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Post ID: 448614
#1
Posted Thu 19 Aug, 2021 12:38 AM
–
Last edited by Jestersmith; Thu 19 Aug, 2021 4:08 PM.
The Infinity Lock Box, containing prizes from nearly all previously-retired Lock Boxes, will gain a brand new prize on August 24th, 2021 (on PC). During this time, enemies defeated on both Ground and Space maps will have a small chance of dropping one of these prize-filled packages, while the Discovery: Far From Home Lock Box will be retired.
This run of the Infinity Lock Box will contain an all-new Tier 6 Starship, the Mars Pilot Escort [T6]! As another refugee from a far-flung future, this Federation starship boasts strange new technologies and detached nacelles. It has been retrofitted to work with modern equipment and officer training from our time period, and should serve as a refreshingly nimble addition to any Captain’s fleet.
Continue reading further on for the full details on this new starship offering!
Mars Pilot Escort [T6]
This starship's design was born in pursuit of alternative forms of FTL travel that do not rely upon a Dilithium-based reaction. The ship's sleek and streamlined structure, as well as relatively substantial propulsion subsystems, evolved from attempts to reduce warp bubble footprints, and otherwise facilitate the ship's travel using theoretical subspace propulsion techniques. Although the experiments with subspace manipulation ultimately failed to produce viable travel alternatives, the technology was still deemed suitable for defensive purposes, resulting in the Mars-class Escort project being deemed a qualified success. The vessel has been put into production by Starfleet with these specialized subspace emitters in place, but re-purposed to serve as deterrents against factions that might threaten the Federation.
This ship features a Commander Tactical / Pilot Specialist Bridge Officer seat, and a Lieutenant Universal / Intel Specialist Bridge Officer seat.
Ship Details:
Tier: 6
Faction: Federation or Federation-Aligned
Required Rank: Must Complete Tutorial
Hull Modifier: 1.15
Shield Modifier: 0.8
Fore Weapons: 5
Aft Weapons: 2
Device Slots: 2
Bridge Officer Stations: 1x Lieutenant Tactical, 1x Commander Tactical / Pilot, 1x Lt Commander Engineering, 1x Lieutenant Science, 1x Lieutenant Universal / Intel
Consoles: 5 Tactical, 3 Engineering, 3 Science (scales with level)
Base Turn Rate: 18
Impulse Modifier: 0.23
Inertia: 75
+10 Weapon Power, +10 Engine Power
Console - Universal - Subspace Cavitation Matrix
Experimental Weapon Slot: Subspace Pocket Projector
Can Equip Dual Cannons
Federation Battle Cloak (32c)
Pilot Maneuvers
Starship Mastery Package (Escort)
Precise Weapon Systems (+Accuracy)
Tactical Maneuvers (+Defense)
Enhanced Weapon Systems (+All Damage)
Devastating Weaponry (+Critical Chance)
Improved Lock Trajectory (Starship Trait)
Admiralty Ship Stats:
Eng: 34
Sci: 29
Tac: 63
Special: -25% Maintenance per SciShip
Console - Universal – Subspace Cavitation Matrix
Ships equipped with this technology are able to generate a massive localized distortion in subspace relative to the bow of their vessel, which is sync'd up with the ship's propulsion systems to provide an increase to speed and maneuverability while the distortion persists. It is highly unstable however, and can only last a brief period of time. Upon expiring, it creates a subspace shockwave in normal space that will damage foes out to 5km from the impact point, as well as inhibiting their impulse engines' ability to maneuver in normal space. The distortion emitter is automated to detonate as soon as a foe is found to be within prime detonation range (<2km ahead of your ship's forward arc).
This console also provides a passive bonus to Current and Maximum Engine Subsystem Power, as well as an increase to All Weapon Damage vs. Foes within 5km.
This console can be equipped on any starship. Only one of these consoles may be equipped at a time, but it may be equipped in any console slot.
Experimental Weapon – Subspace Pocket Projector
These specialized emitters are capable of forming localized distortions in subspace which can then be propelled toward a nearby foe, distorting their hull and shields, and slowing their ship's ability to maneuver in normal space. These distortions are extremely unstable though, and cannot travel a long distance without dissipating, giving the weapon a short maximum range and an impact that is decreased with distance between its user and its intended large.
Starship Trait – Improved Lock Trajectory
While this trait is slotted, the recharge time of Lock Trajectory is reduced to zero, allowing the ability to be immediately re-engaged after it is turned off.
In addition to this benefit, you will gain a reduction to the recharge times on Pilot Abilities, Cannon: Rapid Fire, and Cannon: Scatter Volley, whenever you deal Energy Weapon damage to a foe that is within your forward 90' firing arc. (max once per 5 sec)
Recharge Time of “Lock Trajectory” Pilot Ability set to zero
Once per 5 secs, when Damaging a Foe with Energy Weapons in your Forward Arc:
Reduce Recharge Time of Rapid Fire and Scatter Volley by 20%
Reduce Recharge Time of All Pilot Bridge Officer Abilities by 5%
Original Link
https://www.arcgames.com/en/games/st...etail/11494723
The next Infinity ship is the Discovery Mars Ship, Called the Mars Pilot Escort this is coming next week in an infinity box update.
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Post ID: 448617
#3
Posted Thu 19 Aug, 2021 2:31 AM
Pilot: Good
5/2/X: Good
5 TAC Slots: Good
Trait: Good
Console: Meh
X-Weapon: Nope
Lockbox: 👿
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Posted Thu 19 Aug, 2021 3:03 AM
Remember when we had more Zen store reveals than lock box reveals, such simpler times.
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Posted Thu 19 Aug, 2021 3:59 AM
The Trait looks good on it too, pity.
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Post ID: 448625
#6
Posted Thu 19 Aug, 2021 7:30 AM
I not a fan of the floaty parts aesthetic a lot of these ships have.
At least the courage class one was one piece even if it’s shape was a bit weird from some angles.
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Posted Thu 19 Aug, 2021 7:56 AM
I don't see any use of the Trait looks to me like garbage with a milliom better traits out there.
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he who does not ask a question remains a fool forever” ~ Chinese Proverb
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Post ID: 448628
#8
Posted Thu 19 Aug, 2021 10:57 AM
Remember the old day's when the devs used to actully try?
Pepperidge farms remembers
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Post ID: 448645
#9
Posted Thu 19 Aug, 2021 4:05 PM
I got tired with all those new ships. Every now and then a new lockbox, promo, legendary, etc. We're not missing things to fly, we're missing content.
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Posted Thu 19 Aug, 2021 4:07 PM
post updated official blog stats
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Posted Thu 19 Aug, 2021 7:43 PM
I don't see any use of the Trait looks to me like garbage with a milliom better traits out there.
Lock Trajectory increases Flight Turn Rate by 100, 150 or 200%. If you run a facing build, this is a very nice thing to have. Sure, the drifting only one way kind of sucks, but the neat thing about Lock Trajectory is that you can turn off Lock Trajectory by pressing the ability again. Though it would be locked in cooldown afterwards.
With no cooldown, you can turn Lock Trajectory on or off at your will. This will grant people who build a forward facing ship yet another option to produce better turns or to keep on target much easier. If you could time your ons and offs just right, you could probably keep any ship in your front arc easily.
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Posted Thu 19 Aug, 2021 8:23 PM
Lock Trajectory increases Flight Turn Rate by 100, 150 or 200%. If you run a facing build, this is a very nice thing to have. Sure, the drifting only one way kind of sucks, but the neat thing about Lock Trajectory is that you can turn off Lock Trajectory by pressing the ability again. Though it would be locked in cooldown afterwards.
With no cooldown, you can turn Lock Trajectory on or off at your will. This will grant people who build a forward facing ship yet another option to produce better turns or to keep on target much easier. If you could time your ons and offs just right, you could probably keep any ship in your front arc easily.
Lock trajectory can be used to instantly change direction too, as you can turn it off and you will continue the direction you face with full momentum.
It's quite useful for any forward facing build, dual beams, DHC's, torps. I use I quite a bit to avoid overshooting targets. On a pilot ship combined with it's innate abilities it's easily possibly to never loose track of a track.
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Posted Thu 19 Aug, 2021 9:26 PM
Is it just me or are these Disco S3 ships just getting weirder as we go. The Janeway and the Crossfield were normal-ish enough, but last time we got a toilet bowl and now we got the toilet bowl lid....
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Post ID: 448667
#14
Posted Thu 19 Aug, 2021 9:47 PM
Is it just me or are these Disco S3 ships just getting weirder as we go. The Janeway and the Crossfield were normal-ish enough, but last time we got a toilet bowl and now we got the toilet bowl lid....
Well it’s clearly all leading up to a mega bundle.
You stick these two 32c ships and the Dewan bog-brush pilot escorts into a bundle and you’ve got the Legendary Bathroom Bundle.
Yours for only 50,000zen…an absolute steal!
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Post ID: 448671
#15
Posted Fri 20 Aug, 2021 12:22 AM
"What good is a rule if you're not willing to die for it...? Or break it."
Capt. Christopher Pike