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Posted Tue 12 Feb, 2019 7:35 AM
–
Last edited by aceman67; Tue 12 Feb, 2019 9:49 AM.
I want to get a working Jupiter Carrier build with a gear towards Control/Exotic Particle Damage, a strong emphasis on shield strength, w/ Fighter damage as well.
My Captain is a Science Discovery Alien.
I have a set of Sensor-Linked Phaser Beam Array that can be re-engineered (They're currently at MkXIV).
I have the Honored Dead trait that I haven't claimed yet, if it can be used in this build, I won't sell it
These are the T6 ships I have access to for Traits:
Temporal Operations Pack (All ships)
Victory is Life Operations Pack (All Ships, I have the Spiral Wave disruptors but I'm Dilithium Poor until payday on the 20th, so I don't have a full set to arm a Science ship)
Intel and Command Assault cruisers
Exploration Cruiser (Explosive Polarity Shift be a good idea? Reverse Sheild Polarity could give some survivability, it's also boosted by Exotic Particle)
Presidio Cruiser
Tactical Escort
Pathfinder Science (Ablative Armor trait for extra health)
LTS Heavy Destroyer
Lukari Science Ship
(I'm at work, so I'll have to log in in the morning to see what T6 ships I have on the Romulan and Klingon front)
This is a new toon, so I don't have any rep gear, and as I stated above, I'm Dilithium poor so I don't have enough for fleet consoles, so mission rewards will have to do at the moment.
I was thinking about using the full Braydon Recon set, since the full set will give you micropulse overcharge, another Control/Exotic Damage ability to the tool kit.
This is what I came up with for the BOFF abilities (Subspace Vortex changed to Charged Particle Burst):
Skillplanner Link: https://skillplanner.stoacademy.com/...c1433#starship
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Posted Thu 07 Mar, 2019 11:12 AM
I'd recommend switching to full exotic (use chronometric set) and go for a ctrlx+epg build.
Or make a really good balance between drainx, ctrlx and epg. Each around 250 should be the best measurement.
You got subsystem targeting incorporated in the ship.
The tac lieutenant is better suited for kemo1 and ts2. Use photonic officer 1 to help these two with cooldown.
Also replace oss with ionic storm (that debuff cloud with - all resists, intel skill).
As a heal, you can do well with a2sif1. Run 2 damage control engineers (rare or more) and run epts1 with epta3 - your weapons just drain with the subsystem drain and proc/debuff targets
Getting the 2 piece quantum torp+beam array would also help.
The quantum torp in ts will drain high amounts of shields, boosted by your drainx .
Also your pets should be the Elite Calipso/Calisto frigates (exclusive to the fed carrier). They're a solid squad.
If there are any other questions, we're here to help.
Truth is uncomfortable most of the times. That's why you gotta face it every time.
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Posted Thu 07 Mar, 2019 12:18 PM
Trying to stay away from torpedos (the turn rate of the Jupiter makes them a pain in the ass) and Drain (Jack of all trades is a master of none, so I'm sticking with Control and EPG), and keeping it on the budget side.
This is also on a new toon, I haven't even touched the Temporal rep yet, and I don't have the time due to my work schedule to grind the rep out, let alone grind for the set peices.
Everything that is listed in the build I have ready access too.
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Posted Thu 07 Mar, 2019 1:16 PM
The torps have 90* angle. You shouldn't have major issues with turning your noise once at 15-20 seconds towards a group and spitting out a spread.
I wouldn't use temporal set.
The deflector can be solanae/preservation or intervention colony deflector with crith/crtd. The bajoran one is also a strong choice, if rerolled properly.
I'd use the competitive engines (science or engineering, to allow the speed burst to be timed properly, or even the tactical one).
The core should be ideally temporal core+temporal shield.
If you don't wanna go that route, take a fleet core with AmP and A->S/A->W.
The shield could be the new crystaline shield mission reward. The one that distributes the shield facings evenly automatic.
And as far as the consoles go. Conductive accelerator (ctrlx), particle field exciter (drainx), and three particle exotic focusers (fleet research lab) - one with epg+ctrlx, one with epg+drainx and one with ctrlx+drain.
You do not benefit from temporal powers or secondary deflector, so you need to be a jack of all trades in that ship for maximum efficiency.
The targets that are controlled and drained by you are vulnerable to the solid torp spreads from your unique pets. The shield drains count as dps.
At 250 epg and 250 ctrlx, your gw3 pulls from over 6km easily and the boost of skills is solid enough (particle manipulator at 250 epg touches the hardcap bonus for crith with exotic).
250 ctrlx makes ctrlx effective enough.
At 250 drainx, your subsystem attacks with a quantum phase torpedo spread you shave over 30k shields per impact. And a tyken's rift (even if sharing global with gw) could be powerful enough as your gw is still recovering, allowing your ssvortex to tear through immobile targets via tyken drain. It's your call. I think you'd do great under this formula.
Truth is uncomfortable most of the times. That's why you gotta face it every time.