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New Rules for UFP Roleplay Division

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Kiflin, Mon 06 Jun, 2022 1:19 PM
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    #1
     –  Last edited by Kiflin; Mon 25 Mar, 2024 9:29 PM.
    ARP 240

    L1irIft

    NEW RULES FOR UFP ROLEPLAY DIVISION

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    • A.R.E.S. RP Starship must have 4 Player characters that play the Chief Officers for the main departments (Command, Science, Engineering, Security) Player Characters will need to state what they are "attempting" to do each posting round. The Starship can be filled with more player characters however 4 Players must play the main bridge officers.

    • The Player who is the designated captain needs to name his 2nd in command or number 1 personally, and the chosen player character must accept the position for it to be valid.

    • Players do not control the results of encounters... the designated DM or Dungeon Master (Lead Sim Officer, XO, or CO) will report scan information, successful hits, communication from alien beings, Starfleet Command orders, and ships destroyed.

    • Players will increase collectively in overall efficiency over time due to the number of successful missions. This is also done gradually by players intelligently roleplaying utilizing tools, performing actions at stations, going to the correct decks to perform maintenance.

    • Players are encouraged while seeking new life and civilizations and work together aboard their starship to solve problems and to strategize. This is the core essence of Star Trek developing chemistry with your player officers will be very crucial to success.

    • Players can be killed during missions this will be decided by the DM. In which case the Player Character would not be able to continue with killed player during the ongoing story. The player can create a new character which would be given Ensign Rank.

    • This series will NOT follow cannon. This means ANYTHING can happen, even to iconic characters if the Player Characters actions or non action dictate it. Be sure to read Bio's of all characters and find out what has occured in the new RPD Timeline.

    • Captains will over a period of time be given command of higher grade Starships depending on their cumulative successes or failures. To gain a ship you must first be promoted by ARES Command out of the beginning starship of the ARES RP. However, you must have 4 Player Characters to leave space dock.

    • Individual Decks could have problems such as fires, or maintenance issues. These problems can escalate during dangerous encounters. Captains will need to carefully designate how they will utilize their Chief officers and as well as what commands they give to NPCS.

    • All NPC's are played by ARES Command team. Morale will also play a factor in how well the starship you are apart of is efficient. Maintaining positive Morale will allow your ship to perform closer to optimal level and may be the difference between being victorious during an aggressive engagement, or suffering a catastrophic loss.

    • Being a Captain now has much more weight of responsiblity then before because your mistakes could cost you and or other player characters their lives. Monitor your Crew compliment... protecting the number of souls aboard your ship is your most important responsibility. Too much continual loss of life during missions could result in your player being relieved of command. Choose your decisions wisely.

    Kiflin
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