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[Discussion] - Trying To Build My Kelvin Timeline Intel Dreadnought

Started By:
RagnrockS7G, Mon 10 Feb, 2020 9:59 PM
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View Poll Results: Preferred Ship Out Of All The Ship's I Have Used?

Voters
9. You may not vote on this poll
  • Kelvin Vengeance Intel Dreadnought Cruiser

    7 77.78%
  • Presidio Tactical Command Battlecruiser

    0 0%
  • Section 31 Intel Science Destroyer

    1 11.11%
  • Jupiter Carrier

    1 11.11%
  • Other [Please Comment]

    1 11.11%
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    #1
     –  Last edited by RagnrockS7G; Mon 10 Feb, 2020 10:42 PM.
    Hello all

    So I just got the Kelvin Timeline Intel Dreadnought I use to run Tactical Command Battlecruiser, Section 31 Intel Science Destroyer or a Jupiter Carrier depending on how I was feeling but I find my self at a point I'm not sure the best way to make Intel Dreadnought work overall I was hoping some people could take aa to look at the current build I have going and give some tips on it also I'm still in the middle of upgrading stiff too.

    > Please note iv tried to hyperlink everything in cause you might need more info on the item too. <

    Ship
    [U.S.S. Donnager]
    [Kelvin Timeline Intel Dreadnought]
    [ID Number:NCC-301312-G]
    Build
    [Focusing-Linked Phaser Build]

    Fore Weapons
    [Particle Emission Plasma Torpedo Launcher Mk XII [Acc] [CrtD] [CrtH]x2 [Thrust]]
    [Quantum Phase Torpedo Mk XIII [CrtD] [CrtH] [Proc]]
    [Focusing-Linked Phaser Beam Array Mk XV [CrtD] [CrtH]x2 [Dmg]]
    [Focusing-Linked Phaser Beam Array Mk XIV [Acc] [CrtH] [Dmg]]
    [Focusing-Linked Phaser Beam Array Mk XII [Acc]x2 [CrtH]]

    Deflector
    [Adapted M.A.C.O. Positron Deflector Array Mk XII]
    Impulse
    [Adapted M.A.C.O. Combat Impulse Engines Mk XII]
    Warp
    [Obelisk Subspace Rift Warp Core Mk XIII]
    Shields
    [Adapted M.A.C.O. Covariant Shield Array Mk XII [Cap]x3]

    Aft Weapons
    [Quantum Phase Beam Array Mk XIII [CrtD] [CrtH] [Proc]]
    [Focusing-Linked Phaser Beam Array Mk XI [Acc] [Dmg]x2]
    [Black Ops Mine Launcher [Dmg]x3]
    Devices
    [Phased-Waveform Beacon]
    [Kobayashi Maru Transponder]
    [Auxiliary Battery]
    [Device - Heavy Phaser Satellite Turret]

    Engineering Consoles
    [Console - Universal - Broadside Emitter Arrays]
    [Console - Universal - Interphasic Instability]
    [Console - Engineering - Polaric Modulator Mk XII]
    [Console - Universal - Quantum Phase Converter Mk XII]
    [Console - Universal - Sustained Radiant Field Mk XII]

    Science Consoles
    [Console - Universal - Deconstructive Resonance Emitter]
    [Console - Universal - Enhanced Tractor Drones]

    Tactical Consoles
    [Console - Tactical - Bellum Directed Energy Distribution Manifold Mk XII]
    [Console - Tactical - Bellum Directed Energy Distribution Manifold Mk XII]
    [Console - Tactical - Pax Directed Energy Distribution Manifold Mk XII]
    [Console - Universal - Retrofitted Assimilator]

    Hanger
    [Hangar - Elite Tholian Widow Fighters]

    Specialization
    Intelligence Officer
    Miracle Worker

    Personal Space Traits
    Accurate
    Beam Training
    Adaptive Offense
    Operative
    Innocuous
    Self-Modulating Fire
    Coalition Starship Tactics
    Regenerative Control Synergy
    Nanite Repair Matrix

    Starship Traits
    Emergency Weapon Cycle
    Regeneration Cycle
    Battle Ready
    Target Rich Environment

    Space Reputation <-- All Maxed Rank
    Advanced Targeting Systems
    Energy Refrequencer
    Omega Graviton Amplifier
    Magnified Firepower
    Active Reputation
    Quantum Singularity Manipulation
    Anti-Time Entanglement Singularity
    Bio-Molecular Shield Generator
    Deploy Sensor Interference Platform
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    #2
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    #3
    It does I checked it out yesterday day I think the weapons I have will work for the BB one too as there similar to the Kelvin timeline weapons my biggest issue now is I'm running out of credits and dilithium. And also I'm missing some of the traits and reputation abilities I believe.

    - - - Updated - - -

    Also oddly I feel the Kelvin Timeline Intel Dreadnought build from the bridge builder could work well for the Jupiter Carrier lol

    - - - Updated - - -

    Also, did the layout I use for this post help? I was trying to give all the info in a forme so it could be seen in full detail.
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    #4
     –  Last edited by Pedigo; Wed 12 Feb, 2020 8:31 PM.
    Off the top, I might recommend ditching some of the torps and mine for more beams. If you're using your tac consoles on beam buffs, you're likely losing some effectiveness with non-beam items. Torpedoes don't always deliver the best DPS. The MACO set is a good start and certainly a cheap alternative to some other options. You might get the most mileage on your upgrades getting things up to XV. There you can squeeze out some extra DPS without having to get a bunch of new gear and you may even get a few that jump up to Ultra Rare if you're lucky. You can get those upgrades pretty cheap with EC. Combine with tech boosts to save on dil. You can also craft those.

    Bridger's build is wonderful but will take time and grinding to work up to. I've been working a few years on getting the best gear and I'm still not there. My first step was feeling comfortable in TFOs. I wanted all my ships to survive on advanced so I never felt out of my comfort zone. Only recently did I find a ship I felt I could get good DPS with my piloting style (which for me is lazy and park and shoot).

    I think you've got a solid foundation for a fun ship that you'll feel safe in most situations. You shouldn't have to spend much to be happy with it.

    Also, I love the Jupiter. Absolutely love it. There's something gratifying about that huge, flying egg. I focus that ship more on science, though. I've built it with gravity wells and science capabilities based on its console layout. Drop a grav well, torp spread, and let the pets chew things up.


    It does I checked it out yesterday day I think the weapons I have will work for the BB one too as there similar to the Kelvin timeline weapons my biggest issue now is I'm running out of credits and dilithium. And also I'm missing some of the traits and reputation abilities I believe.

    - - - Updated - - -

    Also oddly I feel the Kelvin Timeline Intel Dreadnought build from the bridge builder could work well for the Jupiter Carrier lol

    - - - Updated - - -

    Also, did the layout I use for this post help? I was trying to give all the info in a forme so it could be seen in full detail.
    Pedigo
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    #5
    Off the top, I might recommend ditching some of the torps and mine for more beams. If you're using your tac consoles on beam buffs, you're likely losing some effectiveness with non-beam items. Torpedoes don't always deliver the best DPS. The MACO set is a good start and certainly a cheap alternative to some other options. You might get the most mileage on your upgrades getting things up to XV. There you can squeeze out some extra DPS without having to get a bunch of new gear and you may even get a few that jump up to Ultra Rare if you're lucky. You can get those upgrades pretty cheap with EC. Combine with tech boosts to save on dil. You can also craft those.

    Bridger's build is wonderful but will take time and grinding to work up to. I've been working a few years on getting the best gear and I'm still not there. My first step was feeling comfortable in TFOs. I wanted all my ships to survive on advanced so I never felt out of my comfort zone. Only recently did I find a ship I felt I could get good DPS with my piloting style (which for me is lazy and park and shoot).

    I think you've got a solid foundation for a fun ship that you'll feel safe in most situations. You shouldn't have to spend much to be happy with it.

    Also, I love the Jupiter. Absolutely love it. There's something gratifying about that huge, flying egg. I focus that ship more on science, though. I've built it with gravity wells and science capabilities based on its console layout. Drop a grav well, torp spread, and let the pets chew things up.
    Thank you! Smile IV already started makeing some changes I will up day this post later this week so you can see them also I still feel that the JC should get four hangers not only have two haha

    - - - Updated - - -

    Hello all
    here is a new up to date reviewer of the current build of the ship project, the upgrades that are show right now have been pick due to cost of EC and Dil as well as the info given from sources and other captains please note there are more to come in the future.
    Ship
    [U.S.S. Donnager]
    [Kelvin Timeline Intel Dreadnought]
    [ID Number:NCC-301312-G]
    Build
    [Focusing-Linked Phaser Build]

    Fore Weapons
    [Quantum Phase Torpedo Mk XIII [CrtD] [CrtH] [Proc]]
    [Focusing-Linked Phaser Beam Array Mk XV [CrtD] [CrtH]x2 [Dmg]]
    [Focusing-Linked Phaser Beam Array Mk XII [Acc]x2 [CrtH]]
    [Focusing-Linked Phaser Beam Array Mk XIV [Acc] [CrtH] [Dmg]]
    [Focusing-Linked Phaser Beam Array Mk XI [Acc] [Dmg]x2]

    Deflector
    [Prevailing Innervated Deflector Array Mk XII]
    Impulse
    [Prevailing Innervated Impulse Engines Mk XII]
    Warp
    [Prevailing Innervated Warp Core Mk XII]
    Shields
    [Adapted M.A.C.O. Covariant Shield Array Mk XII [Cap]x3]

    Aft Weapons
    [Quantum Phase Beam Array Mk XIII [CrtD] [CrtH] [Proc]]
    [Covert Phaser Beam Array Mk XII [CrtD] [CrtH] [Dmg]]
    [Covert Phaser Beam Array Mk XII [Acc] [CrtD]x2]
    Devices
    [Phased-Waveform Beacon]
    [Kobayashi Maru Transponder]
    [Auxiliary Battery]
    [Device - Heavy Phaser Satellite Turret]

    Engineering Consoles
    [Console - Universal - Broadside Emitter Arrays]
    [Console - Engineering - House Martok Defensive Configuration Mk XII]
    [Console - Engineering - Polaric Modulator Mk XII]
    [Console - Universal - Quantum Phase Converter Mk XII]
    [Console - Universal - Sustained Radiant Field Mk XII]

    Science Consoles
    [Console - Universal - Prolonged Engagement Power Dynamo]
    [Console - Universal - Interphasic Instability]

    Tactical Consoles
    [Console - Tactical - Bellum Directed Energy Distribution Manifold Mk XII]
    [Console - Tactical - Bellum Directed Energy Distribution Manifold Mk XII]
    [Console - Tactical - Pax Directed Energy Distribution Manifold Mk XII]
    [Console - Universal - Deconstructive Resonance Emitter]

    Hanger
    [Hangar - Kelvin Timeline Assault Drone]

    Specialization
    Intelligence Officer
    Strategists
    Personal Space Traits
    Accurate
    Beam Training
    Adaptive Offense
    Operative
    Innocuous
    Self-Modulating Fire
    Coalition Starship Tactics
    Context is for Kings
    Regenerative Control Synergy

    Starship Traits
    Emergency Weapon Cycle
    All Hand on Deck
    Battle Ready
    Target Rich Environment

    Space Reputation <-- All Maxed Rank
    Advanced Targeting Systems
    Magnified Firepower
    Controlled Countermeasures II
    Precision II

    Active Reputation
    Quantum Singularity Manipulation
    Anti-Time Entanglement Singularity
    Bio-Molecular Shield Generator
    Deploy Sensor Interference Platform
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