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[Patch Notes] - 17 MAR 2022

Started By:
Taku, Thu 17 Mar, 2022 10:23 AM
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    #1
    We will be performing shard maintenance on March 17 from 7-9:30 AM Pacific (14:00-16:30 UTC).

    ZyWfNjm

    Event Campaign — Part IV (2 of 5):
    Reflections of the Empire Event:
    • This will be the second event that will participate in this Campaign, marking your first chance at receiving its reward.
    • Any of the participating TFOs from the following list will complete your Daily Progress:
    ○ Iuppiter Iratus (Space)
    ○ Counterpoint (Space)
    ○ Operation: Wolf (Ground)
    • Players will be able to complete their Daily Progress once every 20 hours.
    ○ Any of the above TFOs may be played as much as you like each day.
    • Participating in this Event will give all players the opportunity to earn a brand new Holographic Janeway bridge officer!

    Rewards:
    • Players will be able to earn their Daily Progress once every 20 hours.
    • Accruing a total of 14 Days’ worth of Daily Progress will allow you to claim the Grand Prize, a Holographic Marshall Janeway Bridge Officer!
    • The first character to claim the reward on your account will also recieve:
    ○ 8x Terran Empire Agony Phaser Weapon Pack
    ○ 3x Ultimate Tech Upgrade - Beam/Cannon/Projectile Tech

    Bonus Rewards:
    • After claiming the Grand Prize, you will unlock the option of earning additional Dilithium Ore each day, beginning at 8,000 Dilithium Ore for the first day’s completion, and increasing for subsequent days.

    Zen Buyout Option:
    • For players interested in instantly completing the Borg Resurgence Event, we will be offering the option to purchase the remaining progress of this event at a scaling amount of Zen, as with other recent events.

    A Second Chance:
    • Progress after the Event has ended will remain in an all new Second Chance interface, allowing the option to buyout rewards long after the Event has expired.

    For more information, please visit the “Reflections of Empire” blog post.

    Intelligence Specialization Changes:
    "Gather Intel" / “Active Sensor Arrays”
    • Now takes 6 stacks of Penetrating Scan to cause Vulnerability on any rank of ship, instead of varying by rank.
    • Duration of Vulnerability increased from 15 sec to 30 sec.
    • Stacks of Penetrating Scan will not be applied while a target has Vulnerability, or if any Expose ability is presently active.
    • All "Expose" abilities now immediately expire any existing Vulnerability (in addition to other effects).
    • NPCs no longer benefit from a lockout period after Vulnerability expires, and may instead immediately start rebuilding stacks of Penetrating Scan. Players now benefit from a 30 sec lockout (increased from 15 sec).

    "Evade Target Lock"
    • Base Duration of Disable/Untargetable increased from 1/2/3 to 2/3/4, and now scales with Control Expertise.
    • The duration of the Disable is now subject to Control Resistances of the affected foe.
    • Replaced Accuracy penalty with a Damage penalty. Affected Foes now suffer reduced damage against the user of this ability, instead of just missing them more frequently. (Their damage output against other targets is unaffected.)
    • Durations of all ranks are now normalized at 20 seconds.

    "Intelligence Team"
    • Threat Reduction values at all ranks have been doubled.
    • If "Threatening Stance" is not active on the recipient of this ability, this effect is doubled again.
    • Targeting Stealth values are now consistent across all ranks (equal to previous Rank III values).
    • Defense buff increased from 10/15/20 to 30/40/50.
    • Added a Perception Buff to recipient which scales with rank.

    "Subspace Beacon"
    • All ranks now have the same distance limit of 20km.
    • Added brief period of "Untargetable" after Teleport.
    • Teleport will now reset all Threat, when "Threatening Stance" is not active.
    • Added a Bridge Officer Cooldown reduction to the Teleport, which scales with rank.
    • Added clarifying descriptive text: "The beacon will automatically self-destruct if you are too far from its location. However, there is no cooldown triggered on the ability if this occurs."
    • Fixed long-standing errors with how multiple ranks of this power would interact with one another. Each Rank now utilizes an entirely separate set of checks, in order to allow a player to use multiple Beacons if they so choose. This change also resulted in the shared cooldown between ranks dropping from 60sec to 15sec.

    "Electromagnetic Pulse Probe"
    • Flight Speed increased by 50% at all ranks
    • Added Electrical Damage to probe's pulses while in-transit to destination. Foes within 2km of probe will take some damage now.
    • Damage now scales with Particle Generators skill.
    • Disable durations now scale with Control Expertise skill.
    • Base duration of pulsing Disable (not final detonate) has been reduced, and benefits less from Control Expertise.
    • Probe will no longer detonate until at least 10 seconds have passed, even if launched at very close range.
    • This power is now labeled as a Control Bridge Officer Ability, and can interact with applicable effects and triggers such as Secondary Deflectors.

    "Ionic Turbulence"
    • Projectile now travels to its destination approximately 3x as quickly.
    • Damage Resistance Debuff increased slightly at all ranks, and now scales higher with Auxiliary Power.
    • Speed Debuff now scales with Control Expertise skill.
    • This power is now labeled as a Control Bridge Officer Ability, and can interact with applicable effects and triggers such as Secondary Deflectors.
    • Fixed a series of errors with Rank II and III of this ability, that could cause the cloud to be centered on the user instead of their intended target.

    "Kinetic Magnet"
    • Increased Kinetic Resistance debuff at all ranks, from 20/25/30 to 30/40/50
    • Durations of all ranks are now normalized at 15 seconds.
    • Number of Mines/Torpedoes that can be drawn to an affected target has been increased from 3 to 6.
    • The range at which Mines/Torpedoes can be drawn to an affected target has been increased from 5km to 10km.
    • Reminder: This ability no longer has a fragile damage cap (removed in a previous update).

    "Surgical Strikes"
    • Increased damage multipliers at all ranks. Rank I went up by approximately 30%, Rank II by about 40%, and Rank III by about 50%.
    • Standardized the amount of Critical Chance and Accuracy at all ranks, to 30% of both.
    • Added a scaling amount of Critical Severity to all ranks. Rank I = +40, Rank II = +60, Rank III = +80.

    "Transport Warhead"
    • Removed firing arc requirements.
    • Recharge time reduced from 30sec to 15sec.

    For more information, please visit the “Intelligence Report” blog post.

    General:
    Personal Endeavor Reroll Tokens once more have a chance of appearing in Personal Endeavor Rewards, from all difficulties.
    • Updated Mass Salvage to not include items that have Upgrade XP applied.
    ○ These can still be manually salvaged.
    • Resolved an issue that was preventing Cryo Kit Modules from benefiting from the Breen Cryoshaper Kit Frame.
    ○ Cryo Mine Barrier (Engineering).
    ○ Cryogenic Stasis Field (Science).
    ○ Cryo Grenade (Tactical).
    • Resolved an issue where the Cold Damage improvement wasn't appearing from the Breen Cryoshaper Kit Frame.
    • Resolved an issue where Breen Cryoshaper armor failed to properly grant Willpower.
    • Resolved an issue that was allowing Agony Redistributor to interact with Confuse abilities in undesired ways.
    • Attack Pattern Lambda now has more consistent scaling across all 3 ranks, and provides an equal value of Perception Debuff to foes as the amount of Perception Buff it provides for the user (both of which are lower than previous values).
    • Resolved an issue that was preventing the Reputation systems Fill All button from using Reputation vouchers if you have 0 refined dilithium.
    • The Yamato-Class Dreadnought Cruiser has been remastered!
    ○ Ready your Yamato and visit the ship customization interface, then apply the "Yamato" preset to see the changes.
    • Improved performance of various UI elements throughout the game.

    FAB spacer small
    Taken directly from this Arc page.
    STO: Shadow's Advance Patch Notes Index
  1. Gold Contributor

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    #2
    So much to testing the Intel changes on Tribble
    Bridger
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    #3
    [center][font=lcars]
    • Resolved an issue where Breen Cryoshaper armor failed to properly grant Willpower.
    Finally.
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    #4
    So much to testing the Intel changes on Tribble
    Another huge breaking issue incoming...
    TTan
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    #5
    Another huge breaking issue incoming...
    They already broke the console version for about 2 days so it'll take some going to top that... but I'm confident if anyone can, they can...
    Petrarch
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    #6
    • Resolved an issue where Breen Cryoshaper armor failed to properly grant Willpower.
    Finally
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    #7
    Personal Endeavor Reroll Tokens once more have a chance of appearing in Personal Endeavor Rewards, from all difficulties.
    Resolved an issue that was allowing Agony Redistributor to interact with Confuse abilities in undesired ways.
    two things that got my attention.
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    #8
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    #9
    So much to testing the Intel changes on Tribble
    There was no point at which they said this would be tested on Tribble, was there? I don't remember seeing anything to that effect, at least.

    I'm not saying that's right, mind you. If I pushed code live like that, my company would've shot me out of a cannon years ago. But Cryptic decided this is how they're gonna do stuff, so here we are.
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    #10
    There was no point at which they said this would be tested on Tribble, was there? I don't remember seeing anything to that effect, at least.

    I'm not saying that's right, mind you. If I pushed code live like that, my company would've shot me out of a cannon years ago. But Cryptic decided this is how they're gonna do stuff, so here we are.
    From Ten Forward

    Changes are hoping to be put on tribble to mess around with before the changes come out.
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    #11
    So much to testing the Intel changes on Tribble
    Cryptic is probably just bowing to the reality that these were already in game, nobody used them, only math was changing, and if something had a stupid powerful interaction needing nerfed the experimenter players out there would probably find them before their internal QA team anyway.
    darthnovawave Darthnovawave Medals
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    #12
    From Ten Forward
    Ah! I only saw the original post about it, not the Ten Forward.

    Still, they're talking about putting stuff on the test server first. That's a big step for them! /eyeroll
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    #13
    It's a shame, I remember the old days when new seasons were on Tribble for weeks before Holodeck and you actually got stuff for going on and testing

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    #14
    It's a shame, I remember the old days when new seasons were on Tribble for weeks before Holodeck and you actually got stuff for going on and testing
    We found too much that was broken.
    Bridger
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    #15
    We found too much that was broken.
    So it's YOUR fault?! Suspicious

    Shame on you.

    Tongue Out