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[Update] - Changes to Loadouts

Started By:
Solace, Tue 10 Nov, 2020 5:15 PM
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    #16
    I'm going to bet that everyone's character will have no head when they log in, or maybe ships will only fly in reverse.
    Weapons might not fire anymore...! Wink

    Oh wait, the REAL annoying things might come back. Do you remember when all the buttons on your action trays as well as your traits kept disappearing when changing zones? That was a pain in the back! Mad
    Eeny, meeny, miny, moe...

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    #17
    I'm going to bet that everyone's character will have no head when they log in, or maybe ships will only fly in reverse.
    The Dominion faction will take over the Federation.
    ——-
    Star Trek Online's Magical Space Barbie and Pun Idol
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    #18
    My guess (assuming they do mess something up) is that when your on the ground you can activate the space reputation abilities and when your in space you can activate the ground ones and it will cause all sorts of player model screwups so we'll be back to starships on ground and captains in space!
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  3. Deputy Head of Gaming

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    #19
    This was a long over-due update. Now only if ground specs can be activated during ground combat - but like many have already stated, that's gonna be another leap of faith.
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    #20
    This was a long over-due update. Now only if ground specs can be activated during ground combat - but like many have already stated, that's gonna be another leap of faith.
    Not really. I've had those discussions with the Cryptic devs on my stream (they're frequent visitors), and they're aware of the pain points in playing the game. It's been stated openly by the same devs that they're talking about it, and like with the solution reportedly on its way in this post, I'm confident we'll see additional QoL UI improvements as Travis has time to work on them. The real issue is convincing TPTB to allocate time/resources to the improvements. But we're seeing the fruits of those discussions in terms of UI improvements, such as search filtering on inventories (personal and bank), the new Salvage All option, etc.

    This year has seen a lot of warmly welcomed changes.

    -- Kyuu
  5. Deputy Head of Gaming

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    #21
    Not really. I've had those discussions with the Cryptic devs on my stream (they're frequent visitors), and they're aware of the pain points in playing the game. It's been stated openly by the same devs that they're talking about it, and like with the solution reportedly on its way in this post, I'm confident we'll see additional QoL UI improvements as Travis has time to work on them. The real issue is convincing TPTB to allocate time/resources to the improvements. But we're seeing the fruits of those discussions in terms of UI improvements, such as search filtering on inventories (personal and bank), the new Salvage All option, etc.

    This year has seen a lot of warmly welcomed changes.

    -- Kyuu
    Tbh, if they're looking at this already - that's great.
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    #22
    Yeah, having the devs around to answer questions and provide responses to issues we see on stream has been really helpful. Thomas dropped by last week to discuss the Prometheus remaster, and slyly hint at the Winter Event ship.

    -- Kyuu
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    #23
    Any guesses on the winter ship? Maybe another Fek'lhri design?
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    #24
    That's our guess, but Nick and Thomas were playing very coy when asked directly about it. I don't blame them; they're under tight control in releasing information and I wouldn't want to press them for the sake of a "scoop." I value my friendships with them too much to do that to them or to Kael.

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