports true 16:9 widescreen; the game no longer requires to be stretched to fit a wide resolution.
24 Players: Maps are able to be created and played online with up to TWENTY-FOUR players! Prepare for some map makers to go overboard with this!
12 New Colors: Please welcome Maroon, Navy, Turquoise, Violet, Wheat, Mint, Peach, Lavender, Coal, Snow, Emerald, and Peanut to the faction/player color palette!
Streamer/Caster API: An officially supported Streamer/Caster API that allows us to read out information about gold, lumber, food usage, APM and more when observing games live. No more need to use sketchy hacks for this!
Bug fixes: Mac client launches, clans can be created again, various missing textures located
MELEE / LADDER
Hero Balance Changes:
Heroes: 13 main-race heroes and 6 tavern heroes wield changes, both minor and meta changing
Move Speed: Many heroes had their move-speed increased from 270 -> 290 and some heroes had durations toned down, possibly making for slightly faster gameplay
Buff: Dreadlord, Crypt Lord, Far Seer, Priestess of the Moon, Shadow Hunter, Keeper of the Grove, Firelord, Goblin Tinker, Goblin Alchemist, Dark Ranger
Nerf: Blademaster, Demon Hunter
Adjust: Mountain King, Warden, Paladin
Map Pools: All ladder mode map pools (1v1, 2v2, 3v3, 4v4, and FFA) have been updated with vanilla maps and edited(LV) vanilla maps. See the full map pool list and specific balance details in the full patch notes linked at the bottom.
MODDING
World Editor limit expansions: These raised limits speak for themselves. Go crazy modders!
Object limit increased to 30,000
Neutral Units 2,048
Neutral Buildings - 384
Player Units - 4,320
Player Buildings - 2,400
Items - 1,024
Map size limit increased to 480 x 480
Tile slot limit increased to 16
Max execution number increased to 3,000,000
Max food limit increased to 999
Max resource limit increased to 9,999,999
Array size increased from 8,192 to 32,768
Total of 90 New Natives: New natives add an array of new possibilities and more control in the editor. With the help of HIVE, it's community also pioneered the discussion in a Blizzard producer update.
Full control over special effects : scale, rotate, pitch and more! Say goodbye to dummy units for missiles systems or effect systems.
Enhanced control over abilities, items and units.
Even responses to mouse actions; mouse hovering and all. Get ready for more innovative arcade maps.
New Natives
native BlzGetTriggerPlayerMouseX takes nothing returns real
native BlzGetTriggerPlayerMouseY takes nothing returns real
I had a Warcraft III Event, but unfortunately I have to re-schedule this Event for a later date. My boys baseball game was moved from Thursday to friday so I am unable to attend.
If someone else is wanting to still host, I will leave this up.
This fixes the majority of significant issues and bugs that were on the PTR.
In the full patch notes from Blizzard, there is also a list of known issues that should be fixed in later hot-fixes / patches. If there are issues still worth reporting that aren't acknowledged by Blizzard, please report them. Cheers, on to the next ones!
Originally Posted by Pete Stilwell
Hail Warchiefs, Liches, Commanders, and Keepers,
Our first major round of fixes is live for 1.29. We appreciate the bug reports and efforts to help us replicate them. We'll be rolling out the next batch of changes to the PTR later this week.
The server team has been hard at work uncovering the mysteries of the season system - that fix should be included in the near future.
Specific Changes & Improvements
Max clan and players in a channel raised to 255
Bug Fixes
Founding of Durotar no longer crashes
Building upgrades are visually represented for player slots 13+
Building placement footprint displays for player slots 13+
Blight displays for player slots 17+
GetUnitAbilityCooldown always returns 0.00
BlzGetLocalUnitZ always returns 0.00
enGB installs and patches
Custom textures no longer cause World Editor to crash
Neutral units accept item sales in custom games
Neutral units display on the mini map in custom games
Neutral units drop bounties in custom games
Hashtable storage limit isremoved
Game cache mission key limit is removed
Quick Play maps work on Mac
Asian characters work in chat
UI elements no longer overflow in Asian languages
GUI Set Unit Name work
Known Issues
Ladder reset
Joining a custom game on Mac will result in a crash
Patching from 1.29.0 PTR enGB to 1.29.1 PTR enUS causes Maps to be missing for Standard/Quick Play games
Game data for TFT impacted RoC
Missing function BlzSetAbilityManaCost
SetUnitAbilityCooldown affects all units with the chosen ability
Certain areas of the minimap in World Editor do not work
SetItemName affects all items of a chosen type
BlzSetUnitName does not update GetUnitName
Text cursor doesn’t change position in chat
Unit glow for player 12 is red
Holding left mouse click causes keyboard events to not be registered
Cursor does not match the mouse position when resolution is taller than wider
Fog and visibility modified do not affect player 13+
In 24 player games AI buildings may become stuck in construction