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Post ID: 453045
#1
Posted Mon 25 Oct, 2021 8:03 PM
We never want our ships to explode. We spend lots of time making sure our ships don't explode. But if we are going to explode, it should look nice, shouldn't it? Ship Artist and FX Artist Ian Richards thought the same, and so he took the time to rebuild the FX that play when your ship is damaged, all the way up until it explodes. This launches next week on PC, and very soon after on Console. You can see the full difference in the new FX in the video below.
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Post ID: 453047
#2
Posted Mon 25 Oct, 2021 8:08 PM
Doing the important things.
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Post ID: 453048
#3
Posted Mon 25 Oct, 2021 8:20 PM
Anything to avoid fixing things like the DSC Connie's torpedo not being upgradable despite saying it is for example eh?
Still, looks pretty =)
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Post ID: 453050
#4
Posted Mon 25 Oct, 2021 8:26 PM
Anything to avoid fixing things like the DSC Connie's torpedo not being upgradable despite saying it is for example eh?
Still, looks pretty =)
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Post ID: 453051
#5
Posted Mon 25 Oct, 2021 8:58 PM
Looks nicer and a neat treat to going kaboom; but does this translate to NPC ships as well or just player ships?
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Post ID: 453055
#6
Posted Mon 25 Oct, 2021 9:40 PM
At last the T6 Oberth remastering is complete. Can't have the proper feel for the explodium-hulled ship without new and improved explosions.
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Post ID: 453056
#7
Posted Mon 25 Oct, 2021 9:51 PM
At last the T6 Oberth remastering is complete. Can't have the proper feel for the explodium-hulled ship without new and improved explosions.
Now just you look here you little sh.......
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Post ID: 453057
#8
Posted Mon 25 Oct, 2021 9:52 PM
At last the T6 Oberth remastering is complete. Can't have the proper feel for the explodium-hulled ship without new and improved explosions.
Tut tut, we all know the Miranda holds that title. We can line them all up and put on a light show.
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Posted Tue 26 Oct, 2021 12:24 AM
Finally, the Novas live up to their name!
New explodium-lined, rock-filled consoles for everyone!
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Posted Tue 26 Oct, 2021 6:46 PM
Honestly, for that they should do other things first, this does have the potential to look good (final judgement when I've seen it on my own ship) and was something that is needed (if less so than other things) when you pair the old graphics with overhauled ships.
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Post ID: 453107
#11
Posted Tue 26 Oct, 2021 7:59 PM
OOH! Now that we have the new explosions, can we get an Autodestruct Button?
Or do we have one already? I seem to recall a /[command] that would blow up the ship from the chat window.
{investigating}
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Post ID: 453108
#12
Posted Tue 26 Oct, 2021 8:06 PM
Honestly, for that they should do other things first, this does have the potential to look good (final judgement when I've seen it on my own ship) and was something that is needed (if less so than other things) when you pair the old graphics with overhauled ships.
The thing is the FX-Devs are supposed to do new FX however I wish FX would be toned down in general and I am not a fan of the smoke.
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Post ID: 453109
#13
Posted Tue 26 Oct, 2021 8:19 PM
OOH! Now that we have the new explosions, can we get an Autodestruct Button?
Or do we have one already? I seem to recall a /[command] that would blow up the ship from the chat window.
{investigating}
There used to be an ability called Abandon Ship which subsequently destroyed the ship, but it was rarely used outside of a joke and got cut from the game around 2016 I think.
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Posted Tue 26 Oct, 2021 8:35 PM
There used to be an ability called Abandon Ship which subsequently destroyed the ship, but it was rarely used outside of a joke and got cut from the game around 2016 I think.
Well now they have a reason to bring it back!
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Posted Tue 26 Oct, 2021 9:20 PM
The thing is the FX-Devs are supposed to do new FX however I wish FX would be toned down in general and I am not a fan of the smoke.
Yeah, I agree. The smoke effects don't really make any sense outside of say the dyson sphere maps and maybe the To Hell With Honor TFO map where there might be an atmosphere. I also worry about the performance implications of more intensive explosion FX. Space TFOs can be really harsh already when you are running on or with players with high end space wizardry ships, mine-laying torp boats, and the like to the point where your system can slow to a crawl or objects "despawn" because there is so much going on in a map.
Even on ground it is getting worse. I've been reluctant to run my sci main captain on the "Cat's Tale" Halloween TFO since any time I do anything other than fire my weapon the visuals become blinding. The extra glowing looks nice on the beams, but going all out with sci captain space magic is pretty much the Beacon of Kahless nuisance all over again.