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WIP - Fleet Justiciar Command Star Cruiser Heavy Tank

Started By:
miahmagick, Sun 05 Nov, 2023 9:16 PM
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    #1
     –  Last edited by miahmagick; Wed 13 Dec, 2023 2:00 PM.
    To give some context: I chose the ship I did because it had a Commander Commander seat, and Lt. Commander Engineering and Science seats with good Hull, decent turn for its class, and the ability to use Attract Fire. It can also be gotten Free-to-Play, which at the moment is the state I'm playing (though that might change w/ Black Friday). What I'm looking for is budget improvements I can make, or if anyone sees anything majorly wrong with this. I've been playing for less than a month, so this is based on the research I've done so far. I'm eager to learn. Smile

    Fleet Justiciar Command Star Cruiser [T6-X2]

    Kentari Mass-Produced Missile Launcher
    Ba'ul Antiproton Beam Array
    Ba'ul Antiproton Beam Array
    Ba'ul Antiproton Beam Array

    Ba'ul Antiproton Beam Array
    Ba'ul Antiproton Beam Array
    Ba'ul Antiproton Beam Array
    Ba'ul Antiproton Beam Array

    Non-Baryonic Matter Deflector
    Prevailing Innervated Impulse Engines
    Mycelial Harmonic Matter-Antimatter Core
    Tilly's Review-Pending Modified Shield

    Isomagnetic Plasma Distribution Manifold [AP]
    Isomagnetic Plasma Distribution Manifold [AP]

    Isomagnetic Plasma Distribution Manifold [AP]
    Isomagnetic Plasma Distribution Manifold [AP]
    Isomagnetic Plasma Distribution Manifold [AP]
    Isomagnetic Plasma Distribution Manifold [AP]
    Isomagnetic Plasma Distribution Manifold [AP]

    Shield Absorptive Frequency Generator
    Hull Image Refractors
    Ion Storm Generator

    Fek'ihri Torment Engine
    Energetic Protomatter Matrix Infuser
    Energetic Protomatter Matrix Infuser

    Suppressive Barrage III
    Call Emergency Artillery I
    Rally Point Marker I
    Emergency Power to Engines I

    Beams: Fire at Will III
    Attack Pattern Beta I
    Torpedo: Spread I

    Emergency Power to Weapons III
    Reverse Shield Polarity I
    Let It Go I

    Photonic Officer I
    Hazard Emitters I

    Structural Analysis I

    Entwined Tactical Matrices
    History Will Remember
    Emergency Weapon Cycle
    Honored Dead
    Improved Going the Extra Mile
    Unconventional Tactics
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    #2
     –  Last edited by miahmagick; Mon 06 Nov, 2023 3:58 AM.
    Update: After some of the conversations had during today's event, I might consider trying to get Redirecting Arrays instead of Entwined Tactical Matrices during Black Friday and drop the torpedo. If we do that Torpedo: Spread I would become Kemocite-Laced Weaponry I.

    I've also learned the Crystalline Energy Torpedo Launcher Mk XIII doesn't work for this due to its 12 second CD. Sad

    From what I'm reading, I'm actually going to need to slot in some Plasma-Generating Weapon Signature Nullifiers just to generate enough threat to draw aggro at first because I'm going to lack the damage to draw aggro.
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    #3
    Sorry I forgot about this... to much work at work. The build you have in mind looks good but I would not waste resources on the Plasma-Generating Weapon Signature Nullifiers.
    Bridger
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    “He who asks a question is a fool for five minutes;
    he who does not ask a question remains a fool forever” ~ Chinese Proverb
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    #4
    Next major upgrades I'm looking at are acquiring Symbiotic Ice, possibly grabbing Super Charged Weapons during the next good ship sale, and 8 of 47 DOff.
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    #5
    https://youtu.be/SHp3hvL7dZQ

    Still have some upgrades to do on the ship, but here's the current status of it during an ISA solo. Still working on my piloting. Looking at rare Energy Weapons Officers for Crit Chance and Crit Severity as my next upgrades. Here soon I'd like to unlock my 7th Spaceship Trait slot for Super Charged Weapons.
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    #6
     –  Last edited by miahmagick; Tue 12 Dec, 2023 4:20 PM.
    Suppressive Barrage III
    Emergency Power to Weapons III
    Reverse Shield Polarity I
    Emergency Power to Engines I

    Beams: Fire at Will III
    Focused Assault I
    Torpedo: Spread I

    Attack Pattern Beta II
    Cannon: Scatter Volley I (Competitive Engine/Entwined Tactical Matrices proc')
    Kemocite-Laced Weaponry I

    Photonic Officer I/Rally Point Marker
    Hazard Emitters I

    Structural Analysis I

    Would this BOff seating be better than the above? Also, does this build need Photonic Officer, or do you think I could get away with Rally Point Marker?
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    #7
    - so I decided just to test it, and found the above setup to be a pretty significant DPS loss. Best guess I can give as to why is Call Emergency Artillery I was doing more work than I suspected. In addition, I still think Photonic Officer I isn't necessary on this build, so am updating the OP to reflect the changes I've made.
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    #8
    Suppressive Barrage III
    Emergency Power to Weapons III
    Reverse Shield Polarity I
    Emergency Power to Engines I

    Beams: Fire at Will III
    Focused Assault I ---> Attack Pattern Beta I
    Torpedo: Spread I ---> Best Served Cold I or Distributed Targeting I (I would probably go with Best Served Cold, but try both to see what works best.)

    Attack Pattern Beta II ---> Torp Spread III
    Cannon: Scatter Volley I (Competitive Engine/Entwined Tactical Matrices proc')
    Kemocite-Laced Weaponry I

    Photonic Officer I/Rally Point Marker ---> Photonic Officer I (As a tank, you need to keep your abilities up as much as possible.)
    Hazard Emitters I

    Structural Analysis I

    I'm not a Tanking expert, but I believe that these changes will give your build a little more punch. I hope this helps!
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    #9
     –  Last edited by miahmagick; Sat 16 Dec, 2023 2:34 PM.
    Name:  Untitled.png
Views: 106
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    Once I get the sixth DOff Space slot, what would be a good thing to slot in it?

    EDIT: Maybe this?

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