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[Announcement] - Ten Forward Weekly Summary

Started By:
Jestersmith, Thu 26 Aug, 2021 3:46 PM
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    #61
    The Viridian is absolutely massive...lol. No wonder Taku is upset!

    Also it has animated turrets that move and track your target on the model. That's something we've never seen before and will be amazing if other ships can have that feature added.
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    #62
    That fed-rom alliance ship literally looks like a kitbash of a D'Deridex and the Alliance Battlecruiser they already had. Not entirely sold on the look.
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    #63
    That fed-rom alliance ship literally looks like a kitbash of a D'Deridex and the Alliance Battlecruiser they already had. Not entirely sold on the look.
    Someone on Reddit said it needs to be called a Fed-(D)ex
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    #64
    the last 2 days saw me doing a 900-mile round trip the country with going to Catterick to drop one kid at work and then Lincoln on a University taster day for one of the other kids so fell a kip early last night and hadn't watched this weeks one yet hence why never got a thread up last night on the new ships

    • New lockbox ship The Veridian. The in-game version is smaller then the on-screen one, but its still the biggest ship in the game by far. They haven't tested running 5 of these in the Breach, but since its thinner then the ENT-J it fits
    • The model they got from CBS had all the parts and textures needed. Did need to fill some holes in the model that existed since you never saw that area on screen. The ship model for the show was built similarly to how they build ships for STO, so even the texture is basically the texture used on the show. The turrets on the ship will all target the target you have selected, and will dynamically move as your ship moves to keep on target. The turrets are the actual ship hard-points. If you use beam fire at will the turrets will all target the various targets.
    • STO ships have 45 default hard-points for weapons, and this ship just so happened to have 45 cannons, so it worked out. Cryptic is looking into applying getting this tech for the Veridian elsewhere in the game, but no promises
    • New weapons are plasma damage. Come with the ship(non upgradeable) and the Emerald Chain lockbox. Weapon pack also has a vanity shield for this ship's material.
    • Console - Universal - Programmable Matter Projectors: 20% increases canon damage. +24.2 starship exotic particle generator. 90* cone phys damage, disable impulse, -energy DRR. 180* targeting arc. 7371 physical damage. 49,533.4 physical damage over 15 seconds. -10 energy damage resistance rating for 15 seconds. Disables impulse engines for 15 seconds. 2 Minute recharge
    • Trait - Lash of the Chain: Periodically negate shared cooldown for cannon firing modes. The first cannon firing mode used negates the shared 15 second recharge time for cannon firing modes(45s recharge)
    • Ship class is Intel Juggernaut. Like a Dred but without hanger bays. While the ship was hollow in the show we never saw it launch fighters to justify making it have a hanger bay. The ship has a battle cloak
    • Veridian Juggernaut Array: shoots a giant plasma ball in front of your ship. Disables any ship it encounters.
    • Would love to do cross-play, but when STO's console version was made the various companies weren't cooperating with each other, and trying to do it now just wouldn't work since it wasn't built for it.
    • Jeremy wants to look into revamping Intel abilities, specifically the gather intel mechanic, at some point in the future. But he didn't have time to do it for this release.
    • New event ship: Fed/Rom Jarok class alliance carrier. Merged the Romulan D'deridex design with the Federation saucer for the design. Ship has ship name in both Federation and Klingon on it. Originally had so many details they went past their polygon count limit so had to turn it down for the final model. Ship has an alliance cloak, not a battle cloak
    • Ship has Alliance squadron fighter pets. Can also equip frigate pets. Pets are based on concept art for a runabout or something similar John Eaves did. Made to look like they could land on a planet, and have a back door/ramp that could open up. Fighter pets have focused assault power. Tweaked the power because originally having multiple of the effect on an enemy didn't do anything. Now you can proc it multiple times
    • Tech for full squadron ships is close, but need a bit more software time
    • Will continue to do alliance ships as anniversary rewards unless they come up with something better
    • Console - Universal - Sensor Suspension Burst: +2.9% critical chance. +7.6 auxiliary power setting. Team-Wide placate and critical hit buff for pets. To seld an allied players withing 20km *20% critical hit chance for 5 seconds. Resets hanger bay recharge time. To player hanger pets and summons within 20km. 30% critical hit chance for 20 seconds. Placate foes within 10km for 20 seconds. 1min 40sec recharge.
    • Trait - Backup Shield Batteries: Drain Boff abilities enable shield facing regen. Activating a drain BOFF power builds a charge(max once per 15 seconds) If any shield facing reaches zero fully restores that shield facing. Removes one charge(may store 4 max)
    • Jeremy has been reading the feedback about about science carriers needing a boost. He sort of agrees, but suggestions like a third hanger bay, or a secondary deflector, ripple out to other ship types. Its an ongoing discussion on what needs to be done.
    • Its possible consoles for alliance ships might get a set bonus if they make a 4th alliance ship as thats approaching set territory.
    • Originally wanted to use both singularity and matter-antimatter drives, but the tech wasn't able to be completed. Making it use only singularity would prove a negative for Fed/Klingon players who don't have access to as many singularity powers/stuff to make them work as Romulans do. If they ever get the dual warp core tech to work Jeremy wants to retrofit the ship to use both.
    • Because Prodigy is both a CBS show and a Nickelodeon show Cryptic isn't sure how available that stuff is to use, and are looking into it before doing anything. Protostar will be difficult to do because the scaling is weird.
    • California class is coming. Can't confirm when.
    • No one has come even close to figuring out the teaser Kael put out on the STO twitter


    Reddit link
    https://www.reddit.com/r/sto/comment...eekly_1202022/
    Jestersmith

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    #65
    Supposedly the Viridian's nacelles are so large that they are beacon of Kahless bright if you have the default 2409 faction animations.

    The tidbit about the twitter power level teaser is interesting. Maybe they decided to rework singularity powers? They could certainly use some endgame level love.
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    #66
    The tidbit about the twitter power level teaser is interesting. Maybe they decided to rework singularity powers? They could certainly use some endgame level love.
    I remember seeing something, somewhere about a rejiggering of the singularity powers. As a REM captain, I approve of this.
    "And when I saw the breadth of my domain, I wept, for there were no more worlds left to conquer."
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    #67
    Didn't they do that with the Eisenberg? I seem to recall people saying something like that about it. I could be wrong.
    I think the Eisenberg is more oriented towards torps with the Command/MW seating and only a LTC SCI boff seat, the Jarok is Int/Temporal with a Commander SCI boff seat - it just seems off to me to not add the secondary deflector to it - i assume its because they don't want to give people access to a free Loaded SCI ship....
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    #68
     –  Last edited by Taku; Fri 21 Jan, 2022 4:20 AM.
    I think the Eisenberg is more oriented towards torps with the Command/MW seating and only a LTC SCI boff seat, the Jarok is Int/Temporal with a Commander SCI boff seat - it just seems off to me to not add the secondary deflector to it - i assume its because they don't want to give people access to a free Loaded SCI ship....
    Now I'm going to have to find it. grrr. . .
    Oh, piffle. I can't find it. double grrr. . .
    "And when I saw the breadth of my domain, I wept, for there were no more worlds left to conquer."
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    #69
    Putting this in here rather than making a new thread, they've teased the Nebula class but there's nothing accompanying it as to why. Rumours are it's just another visual update like the Yorktown received, that a Legendary variant is incoming or they're planning to centre the 12th anniversary bundle around it. Any of these is plausible, so it's wait and see.

    Attachment 16240
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    #70
    The Deflector area is a bit wrong for the Sutherland (Studio Model Version) . Maybe they fix that but another Legendary Federation ship is surprising. I was thinking the next would be Dominion since they have not got one yet.
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    #71
    Yeah didn't the nebula basically use the same deflector as the galaxy class?
    ChrisWilkinson
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    #72
    Probably part of this year's Legendary update that will come out for the 12th anniversary in a while
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    #73
    Yeah didn't the nebula basically use the same deflector as the galaxy class?
    There are two versions the original studio model and the later copy and paste CGI model using parts of the CGI model of the Enterprise-D created for Generations.

    nebula christies5

    nebula angled
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    #74
    That'll explain my confusion there, I have to admit, the bottom definitely looks better imho
    ChrisWilkinson
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    #75
    That'll explain my confusion there, I have to admit, the bottom definitely looks better imho
    Did you just say that you like the CGI model more?
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