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Quote
Post ID: 390157
#1
Posted Sun 05 May, 2019 1:22 PM
–
Last edited by Bridger; Sun 05 May, 2019 2:06 PM.
FLEET T6 - GALAXY CLASS[TOP]
History Of The Ship Class:
The Galaxy class is one of the the most advanced ship classes ever launched by Starfleet. Ships of this class were involved in finding the Iconian Homeworld (U.S.S. Yamato), the first contact with the Borg (U.S.S. Enterprise) and with the Dominion (U.S.S. Odyssey).
Starfleet has build several Galaxy class starships over the years but the most notable is the U.S.S. Enterprise NCC-1701-D, in her seven years of service she was not only the flagship of the Federation, but also an icon of exploration.
While the class was developed for exploration the ships were also capable of defending themselves, something that became quite important during the 2nd Federation - Klingon War, and later the Dominion War.
Over the years several upgrades were installed on Galaxy-class starships, the U.S.S. Venture was equipped with additional phaser strips on top of the warp nacelles to increase it's combat capabilities. In an alternate future these modifications were extended even more transforming the Galaxy Class into a Battleship.
Ship Specifications:
Unlock |
Bonus |
Description |
I |
Absorptive Hull Plating |
+25 Physical Damage Resistance
+25 Kinetic Damage Resistance
|
II |
Rapid Repairs |
Regnerates 1.25% of your maximum hull every 3 seconds in Space. Twice the amount is regenerated out of combat |
III |
Enhanced Hull Plating |
+25 All Energy Damage Resistance
+25 Radiation Damage Resistance
|
IV |
Armored Hull |
+10% Hull Hitpoints |
V |
Starship Trait |
Explosive Polarity Shift
(Z-Store Ship) |
The Build:
SHIP EQUIPMENT: |
TAC\ENG - BUILD |
FORE WEAPONS: |
Terran Task Force Phaser Beam Array [CrtD/Dm] [Dmg]x3 [Proc]
Prolonged Engagement Phaser Beam Array [CrtD/Dm]]
2x Phaser Beam Array [CrtD/Dm] [Dmg]x4
|
AFT WEAPONS: |
3x Phaser Beam Array [CrtD/Dm] [Dmg]x4
Trilithium-Enhanced Omni-Directional Phaser Beam Array [Ac/Dm] [Acc] [Arc] [Dmg]x2
|
DEFLECTOR: |
Elite Fleet Intervention Protomatter Deflector Array [ColCrit] [EPS] [HullCap] [Sh/HullCap] [ShCap]
|
IMPULSE ENGINE: |
Prevailing Innervated Impulse Engines [SecSpd-2] [Spd] |
WARP CORE: |
Elite Fleet Plasma-Integrated Warp Core [AMP] [ECap] [Eff] [SSS] [W->A] [W->S] |
SHIELDS: |
Prevailing Fortified Resilient Shield Array [Cp/Rg] [Reg] |
DEVICES: |
Temporal Negotiator
Subspace Field Modulator
Energy Amplifier
Reactive Armor Catalyst
|
ENGINEERING CONSOLES: |
D.O.M.I.N.O.
Dynamic Power Redistributor Module
Point Defense Bombardment Warhead
Reinforced Armaments
Temporal Trajectory Shifter
|
SCIENCE CONSOLES: |
Zero-Point Energy Conduit
Bioneural Infusion Circuits
Protomatter Field Projector
|
TACTICAL CONSOLES: |
2x Energetic Protomatter Matrix Infuser [Kinetic] [Phaser]]
1x Vulnerability Locator [+Pha]
|
Boff Abilities:
Com. Engineering
Vanguard Jem'Hadar
|
Emergency Power to Engines I
|
Auxiliary to Battery I
|
Emergency Power to Weapons III
|
Auxiliary to Battery III
|
Lt. Com Engineering Nausicaan
|
Engineering Team I
|
Overwhelm Emitters II
|
Rally Point Marker II
|
Lt. Com Tactical
Romulan
|
Tactical Team I
|
Attack Pattern Beta I
|
Beam Fire at Will III
|
Lt. Science
Vanguard Jem'Hadar
|
Polarize Hull I
|
Hazard Emitters II
|
Ens. Engineering
Romulan
|
Kemocite-Laced Weaponry I
|
Skill Tree:
ENGINEERING: |
SCIENCE: |
TACTICAL: |
Battery Expertise |
Transwarp Cooldown Reductions |
Hangar Weaponry |
Maximum Hull Capacity |
|
Projectile Critical Chance |
|
|
Energy Critical Chance |
|
|
Accuracy Rating |
|
|
Frenzied Assault |
|
|
Team Frenzy |
Specialization:
PRIMARY: |
SECONDARY: |
Intelligence |
Strategist |
Traits:
Doffs:
Doff Specialization: |
Effect: |
Energy Weapons Officer |
Chance for stacking Crit Chance buff on firing Energy Weapons |
Energy Weapons Officer |
Chance for stacking Crit Severity buff on firing Energy Weapons |
Conn Officer |
Recharges Evasive Maneuvers when Emergency Power to Engines is activated |
Technician |
Reduce time for all bridge officer abilities to recharge when Auxiliary to Battery is used. |
Technician |
Reduce time for all bridge officer abilities to recharge when Auxiliary to Battery is used. |
Technician |
Reduce time for all bridge officer abilities to recharge when Auxiliary to Battery is used. |
Latest ISA PUG Parse: Tactical
Final conclusion:
The Galaxy Class can perform her duties as well as any other ship, in the game however her size, turn rate and her low inertia rating are making her one of the more challenging ships to be piloted but after a few runs you should be able to predict her pretty good and the above should not be a problem anymore.
build updates:
“He who asks a question is a fool for five minutes;
he who does not ask a question remains a fool forever” ~ Chinese Proverb
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Posted Fri 07 Jun, 2019 9:00 PM
When following this build, is there a specific way I should allocate my specialization points or is it down to my own discretion as long as I allocate in the intel and strategist trees?
Admiral
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Posted Fri 07 Jun, 2019 9:35 PM
When following this build, is there a specific way I should allocate my specialization points or is it down to my own discretion as long as I allocate in the intel and strategist trees?
You should focus on Space Skills, for Intelligence that means the stuff on the right side (if you mouse over is says either Space or Ground Skill) and for Strategist everything.
“He who asks a question is a fool for five minutes;
he who does not ask a question remains a fool forever” ~ Chinese Proverb
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Posted Fri 07 Jun, 2019 10:51 PM
You'll eventually end up maxing out on everything anyway- specialization points are awarded for every "level" above 65 (at least given the present maximum) so depending on how much XP you've earned, you'll have plenty to spend. Believe it or not, there are actually some who've already maxed out all trees and still racking up points. Both Intelligence and Strategist are well worth the investment given the immediate passive and active skill enhancement returns they provide.
There's also a bonus trait available for every tree once you've points in all available skills (both Space and Ground) for every specialization- you can view it at the bottom right of the progress bar if you hover over- helpful to know whether or not you want to max it out or not if you've got excess points to spend.
Quisque secundum merito
"Each according to merit."