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2
- Users who liked
- Scarlett
- T'Tan
Quote
Post ID: 364978
#1
Posted Fri 06 Jul, 2018 2:52 PM
U.S.S. KODIAK
NX-2750-C
Odyssey Class Starship
"The fourth vessel to bear the name, her construction was delayed by the onset of the Iconian War. As manpower and resources were diverted elsewhere to keep ships in the fight, the Starfleet Corps of Engineers used the incomplete vessel as a testbed for numerous upgrades and prototype modifications. The upgrades, advancements and lessons learned from the war all got applied to the ship, which was finally completed in the weeks following the end of the conflict. With the loss of her Sovereign class predecessor during the Battle of Earth, Starfleet command commissioned this new vessel the USS Kodiak. Retaining her experimental registry and representing a new pinnacle of Federation technology alongside her sister classes, the Kodiak left the shipyards as one of the first fully refit and upgraded Starfleet vessels to face the new dawn of exploration."
Having spliced this together from a couple of different templates, Mack's mainly - and adding a bit of ship lore as I know Scarlett likes that sort of thing - my take on putting ships together is to stick to canon, so that means phasers for the Feds, disruptors for the KDF and so forth. I'm not adverse to throwing some dilithium/zen or EC at a build provided it's within reason. I'm looking for a few suggestions to tweak the build. I've used this and had full epic for some time, though I only recently got around to re-engineering the weapon modifiers. Things I think could use improvement are the active DOFFs, possible replacement of a Bridge officer or 2 and I'm torn about keeping the RCS Accelerator. I also suspect I'll be told to swap Pilot for Strategist.
Ship Specifications
Unlock |
Bonus |
Description |
I |
Absorptive Hull Plating |
+25 Physical Damage Resistance Rating
+25 Kinetic Damage Resistance Rating |
II |
Rapid Repairs |
Regenerates 1261.9 Hull (1.25% of your current max) every 3 seconds in space. Twice this amount is regenerated out of combat. |
III |
Enhanced Hull Plating |
+25 Energy Damage Resistance Rating
+25 Radiation Damage Resistance Rating |
IV |
Armored Hull |
+10% Hull Hitpoints |
V |
Starship Trait |
Super Charged Weapons |
Starship Specification
SHIP SLOT |
SHIP EQUIPMENT |
FORE WEAPONS: |
Phaser Beam Array MK XV [DMG]x3 [PEN] [CrtD/DMG]
Phaser Beam Array MK XV [DMG]x3 [PEN] [CrtD/DMG]
Phaser Beam Array MK XV [DMG]x3 [PEN] [CrtD/DMG]
Quantum Phase Torpedo MK XV [CrtD]x2 [CrtH] [Proc] [AC/DMG] |
AFT WEAPONS: |
Phaser Beam Array MK XV [DMG]x3 [PEN] [CrtD/DMG]
Phaser Beam Array MK XV [DMG]x3 [PEN] [CrtD/DMG]
Phaser Beam Array MK XV [DMG]x3 [PEN] [CrtD/DMG]
Trilithium-Enhanced Omni-directional Phaser Beam Array Mk XV [Acc] [Arc] [Dmg]x2 [AC/DMG] |
DEFLECTOR: |
Iconian Resistance Deflector Array Mk XV [SciCD] [Sh/Hullcap] |
IMPULSE ENGINE: |
Iconian Resistance Hyper-Impulse Engines Mk XV [+CRes] [SecSpd-2] |
WARP CORE: |
Iconian Resistance Hyper Injection Warp Core Mk XV [AMP] [W->S] |
SHIELDS: |
Iconian Resistance Resilient Shield Array Mk XV [CP/RG] [REG] |
DEVICES: |
Shields Battery
Reactive Armour Catalyst
Red Matter Capacitor
Battery - Energy Amplifier
Nimbus Pirate Distress Call*
Delta Alliance Reinforcements Beacon*
|
ENGINEERING CONSOLES: |
Assimilated Module MK XV
Proton Charge Launcher
Conductive RCS Accelerator MK XV [DrainX]
Reinforced Armaments MK XV |
SCIENCE CONSOLES: |
Quantum Phase Convertor MK XV
Broadside Emitter Arrays
Plasmonic Leech |
TACTICAL CONSOLES: |
Vulnerability Locator MK XV [Phaser]
Vulnerability Locator MK XV [Phaser]
Vulnerability Locator MK XV [Phaser]
Vulnerability Locator MK XV [Phaser] |
*Can be used from your inventory
Boff Crew
Lt. Commander Universal - Human Tactical Officer (Leadership)
Lt. Commander Tactical - Krenim Tactical Officer (Temporal Tactics)
Lt. Science - Borg Romulan Science Officer (Efficient)
Ensign Science - Human Science Officer (Leadership)
Commander Engineering - 23rd Century K-13 Android Engineering Officer (Streamlined Retrofit Engineering)
Skill Tree
ENGINEERING: |
SCIENCE: |
TACTICAL: |
Battery Expertise |
Sector Space Travel Speed |
Threat Control |
Maximum Hull Capacity |
|
Projectile Critical Chance |
Engine Subsystem Power |
|
Energy Critical Damage |
|
|
Defence Rating |
|
|
Focused Frenzy |
Specialisation
SECONDARY: |
SECONDARY: |
Intelligence |
Pilot |
Traits
Personal Traits
Beam Barrage |
Elusive |
Inspirational Leader |
Intense Focus |
Pattern Recognition |
Point Blank Shot |
Beam Training |
Fleet Coordinator |
Operative |
Starship Traits
All Hands on Deck |
Emergency Weapons Cycle |
Target Rich Environment |
Reciprocity |
Honored Dead |
Space Reputation
Enhanced Armour Penetration |
Precision |
Enhanced Rending Shots |
Active Hull Hardening |
Advanced Engines |
Active Reputation
Deploy Sensor Interference Platform |
Anti-Time Entanglement Singularity |
Bio-Molecular Shield Generator |
Doff Crew
Chief Petty Officer
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Posted Sat 07 Jul, 2018 5:24 PM
I was about to mention that your build is similar to what I do, but then I noticed we only share THREE OF SEVEN non-tac consoles.
I usually use Quantum Phase, Plasmonic, BIC, TAC, Assimilated, and lately whatever gimmick consoles I can form a decent set with.
Definitely keeping an eye on this since I cruiser main. Hopefully I'll learn a thing or two, or ten.