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Star Trek Online. Legendary Avenger T6-2X Elite PVE build.

Started By:
White Knight, Sun 12 Nov, 2023 3:02 AM
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    #1
     –  Last edited by White Knight; Sun 12 Nov, 2023 8:08 AM.
    This is my Elite Solo PVE Engineer setup.

    Star Trek Online: Elite Hard "Bringers of War Mars" Legendary Avenger Beam Overload.

    Name:  1 Starship setup.png
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    Fore Weapon - Sensor-Linked Phaser Dual Beam Bank
    Fore Weapon - Sensor-Linked Phaser Dual Beam Bank
    Fore Weapon - Dark Matter Quantum Torpedo Launcher
    Fore Weapon - Phaser Wide Angle Dual Heavy Beam Bank
    Fore Weapon - Terran Task Force Phaser Beam Array
    Aft Weapon - Advanced Inhibiting Phaser Omni-Directional Beam Array
    Aft Weapon - Trilithium-Enhanced Phaser Turret
    Aft Weapon - Sensor-Linked Omni-Directional Phaser Beam Array
    Elite Fleet Intervention Proto-matter Deflector Array Mk XV [ColCrit][DrainX][HullCap/DrainX][EPS][HullCap] Epic
    Prevailing Innervated Impulse Engines Mk XV [SedSpd-2][Spd] Epic
    Mycelial Harmonic Matter-Antimatter Core Mk XV [AMP][S->W][SCap][SSR][W->E] Epic
    Tilly's Review-Pending Modified Shield Mk XV [Cap]x3[ResAll][Reg] Epic

    Consoles:
    3 Universal:
    Lorca's Custom Fire Controls
    2x Isomagnetic Plasma Distribution Manifold - Phaser Mk XV Epic
    4 Engineering:
    4x Isomagnetic Plasma Distribution Manifold - Phaser Mk XV Epic
    2 Science:
    Console - Universal - Adaptive Emergency Systems
    Console - Universal - Approaching Agony
    5 Tactical:
    Console - Universal - Immolating Phaser Lance
    Console - Universal - D.O.M.I.N.O.
    Console - Universal - Ordnance Accelerator
    Console - Universal - Dynamic Power Redistributor
    Console - Universal - Flagship Tactical Computer
    Name:  2 BO Stations.png
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    Lieutenant Universal:
    Watcher Operative
    Torpedo: Spread I
    Attack Pattern Beta I
    Ensign Universal:
    Watcher Operative
    Emergency Power to Engines I
    Lt. Commander Tac
    Watcher Operative
    Kemocite-Laced Weaponry I
    Cannon: Scatter Volley I - Trigger Preferential Targeting
    Beam Array: Overload III
    Commander Engineering-Miracle Worker
    Watcher Operative
    Emergency Power to Weapons I - Trigger Emergency Weapon Cycle
    Reverse Shield Polarity I
    Eject Warp Plasma I - Trigger Unconventional Systems
    Mixed Armaments Synergy III
    Lt. Commander Sci/Intelligence
    Watcher Operative
    Viral Pulse Burst I - Trigger Unconventional Systems
    Tractor Beam Repulse I - Trigger Unconventional Systems
    Protonic Shockwave I - Trigger Unconventional Systems

    Name:  3 Space Traits.png
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    Personal Trait
    Context is for Kings - Symbiotic Ice - Grace Under Fire - Intense Focus – Intelligence Agent Attaché -Nadion Bypass – Superior Beam Weapons - Unconventional Systems - The Boimler Effect - Adaptive Offense

    Starship Traits:
    Calm Before the Storm - Emergency Weapon Cycle - History Will Remember - Preferential Targeting - Super Charged Weapons - Superweapon Ingenuity - Ship Of The Line

    Space Reputation Traits:
    Tyler's Duality – Precision - Enhanced Shield Penetration - Energy Refrequencer - Advanced Targeting Systems

    - - - Updated - - -

    Duty Officers: Active Ground DO Elder Malik'itan applies to space and ground. Nurse, this is one of those rare space nurses that can be slotted into a ground slot. This gives me 8 Space DO.

    Name:  6 DO Space.png
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    Name:  4 Space Skills 1.png
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    Name:  5 Space Skills 2.png
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    05 Points: Battery Expertise | Sector Space Travel Speed | Threat Control
    10 Points: Subsystem Repair | Maximum Shield Capacity | Projectile Critical Chance
    15 Points: Engine Subsystem Power | Energy Critical Chance
    20 Points: Accuracy
    24 Points: (Ultimate) Focused Frenzy
    25 Points: (1st Ultimate Enhancer) Frenzied Assault
    26 Points: (2nd Ultimate Enhancer) Team Frenzy

    Set Bonuses:
    Lorca's Ambition 3 Piece-
    Set 2: War Discretion
    Passive: On crit: +1% Critical Severity buff for 20s. Stacks up to 25.
    Set 3: But That's Just the Beginning - Extra Trigger for Super Charged Weapons
    Passive: Affects Foe-10 kilometer Sphere
    Automatically launch one Dark Matter Quantum Torpedo at enemies below 50% Health.
    Max one torpedo per second, no more than one torpedo per enemy.

    Task Force Ordnances 2 Piece-
    Set 2: Task Force Tunings
    +10% Chroniton Weapon Damage
    +10% Polaron Energy Weapon Damage
    +10% Phaser Energy Weapon Damage
    +10% Flight Turn Rate

    Stamets-Tilly Field Modifications 2 Piece-
    Set 2: Nothing is Lost Forever
    Passive: +120% Hull Regeneration (Hull regenerated scales with Maximum Hull)

    Flagship Technologies Console Set 2 Piece-
    Set 2: Flagship Modifications
    +2% Critical Hit Chance
    +3 Flight Turn Rate
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    #2
    Mentioned User white knight you want this thread deleting
    Jestersmith

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    #3
    Remove Approaching Agony and move Ordnance Accelerator in it place, than move Lorca to the open Tac Slot and get another Isomag and place it where Lorca used to be.
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    #4
    Nice build.

    I am wondering if History Will Remember does much for you given this is a beam overload build and it requires threat to shine. Maybe replace it with something like Heart of Sol?

    Also, I personally would consider Narrow Sensor Bands I to replace Eject Warp Plasma while upgrading Emergency Power to Weapons to III.
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    #5
    Please understand I like so many playing in this game can't afford to buy every single bundle in this game and have every option available.

    I posted a video to show how this build works in the mission "Mars, the Bringer of War" which is the hardest Solo PVE environment available. For the first two stages, my shields will be down, beaming the colonists to and from my ship while taking fire. Granted the Iconians are not as hard to play against as would be the Vaadwaur or the Tzenkethi. The enemies are randomly selected and this is what I got for this video. But, it doesn't matter which enemies spawned I still would've completed this mission without dying.

    I do not have characters that specialize in ground or space. I do a lot of Advance Random Queues. I have to build something that can do everything without modifications. Also assuming that other players in the mission were not as good as I am. This also includes specializations. For random queues, I use intelligence as primary and temporal as secondary. I don't have the luxury of deciding which specialization to run in a random queue environment. I also always have "threat" active it doesn't matter if I'm playing in a group or solo. If I'm going to take the hits I might as well get the bonus heels.

    This is what a free player has to deal with. I really wish that you guys who have the luxury to buy all the good stuff would please understand that. If you look at it through a free-to-play player's eyes then suddenly this build looks really good. I don't really need all this stuff, there's enough free ingame gear and affordable traits on the exchange that will still allow me to do all the content on Elite. My DPS wouldn't be as high. I just have to work a little bit harder.

    I'm also vision impaired so there are times with all those wizard abilities going I can't find the mouse icon. I don't even know which direction I'm pointing at.
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    #6
     –  Last edited by Jestersmith; Wed 15 Nov, 2023 1:56 PM.
    Ground builds are fairly easy to sort and you can make a viable ground build with mostly reputation and mission reward gear the expensive and time-consuming part of the ground is the Risian Kit module. But it's still earnable in-game you just need to put the time in during the summer event or buy the favors from the exchange for ec.

    Now with the amount of stuff, you can also get a viable build for free to play that will hit 90-100k DPS making you decent enough for advanced runs and also elite in the right teams

    Build suggestions are just suggestions you do not have to take suggestions and use them but they give you an idea of what you can do going forward, I will add though that the suggestions above don't cost anything except time and ec Narrow Sensor Bands is available from the Trainers and you can use your event campaign rewards to get traits if you needed them from ships again just a slower way of doing it but gives you an option.

    As for your visual issues, there was a tool reviewed by Spencer last year that I have not used it but might help you with that.

    link for you to review

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    #7
    This build is mainly made of free in Game Gear. As you may notice I only have two promotional consoles in this build. I could easily replace those two consoles and still have a viables layout. I'll still be getting a 300K DPS out of it. If anything this shows that a good Elite PVE solo build is more than possible and you don't need the Buy promotional ships to do so.

    I fly battlecruiser because I like it. It's a cross between an escort and a cruiser. It's quick enough that I can line up Targets in front and strong enough to take the damage. The way I designed my characters I can go into Elite ground and space not worrying about a survivability or DPS. I like doing ground and for a while there I was doing ground PVP. Everybody underestimates ground, there's quite a few people who are really good a space DPS yet they hate doing ground because they put everything they have into space.

    This game is currently being promoted as a pay the win. Those who have the best gear will always have the best DPS. They can stay in one spot press a few buttons and everything gets pulled in the center and dies and if they die they still get credit for the DPS that's occurring while they're waiting to respawn.

    My style of play dying is the same as failure. Respawning really ticks me off. There are missions in this game that on a Elite ground that the quarter is so tight and the enemies are so vast that you can easily be killed. So yes I have more resistance because I'm not going to die I'm going to beat these guys. I don't want to respawn multiple times where I eventually whittle down all the enemies. That's not me. I don't die, I complete all the objectives and I find all the loot that's hidden.

    The lobi discovery rifle I actually got it for free in game because on the first day of Illusion of Communication episode it was available on the mission and it was hidden loot. The tricorder did not lead me to it. I don't know if it was a mistake in the game or was just treat for those who like to look outside of beating track. But I got that rifle for free.