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[Announcement] - Command the Crossfield of the Future!

Started By:
Jestersmith, Wed 19 May, 2021 4:07 PM
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    • darthnovawave
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    #1
    Appearing as the grand prize of the (NAME TBD) Lock Box, players will soon have the opportunity to fly the updated, 32nd-century version of the hero ship appearing on-screen in the latest season of Star Trek: Discovery!

    This ship – as true of all Federation starships – may only be commissioned by players that either began their career with the Federation, or later allied through their Romulan or Dominion storyline missions. Captains from the KDF who have reached level 65 will also be eligible to fly this ship, as part of the “Cross Faction Flying” unlock achieved at that level.



    Crossfield Science Spearhead Refit (T6)
    Detached nacelles, programmable matter interfaces, improved central processor, nanogel circuitry, a state-of-the-art cloaking device, and much more – this upgraded refit of the original Crossfield-class has been given the makeover of the millennia, and is prepared to defend the Federation and its allies in any time period. True to its original lineage, the refit retains a measure of versatility and durability that places it among the best that the fleet has to offer when it comes to approaching the unknown with a sense of wonder, rather than fear.

    This ship features a Commander Science / Miracle Worker Specialist Bridge Officer Seat, and a Lieutenant Universal / Command Bridge Officer Seat.

    Ship Details:
    Tier: 6
    Faction: Federation, or Federation-Aligned
    Required Rank: Has Completed Tutorial
    Hull Modifier: 1.4
    Shield Modifier: 1.1
    Fore Weapons: 4
    Aft Weapons: 3
    Device Slots: 3
    Bridge Officer Stations: 1x Lieutenant Commander Tactical, 1x Ensign Engineering, 1x Commander Science / Miracle Worker, 1x Lieutenant Universal / Command, 1x Lieutenant Commander Universal
    Consoles: 3 Tactical, 3 Engineering, 5 Science, 1 Universal (scales with level)
    Base Turn Rate: 11
    Impulse Modifier: .2
    Inertia: 60
    +5 Weapon Power, +5 Engine Power, +5 Shield Power, +15 Auxiliary Power
    Console - Universal - Kwejian Assault Craft
    "Innovation" Ship Mechanic
    Can Equip Dual Cannons
    Federation Battle Cloak (32c.)
    Starship Mastery Package (Science Vessel)
    Enhanced Particle Generators (+Exotic Damage)
    Advanced Shield Systems (+Shield HP)
    Enhanced Restorative Circuitry (+Healing)
    Reactive Shield Technology (+Shield Regen/Hardness)
    Universal Designs (Starship Trait)
    Admiralty Stats:
    Eng: 37
    Sci: 59
    Tac: 30
    Special: +8 ENG and +8 SCI per Tac Ship



    Console - Universal - Kwejian Assault Craft
    By activating this console, a Kwejian Assault Craft may be launched from the ship's aft shuttle bay to come to your aid in combat. The ship is built to damage and harass foes, and is extremely mobile. It will remain in combat until recalled or disabled. If disabled, it will automatically recall itself, and place the console on recharge.

    Upon launch, the Kwejian Assault Craft will follow your targeting to the best of its abilities, damaging and harassing whichever foe you are currently targeting. This agile and fast vessel is equipped with multiple phaser weapons, photon torpedoes, and the abilities listed below:

    Smasher Assembly / Superluminal Smash (as seen on the player version of this ship)
    Rock and Roll
    Cannon Rapid Fire I
    This console additionally proves a passive bonus to Outgoing Healing, Max Hull Capacity, and Recharge Times for Miracle Worker Bridge Officer Abilities. This console may be equipped on any starship in any console slot.

    Starship Trait - Universal Designs
    Each time you activate an ability of a Universal Console, your ship gains a boost to universal Critical Hit Chance and Critical Severity. Each activation of this Trait refreshes the duration of all existing stacks, and you may have up to 5 stacks active simultaneously.

    Per activation/stack, for 20 sec:

    +2% Critical Chance
    +10 Critical Severity
    Jestersmith

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  2. Global Moderator

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    #2
    Another Ship I'd like to get my hands on but never will! hehehe

    looks decent
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    "What good is a rule if you're not willing to die for it...? Or break it."
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    #3
    This is a very manoeuvrable science vessel with a decent hull for a science ship and her "Universal Designs" I think is a very strong Starship Trait, except for her boff position which I don't feel comfortable with.
    The combination of Miracle Worker and Commander expertise makes me think this ship is better suited to torpedo attacks.
    (But why did the original Temporal and Intelligence disappear after the refit, was it because the production team had the 32nd century Temporal Accord in mind so neither the Janeway Class nor the Crossfield refit had a boff position for the Temporal specialization? )
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    #4
    Reactive Shield Technology (+Shield Regen/Hardness)
    Why is that still a thing? On normal difficulty its probably nice if you use something like the alliance cruiser trait with several thousand shield reg per cycle. But on advanced and elite shields are usually kinda useless.

    "Universal Designs" I think is a very strong Starship Trait
    Im not so sure. You need several universal consoles and thats usually impractical just to get it all stacks once every 2min. I rather use the endeavour trait without bothering with consoles.
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    #5
    Why is that still a thing? On normal difficulty its probably nice if you use something like the alliance cruiser trait with several thousand shield reg per cycle. But on advanced and elite shields are usually kinda useless.


    Im not so sure. You need several universal consoles and thats usually impractical just to get it all stacks once every 2min. I rather use the endeavour trait without bothering with consoles.
    I think this Starship Trait can be used by numerous Space Wizard starships, for example when attacking a certain boss or high defensive enemy, the science ship often needs to release all the console damage it has accumulated on this enemy, and this Starship Trait can instantly increase the damage dealt by the combo skills in this environment.
    Also during this time, normal boff skill damage is enhanced, and after accumulating five levels both the sustained damage of vision skills such as Gravity Wells and the instant damage of Spore-Infused Anomalies are significantly increased.
    All in all, I think this Starship Trait is a good fit for significantly increasing the overall effective damage that science starships can deal in a short period of time.
  3. Personnel Officer

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    #6
    Sounds like a good science ship in general, but I'm probaly not going for her.
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  4. Quartermaster

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    #7
    The trait might be ok if used on a boat with a lot of console clickies, the unconventional systems trait, and the tippler console, but spacing the clicks out to keep the bonus going might be more trouble than it is worth.

    As for the ship itself, no temporal mechanics or seating plus no secondary deflector means it isn't going to be a top tier exotic boat, and only a lt. command seat limits its potential as a pure torp boat too. It would probably make an ok tank or DEW build, but the seating and consoles aren't awesome for that either. It seems like this is a ship that tries to have some potential to do everything and by trying to do so isn't really spectacular at anything.
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    #8
    Honestly I feel a little bad for the people who were hoping this would be a 3k c store ship, STO is a gacha game now...only gacha games have better drop rates
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    #9
    Turns out the ship will have a secondary deflector, subsystem targeting, and sensor analysis. Apparently the blog was posted initially with this left off by mistake.
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    #10
    Turns out the ship will have a secondary deflector, subsystem targeting, and sensor analysis. Apparently the blog was posted initially with this left off by mistake.
    So . . . ANOTHER overpowered Space Wizard ship.

    yawn

    When can we assassins and barbarians get some new kit?
    "And when I saw the breadth of my domain, I wept, for there were no more worlds left to conquer."
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    #11
    Cryptic getting a blog wrong? Surely not.
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    #12
    So . . . ANOTHER overpowered Space Wizard ship.
    I wouldn't call a ship overpowered for space wizardry if it doesn't have any temporal seating.

    On the other hand, the starship trait is just more powercreep.
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    #13
    Yet again another Lock Box Ship.

    Joy......
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    #14
    Is this a cosmetic that 10th Anniversary peeps won't have access to ? Legendary Crossfield ship... Real question...
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    #15
    I watched the Ten Forward stream where they talked about this ship today. Basically the trait is very much aimed at Space Wizards (they admitted it), but without temporal seats this ship won't be top tier for exotic builds. The thing that makes these builds so overpowered is the Spore Infused Anomalies trait, which triggers a strong blast wave from each active anomaly you have up. Two of the current anomaly options are temporal boff powers, so any ship without temporal seats will have far fewer SIA procs than ships like the Verne that can get 5 anomalies running at once.

    As for cosmetics, this ship is compatible with other Crossfield parts and skins, but you have to have the other ships to unlock those other skins. They also said that Legendary bundle owners were never guaranteed free access to future skins on those ship types, so no 32nd century looks unless you get the new ship.
    darthnovawave Darthnovawave Medals