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Legendary Miracle Worker Multi-Mission Science Vessel T6X

Started By:
Jestersmith, Sat 03 Jul, 2021 9:50 PM
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    #1
     –  Last edited by Jestersmith; Sat 03 Jul, 2021 10:44 PM.
    This one is another quick throw together again with a mix of event, reputation and lock box consoles Photonic officer is pretty pointless but a place holder for when improved officer is added to the traits it needs tweaking a lot and room for big improvements but in its current state its averaging 79-85k in runs as it is. When i started this i thought i had Improved Photonic on it though i don't so it needs adding at some point as the build has no real cool downs at the moment but still offers something to work towards and improve on if you wish to do so.

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    Space Traits:

    Astrophysicist, Conservation of Energy, Context is for Kings, Fleet Coordinator, innocuous, Operative, Particle Manipulator, Photonic Capacitor, Positive Feedback Loop

    Starship Traits:

    Emergency Weapon Cycle, Exotic Modulation, Improved Gravity Well, Terran Machinations, Spore-Infused Anomalies, Emitter Synergy

    Space Reputation:

    Auxiliary Power Configuration - Offense II, Chrono-Capacitor Array II, Enhanced Sensors II, Particle Generator Amplifier II, Radian Detonation Matrix II

    The Build

    Fore Weapons:

    Grasvimetric Photon Torpedo Launcher Mk XV [CrtD/Dm] [Dmg]x4, Terran Task Force Phaser Beam Array Mk XIII [Crtd]x2 [Dmg] [Proc], Terran Task Force Photon Launcher Mk XIII [CrtD]x2 [Dmg] [Proc]

    Aft Weapons:

    Dyson Proton Weapon Mk XII [CrtD] [CrtH]x2, Kinetic Cutting Beam Mk XV [CrtD/Dm] [Dmg]x4, Elite Fleet Dranuur Tricobolt Launcher Mk XII [CrtD]x3 [Proc]

    Deflector:

    Elite Fleet Intervention Protomatter Deflector Array Mk XV [ColCrit] [CtrlX] [EPG] [HullCap] [Sh/HullCap]

    Secondary Deflector:

    Inhibiting Secondary Deflector Mk XV [CtrlX] [DrainX] [EPG/ShdHeal] [EPG] [SA-Def]

    Impulse Drive:

    Romulan Advanced Prototype Impulse Engine Mk XV [SecSpd-2] [Turn]

    Warp Core:

    Revolutionary Warp Core Mk XV [A->W] [Acap] [EPS]

    Shields:

    Revolutionary Covariant Shield Array Mk XV [Cp/Rg] [Dis] [Reg]x3

    Universal Consoles:

    Auxiliary Ejection Assembly, Delphic Tear Generator

    Engineering Consoles:

    Opening Salvo, Temporal Vortex Probe, Constriction Anchor, Ferrofluid Hydraulic Assembly Mk XIII

    Science Consoles:

    Disruption Pulse Emitter, Exotic 2x Particle Focuser Mk XV [CtrlX] [EPG], Chroniton Drive Actuator Mk XV, Mycelium Ambush

    Tactical Consoles:

    Chronometric Capacitor Mk XV, Mycelial Spore Burst

    Hangar:

    Elite Delta Flyers

    Tactical Stations:

    Kemocite-Laced Weaponry I, Beam: Fire at Will II, Tactical Team I, Torpedoes; Spread II

    Engineering Stations:

    Emergency Power to Engines I, Emergency Power to Auxiliary II, Structural Integrity Collapse III

    Science Stations:

    Transfer Shield Strength I, Subspace Vortex II, Photonic Officer II, Gravity Well III, Science Team I, Tachyon Beam II

    Bridge Officers:

    2 Superior Romulan Operatives Tactical, 1 Jem'Hadar Vanguard Engineer, 1 Jem'Hadar Vanguard Science, 1 Hierarchy Science

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    Jestersmith

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    #2
    I'm starting to look into builds more, recently picked up the Legendary Caelian Intel Multi-Mission Explorer [T6] which has a weapon type I hadn't seen before, AUX Dual Heavy Cannons that run off Aux power instead of Weapon power. This seems like a great idea for a science ship build. Is it possible to craft other AUX weapons? I haven't seen any recipes and I have most end-game crafting covered. What do you think about these cannons?
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    #3
    I'm starting to look into builds more, recently picked up the Legendary Caelian Intel Multi-Mission Explorer [T6] which has a weapon type I hadn't seen before, AUX Dual Heavy Cannons that run off Aux power instead of Weapon power. This seems like a great idea for a science ship build. Is it possible to craft other AUX weapons? I haven't seen any recipes and I have most end-game crafting covered. What do you think about these cannons?
    For Aux Cannons in different Energy Types you need the KDF and ROM version of the ships to get Disruptor and Plasma versions.

    If you want to have more of the Aux Cannons you need to claim the ship pull the weapon off delete the ship and repeate the process.

    The problem is that the weapon is limited to the Vesta, you won't have access to a Commander Tactical and it drains the energy that you need to power up your Science Powers.
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    #4
    The problem is that the weapon is limited to the Vesta, you won't have access to a Commander Tactical and it drains the energy that you need to power up your Science Powers.
    Actually, they changed that with the update.

    PC Patch Notes for 5/26/22

    All variants of the "Aux Cannon" special weapon have had their equip restrictions expanded to encompass all Multi-Mission Science Vessels, all Science Dreadnoughts, and all Science Spearheads.
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    #5
     –  Last edited by Heyallo; Fri 03 Jun, 2022 3:59 PM.
    Also can't you only equip one? otherwise that would be kinda poopy as a special weapon (being able to equip more because it is a special weapon)

    I wanna equip 4 quad phaser cannons on a Defiant.
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    #6
    Actually, they changed that with the update.
    Yes sorry you are right they extended it and 90% of the ships that can use it now are extremely expensive.
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    #7
    Also can't you only equip one? otherwise that would be kinda poopy as a special weapon (being able to equip more because it is a special weapon)

    I wanna equip 4 quad phaser cannons on a Defiant.
    I was able to equip at least three when I tested it if that is a bug or not I don't know.
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    #8
    The quads are -10 wep and eng power while firing and have no stat bonuses except extra damge but are "only equip one". Yet the Aux cannons are just -12 aux power, has stat bonuses and according to the wiki, aren't a "only equip one"

    Weird to me that you can equip more Aux cannons though, because I honestly thought before the T6 Vesta/Legendary, that they were also a "only equip one"
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    #9
    Thanks for the feedback all! I was curious about something that was mentioned, what does having a Commander Tactical provide for these?
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    #10
    Thanks for the feedback all! I was curious about something that was mentioned, what does having a Commander Tactical provide for these?
    Cannon Rapid Fire III and Cannon Scatter Volley III
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    #11
     –  Last edited by Akenomyces; Sun 05 Jun, 2022 2:22 PM.
    Ah, very cool thanks. I'm gonna try and put together a beam build or something, I hate having to be always facing my target to hit haha. Or, is there no such thing as a "broadside" build?
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    #12
    Just found this build, as a SCI I have this as part of the Legendary Pack along with the Terran Trailblazer Voyager ship so wonder if this would translate over to that vessel ?
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    #13
    Just found this build, as a SCI I have this as part of the Legendary Pack along with the Terran Trailblazer Voyager ship so wonder if this would translate over to that vessel ?
    Short answer yes but it is just a starter build and old now still a starting point to build from.
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