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Posted Mon 08 Apr, 2019 6:04 PM
On the 10th April at 21:00 (GMT+1) i'll be running an event to play some of the best Foundry missions one last time.
Hopefully some of the fleet will join me but i'm open to any suggestions as to what we play. There's a tonne of good missions out there, literally months of content that is going to be bulldozed by Cryptic.
So please feel free to post some names of the best missions you've come across in your travels.
https://ufplanets.com/events.php?646...to-the-Foundry
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Post ID: 387752
#2
Posted Tue 09 Apr, 2019 6:50 AM
Honor of Ferasa
created by sirboulevard
I replayed that one yesterday with my Ferasan (of course captaining a Ferasan Slithus Escort!) and I really like how this foundry gives an insight on their culture. It ties in elements from the TAS episode "The Slaver Weapon" as well as the DOFF chain "Unforgiven of Ferasa".
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Posted Tue 09 Apr, 2019 4:11 PM
Would love to join but too late for me on that day :/
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Posted Tue 09 Apr, 2019 7:03 PM
We're gonna miss the foundry missions that made easy work out of the daily endeavors...
Truth is uncomfortable most of the times. That's why you gotta face it every time.
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Post ID: 387881
#5
Posted Wed 10 Apr, 2019 12:31 PM
I've messed around with the Foundry on a few occasions, but nothing too grand or impressive. Mainly just messing around. Although I didn't use it too much, I'll be sad to see it go. I'll miss messing around with creating my own missions.
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Posted Fri 12 Apr, 2019 12:44 AM
That was a big sell when this game launched, feels like if this is going, the rest of game might not be too far behind it all together, which would be a shame. Unless someone puts together a new updated one
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Post ID: 388201
#7
Posted Sat 13 Apr, 2019 8:41 PM
Update: if you had any foundry missions in progress as the foundry got shut down, they can still be accessed. You can still do them, at least from the point of where you left them at.
They didn't remove the foundry, they simply pulled out the editor and the mission start handles. That's basically feature-cutting for end users.
The foundry is still there, they'll probably work it under the hood and use it as an internal, built-in dev tool.
That's that. Exploit your endeavor missions before they remove them from the mission logs too. It's a last time we do easy endeavors when they're supposed to be time consuming! Once more to the foundrymobile!
Truth is uncomfortable most of the times. That's why you gotta face it every time.
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Posted Sat 13 Apr, 2019 9:21 PM
Update: if you had any foundry missions in progress as the foundry got shut down, they can still be accessed. You can still do them, at least from the point of where you left them at.
They didn't remove the foundry, they simply pulled out the editor and the mission start handles. That's basically feature-cutting for end users.
The foundry is still there, they'll probably work it under the hood and use it as an internal, built-in dev tool.
That's that. Exploit your endeavor missions before they remove them from the mission logs too. It's a last time we do easy endeavors when they're supposed to be time consuming! Once more to the foundrymobile!
They stated when they announced its closing that they will be archiving the foundry missions. Best guess is the missions will be available until they are finished with the archive. Then they will be shut down for good. Cryptic does not use the foundry tool for development because if they did, the foundry wouldn’t have died.
You are correct though, use them while you can. I suspect they will be gone for good sometime this summer.
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Posted Sun 14 Apr, 2019 8:20 AM
What the devs state vs what the devs (contractually) do are different things. The foundry can be easily adjusted to be a QA testing tool.
It's basically a debug tool with an extended editor. And it's a no-no to have any debug tool in the release/live clients of any product.
Having an extensive QA team would be a great change for STO.
Truth is uncomfortable most of the times. That's why you gotta face it every time.