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Quote
Post ID: 482067
#1
Posted Thu 24 Aug, 2023 4:58 PM
So it's a tetryon build. Not many of those.
So downside of ship. It's a science shield weapons platform, with no secondary deflector. has lots of science consoles, but without the secondary deflector, science abilities aren't special.
upside, its a shield tanking monster and the bonus for tetryon damage means it can abuse the Tholian set.
So weapons, 5 refracting tetryon beam arrays and the tholian omni beam. strait forward. the shield stripping and refracting abilities really takes down enemy defenses.
Ship trait gives the tetryon beam science ability more fun as it refracts too. Console with the ship grants tetryon damage and also refracts and is a sheild drain/restore.
with 2 universal and 4 tactical slots, lorca and 5x tetryon locators. even the omni beam is getting 1500 dps base.
engineer slots are assimilated console and i'm using the chronotron drive actuator. gives +4 shield and weapon setting, as well as 7.5% shield max hp.
science slots. using the protomater field projector foe shield and hull repair if needed. Hydra for the pets. tetryon emitters that came with the ship, 0-point energy, and the tholian console
Hanger pets: elite tholian widow fighters. X2
ship traits, SaD, Strike group, relaunch/rep, tetryon piercer, crit systems.
Seating and boff abilities im struggling with. with temporal and mirical worker seats there is a lot of potential, but my boffs aren't great and don't want to waste the ec on abilities till i get boffs that work. saving up for the colony world kentari, after that, idk.