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Quote
Post ID: 394074
#1
Posted Sun 16 Jun, 2019 8:37 PM
–
Last edited by Bridger; Mon 17 Jun, 2019 9:36 AM.
T6 - VENGEANCE CLASS[TOP]
History Of The Ship Class:
CLASSIFIED
Ship Specifications:
Unlock |
Bonus |
Description |
I |
Rapid Repairs
|
Regenerates 1.25% of your maximum hull every 3 seconds in Space
Twice the amount is regenerated out of combat
|
II |
Enhanced Hull Plating
|
+25 All Energy Damage Resistance Rating
+25 Radiation Damage Resistance Rating
|
III |
Devastating Weaponry
|
+2.5% Critical Chance
|
IV |
Armored Hull
|
+10% Hull Hitpoints
|
V |
Starship Trait
|
Target Rich Environment
|
The Build:
SHIP EQUIPMENT: |
TAC - BUILD
|
FORE WEAPONS: |
4x Kelvin Timeline Phaser Emitter Array [CrtD/Dm] [Dmg]x4
1x Dark Matter Quantum Torpedo Launcher [CrtD/Dm] [CrtD]x4]
|
AFT WEAPONS: |
3x Kelvin Timeline Phaser Emitter Array [CrtD/Dm] [Dmg]x4
|
DEFLECTOR: |
Elite Fleet Intervention Protomatter Deflector Array [ColCrit] [EPS] [HullCap] [Sh/HullCap] [ShCap]
|
IMPULSE ENGINE: |
Prevailing Innervated Impulse Engines [SecSpd-2] [Spd] |
WARP CORE: |
Elite Fleet Plasma-Integrated Warp Core [AMP] [ECap] [Eff] [SSS] [W->A] [W->S] |
SHIELDS: |
Prevailing Fortified Resilient Shield Array [Cp/Rg] [Reg] |
DEVICES: |
Temporal Negotiator
Subspace Field Modulator
Energy Amplifier
Reactive Armor Catalyst
|
ENGINEERING CONSOLES: |
D.O.M.I.N.O.
Dynamic Power Redistributor Module
Point Defense Bombardment Warhead
Bioneural Infusion Circuits
Reinforced Armaments
|
SCIENCE CONSOLES: |
Temporal Trajectory Shifter
Protomatter Field Projector
|
TACTICAL CONSOLES: |
2x Energetic Protomatter Matrix Infuser [Kinetic] [Phaser]]
1x Vulnerability Locator [+Pha]
1x Lorca's Custom Fire Controls
|
HANGAR: |
Elite Kelvin Timeline Assault Drone
|
Boff Abilities:
Com. Engineer
Vanguard Jem'Hadar
|
Emergency Power to Engines I
|
Auxiliary to Battery I
|
Emergency Power to Weapons III
|
Directed Energy Modulation III
|
Lt. Com Tactical Romulan
|
Tactical Team I
|
Attack Pattern Beta I
|
Beam Fire at Will III
|
Lt. Com Universal
Romulan
|
Distributed Targeting I
|
Kemocite-Laced Weaponry II
|
Torpedo: Spread III
|
Lt. Engineer
Nausicaan
|
Emergency Power to Engines I
|
Auxiliary to Battery I
|
Ens. Science
Vanguard Jem'Hadar
|
Hazard Emitters I
|
Skill Tree:
ENGINEERING: |
SCIENCE: |
TACTICAL: |
Battery Expertise |
Transwarp Cooldown Reductions |
Hangar Weaponry |
Maximum Hull Capacity |
|
Projectile Critical Chance |
|
|
Energy Critical Chance |
|
|
Accuracy Rating |
|
|
Frenzied Assault |
|
|
Team Frenzy |
Specialization:
PRIMARY: |
SECONDARY: |
Intelligence |
Strategist |
Traits:
Doffs:
Doff Specialization: |
Effect: |
Energy Weapons Officer |
Chance for stacking Crit Chance buff on firing Energy Weapons |
Energy Weapons Officer |
Chance for stacking Crit Severity buff on firing Energy Weapons |
Conn Officer |
Recharges Evasive Maneuvers when Emergency Power to Engines is activated |
Technician |
Reduce time for all bridge officer abilities to recharge when Auxiliary to Battery is used. |
Technician |
Reduce time for all bridge officer abilities to recharge when Auxiliary to Battery is used. |
Technician |
Reduce time for all bridge officer abilities to recharge when Auxiliary to Battery is used. |
Latest ISA PUG Parse: Tactical
Final conclusion:
I was asked by Lars2510 to create a canon Vengeance Build for the T6 Intel Dreadnought, so I started with it however I found the ship with a full canon setup up to be rather frustrating with the Kelvin Phasers and Torpedo Launcher until I added the recently unlocked Lorca 2 Piece set (Console and Torpedo) and this allowed me to actual get a decent run with the ship with 172K DPS.
This falls in line with what I have seen on other beam boats I have been using only with their native types of Beams and Torpedos for example on the two Constitution Class Builds I created some time ago. When I put my modern Beam Setup like I am using on the Excelsior on the ship I saw a +30K DPS improvement and this ship can run cannons so more is possible.
The Vengeance is still one of the best ships you can get and considering it is Lobi rather easy to obtain.
build updates:
“He who asks a question is a fool for five minutes;
he who does not ask a question remains a fool forever” ~ Chinese Proverb
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Posted Sun 16 Jun, 2019 9:56 PM
–
Last edited by Arno12; Sun 16 Jun, 2019 10:35 PM.
Nice, same build as mine, sans the disco console and trait since I haven't unlocked them yet, only difference is I'm using regular phasers including the trilithium omni. Terran phaser and prolonged phaser. Also since I'm using an engineer I swapped out the healing console for approaching agony.
Edit: Already had the Trait unlocked without realizing and it is awesome!!! Can't wait to unlock the T6 version of it.