Here's my thinking. With Emergency Power to Weapons on my spambar, there are times when Emergency Power to Engines will not be available for resetting Evasive Maneuvers since they shared a cooldown. So, I decided to replace Emergency Power to Engines with Emergency Power to Shields and place it on my spambar. I swapped the Starship Trait History Will Remember with Weapons Hot, Deflectors To Full for the 8.5% weapons haste. This will make my ship a bit more squishy, but as long as I'm aware of what's going on and keep rocking my ship the defense bonus I get with using Sensor-Linked weapons should compensate.
Star Trek Online: Bringer of War - Hard Elite
Weapons:
Fore Weapon - Sensor-Linked Phaser Dual Beam Bank
Fore Weapon - Sensor-Linked Phaser Dual Beam Bank
Fore Weapon - Dark Matter Quantum Torpedo Launcher
Fore Weapon - Phaser Wide Angle Dual Heavy Beam Bank
Fore Weapon - Terran Task Force Phaser Beam Array
Aft Weapon - Advanced Inhibiting Phaser Omni-Directional Beam Array
Aft Weapon - Trilithium-Enhanced Phaser Turret
Aft Weapon - Sensor-Linked Omni-Directional Phaser Beam Array
Ship Equipment:
Elite Fleet Intervention Protomatter Deflector Array Mk XV [ColCrit] [CtrlX/HullCap] [EPG] [EPS] [HullCap] Epic
Prevailing Innervated Impulse Engines Mk XV [SedSpd-2][Spd] Epic
Mycelial Harmonic Matter-Antimatter Core Mk XV [AMP][S->W][SCap][SSR][W->E] Epic
Tilly's Review-Pending Modified Shield Mk XV [Cap]x3[ResAll][Reg] Epic
Consoles:
T6-2X Universal:
3x Isomagnetic Plasma Distribution Manifold - Phaser Mk XV Epic
4 Engineering:
4x Isomagnetic Plasma Distribution Manifold - Phaser Mk XV Epic
2 Science:
Universal - Adaptive Emergency Systems
Universal - Flagship Tactical Computer
5 Tactical:
Universal - Ordnance Accelerator
Universal - Dynamic Power Redistributor
Universal - Point Defense Bombardment Warhead
Universal - D.O.M.I.N.O.
Tactical - Lorca's Custom Fire Controls Mk XV
Lieutenant Universal:
Watcher Operative
Torpedo: Spread I
Attack Pattern Beta IEnsign Universal:
Watcher Operative
Emergency Power to Shields I - Trigger Weapons Hot, Deflectors To FullLt. Commander Tac
Watcher Operative
Kemocite-Laced Weaponry I
Cannon: Scatter Volley I - Trigger Preferential Targeting
Beam Array: Overload IIICommander Engineering-Miracle Worker
Watcher Operative
Let It Go I
Reverse Shield Polarity I
Emergency Power to Weapons III - Trigger Emergency Weapon Cycle
Mixed Armaments Synergy IIILt. Commander Sci/Intelligence
Watcher Operative
Viral Pulse Burst I - Trigger Unconventional Systems
Tractor Beam Repulse I - Trigger Unconventional Systems
Scramble Sensor II - Trigger Unconventional Systems
Personal Trait
Context is for Kings - Symbiotic Ice - Grace Under Fire - Intense Focus – Intelligence Agent Attaché -Nadion Bypass – Superior Beam Weapons - Unconventional Systems - The Boimler Effect - Adaptive Offense
Starship Traits:
Calm Before the Storm - Emergency Weapon Cycle - Weapons Hot, Deflectors To Full - Preferential Targeting - Super Charged Weapons - Superweapon Ingenuity - Ship Of The Line
Space Reputation Traits:
Tyler's Duality – Precision - Enhanced Shield Penetration - Energy Refrequencer - Advanced Targeting Systems
05 Points: Battery Expertise | Sector Space Travel Speed | Threat Control
10 Points: Subsystem Repair | Projectile Critical Chance
15 Points: Engine Subsystem Power | Energy Critical Chance
20 Points: Accuracy
24 Points: (Ultimate) Focused Frenzy
25 Points: (1st Ultimate Enhancer) Frenzied Assault
26 Points: (2nd Ultimate Enhancer) Team Frenzy
Set Bonuses:
Lorca's Ambition-
Set 2: War Discretion
Passive: On crit: +1% Critical Severity buff for 20s. Stacks up to 25.
Set 3: But That's Just the Beginning
Passive: Affects Foe-10 kilometer Sphere
Automatically launch one Dark Matter Quantum Torpedo at enemies below 50% Health.
Max one torpedo per second, no more than one torpedo per enemy.
Task Force Ordnances-
Set 2: Task Force Tunings
+10% Chroniton Weapon Damage
+10% Polaron Energy Weapon Damage
+10% Phaser Energy Weapon Damage
+10% Flight Turn Rate
Stamets-Tilly Field Modifications-
Set 2: Nothing is Lost Forever
Passive: +120% Hull Regeneration (Hull regenerated scales with Maximum Hull)
Flagship Technologies Console-
Set 2: Flagship Modifications
+2% Critical Hit Chance
+3 Flight Turn Rate
Synergistic Retrofitting Set-
Set 2: Alliance Weaponry
+33% Phaser Damage for Directed Energy Weapons
+33% Disruptor Damage for Directed Energy Weapons
+33% Plasma Damage for Directed Energy Weapons