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RPG-XEF Shutdown Error.

Started By:
Jon Thomas, Wed 17 Nov, 2010 2:57 PM
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    #1
     –  Last edited by Mikester92; Tue 30 Nov, 2010 3:29 AM.
    Problem Title
    RPG-XEF Shutdown Error
    Specified Game
    RPG-X Mod
    Description of the Problem
    I recently installed RPG-XEF and it runs perfectly except for when I shut down I get an error message
    rpgxST:V HM 0.1 win_msvc-x86 Jun 20 2010
    ----- FS_Startup -----
    Current search path:
    C:\Documents and Settings\Parent\Application Data\STVEF/RPG-X2
    C:\Program Files\Raven\Star Trek Voyager Elite Force\RPG-X2\{UFP}remake.pk3 (236 files)
    C:\Program Files\Raven\Star Trek Voyager Elite Force\RPG-X2\{UFP}.pk3 (3 files)
    C:\Program Files\Raven\Star Trek Voyager Elite Force\RPG-X2\pak5_beta8_4_x.pk3 (90 files)
    C:\Program Files\Raven\Star Trek Voyager Elite Force\RPG-X2\pak5_beta8_1.pk3 (85 files)
    C:\Program Files\Raven\Star Trek Voyager Elite Force\RPG-X2\pak4.pk3 (988 files)
    C:\Program Files\Raven\Star Trek Voyager Elite Force\RPG-X2\pak2.pk3 (252 files)
    C:\Program Files\Raven\Star Trek Voyager Elite Force\RPG-X2\pak1.pk3 (4701 files)
    C:\Program Files\Raven\Star Trek Voyager Elite Force\RPG-X2\pak0.pk3 (764 files)
    C:\Program Files\Raven\Star Trek Voyager Elite Force/RPG-X2
    C:\Documents and Settings\Parent\Application Data\STVEF\baseEF\villa_complex.pk3 (92 files)
    C:\Documents and Settings\Parent\Application Data\STVEF\baseEF\pro_faceoff.pk3 (5 files)
    C:\Documents and Settings\Parent\Application Data\STVEF/baseEF
    C:\Program Files\Raven\Star Trek Voyager Elite Force\baseEF\zzzzzzuss_poseidon-a.pk3 (194 files)
    C:\Program Files\Raven\Star Trek Voyager Elite Force\baseEF\uss_serenity_b_v2.pk3 (71 files)
    C:\Program Files\Raven\Star Trek Voyager Elite Force\baseEF\pak92.pk3 (9 files)
    C:\Program Files\Raven\Star Trek Voyager Elite Force\baseEF\pak3.pk3 (1685 files)
    C:\Program Files\Raven\Star Trek Voyager Elite Force\baseEF\pak2.pk3 (794 files)
    C:\Program Files\Raven\Star Trek Voyager Elite Force\baseEF\pak1.pk3 (67 files)
    C:\Program Files\Raven\Star Trek Voyager Elite Force\baseEF\pak0.pk3 (19069 files)
    C:\Program Files\Raven\Star Trek Voyager Elite Force\baseEF\mapextras.pk3 (84 files)
    C:\Program Files\Raven\Star Trek Voyager Elite Force\baseEF\iowa_pak3-med.pk3 (4 files)
    C:\Program Files\Raven\Star Trek Voyager Elite Force\baseEF\iowa_pak2-med.pk3 (151 files)
    C:\Program Files\Raven\Star Trek Voyager Elite Force\baseEF\iowa_pak1.pk3 (200 files)
    C:\Program Files\Raven\Star Trek Voyager Elite Force\baseEF\iowa_pak0.pk3 (84 files)
    C:\Program Files\Raven\Star Trek Voyager Elite Force\baseEF\Hang'em_High.pk3 (7 files)
    C:\Program Files\Raven\Star Trek Voyager Elite Force\baseEF\Halo_extras.pk3 (37 files)
    C:\Program Files\Raven\Star Trek Voyager Elite Force/baseEF

    ----------------------
    29672 files in pk3 files
    execing default.cfg
    com_zoneMegs will be changed upon restarting.
    execing hmconfig.cfg
    couldn't exec autoexec.cfg
    Hunk_Clear: reset the hunk ok
    ----- Client Initialization -----
    ----- Initializing Renderer ----
    -------------------------------
    QKEY found.
    ----- Client Initialization Complete -----
    ----- R_Init -----
    SDL using driver "windib"
    Initializing OpenGL display
    Estimated display aspect: 1.250
    ...setting mode 8: 1280 1024
    Using 8/8/8 Color bits, 24 depth, 0 stencil display.
    Available modes: '1280x1024 640x480 800x600 1024x768 1152x864 1280x960 720x480 1280x800 1280x768 1280x720'
    GL_RENDERER: ATI Radeon HD 4200
    Initializing OpenGL extensions
    ...GL_EXT_texture_compression_s3tc not found
    ...GL_S3_s3tc not found
    ...GL_EXT_texture_env_add not found
    ...using GL_ARB_multitexture
    ...GL_EXT_compiled_vertex_array not found
    ...GL_EXT_texture_filter_anisotropic not found
    ...using GL_ARB_fragment_program
    ...using GL_ARB_vertex_program
    ...using GL_ARB_vertex_shader
    ...using GL_ARB_fragment_program
    ...using GL_ARB_shading_language_100

    GL_VENDOR: ATI Technologies Inc.
    GL_RENDERER: ATI Radeon HD 4200
    GL_VERSION: 3.3.10188 Compatibility Profile Context
    GL_EXTENSIONS: GL_AMDX_debug_output GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_sample_positions GL_AMD_shader_stencil_export GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_comb
    GL_MAX_TEXTURE_SIZE: 8192
    GL_MAX_TEXTURE_UNITS_ARB: 8

    PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
    MODE: 8, 1280 x 1024 fullscreen hz:N/A
    GAMMA: hardware w/ 0 overbright bits
    rendering primitives: multiple glArrayElement
    texturemode: GL_LINEAR_MIPMAP_NEAREST
    picmip: 1
    texture bits: 0
    multitexture: enabled
    compiled vertex arrays: disabled
    texenv add: disabled
    compressed textures: disabled
    ^3framebufferSupported: 0
    ^3glslSupported: 1
    ^3WARNING: Framebuffer rendering path disabled
    Motionblur image set; width: 2048 height: 1024
    Motionblur image set; width: 2048 height: 1024
    Initializing Shaders
    ----- finished R_Init -----
    ------ Initializing Sound ------
    Loading "OpenAL32.dll"...
    Allocated 96 sources.
    OpenAL default capture device is 'Realtek HD Audio Input'
    OpenAL capture device opened.
    OpenAL info:
    Vendor: Creative Labs Inc.
    Version: 1.1
    Renderer: Software
    AL Extensions: EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE
    ALC Extensions: ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_EFX
    Device: Generic Software
    Available Devices:
    Generic Hardware
    Generic Software
    Sound initialization successful.
    --------------------------------
    Loading dll file ui.
    Sys_LoadDll(C:\Documents and Settings\Parent\Application Data\STVEF\RPG-X2\uix86.dll)...
    Sys_LoadDll(C:\Documents and Settings\Parent\Application Data\STVEF\RPG-X2\uix86.dll) failed:
    "Failed loading C:\Documents and Settings\Parent\Application Data\STVEF\RPG-X2\uix86.dll: The specified module could not be found.
    "
    Sys_LoadDll(C:\Program Files\Raven\Star Trek Voyager Elite Force\RPG-X2\uix86.dll)...
    Sys_LoadDll(C:\Program Files\Raven\Star Trek Voyager Elite Force\RPG-X2\uix86.dll): succeeded ...
    Sys_LoadDll(ui) found vmMain function at 4001AC10
    42 arenas parsed
    69 bots parsed
    2 ranksets detected
    3 class sets detected
    --- Common Initialization Complete ---
    Winsock Initialized
    Hostname: K12-31CFB987521
    IP: 192.168.2.2
    IP: 5.154.149.176
    Opening IP6 socket: [::]:27960
    WARNING: NET_IP6Socket: socket: WSAEAFNOSUPPORT
    WARNING: Couldn't bind to a v6 ip address.
    Opening IP socket: 0.0.0.0:27960
    Motionblur image set; width: 2048 height: 1024
    ----- CL_Shutdown -----
    OpenAL capture device closed.
    RE_Shutdown( 1 )
    ----- CL_Shutdown -----
    WARNING: Recursive shutdown
    ----- CL_Shutdown -----
    WARNING: Recursive shutdown
    User's Operating System
    Windows
    Confirmation
    No
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    #2
    your username is Parent?

    when does this error actually occur?
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    #3
    Could you give as an update to this case by answering Neo's questions Jon?
    Mikester92
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    #4
    Yeah Neo this is a computer provided by the online school I am currently attending and I didn't change the user name. And it happens every time I run RPGx-EF for any amount of time and shut it down.


    Always remember: Never accept the world for what it appears to be. Dare to see it for what it could be. - Dr. Harold Winston.
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    #5
    Still have problems Jon? What are you thoughts on this Neo?
    Mikester92
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    #6
     –  Last edited by Mikester92; Sat 27 Nov, 2010 4:55 AM.
    you get this error when you shut down? Its weird, but can you close the game? I'm still a lil confuzzled
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    #7
    Jon, could we get an update on this please? We can only do so much without your input. Cool
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    #8
    VM_free(ui) on running VM. Copy console to clipboard?

    Yes No

    Is all I get It dosent affect the game play but it does Make me wonder if there was a larger problem behind it


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    #9
    ohhh... everyone gets that........

    its a problem with the .exe used to run the game, game terminates, and error appears...
    means nothing, click yes, click no, makes no difference.
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    #10
    Well then Issue is resolved


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    #11
    Issue marked as resolved upon prior confirmation.
    Mikester92
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