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Fleet Science Destroyer Titan Torp/Gravity Well/Tykens Build SUGGEST

Started By:
SSgtGumby, Thu 08 Feb, 2024 4:55 PM
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    #1
    I hope that this can be easily seen. This is a build that is still in the process of acquiring some items. This is a Sci Titan Gravity Well/Tykens Rift - Primarily a Torpedo build. Note my Science Skill Based Stats for Control, Drain, and Exotics as I've put about as much into these as I can.
    My personal space traits I have slotted are:
    Astrophysicist
    Conversation of energy
    Context is for Kings
    Enlightened
    Fragment of AI Tech
    Operative
    Photonic Capacitor
    Psychological Warfare
    Warp Theorist
    I just would like some opinions, while remembering this is a work-in-progress. I've got several Reps running so I'm looking or trying to decide on a set that fits into this--right now it's a mix and match. I'm using the Solonae Deflector as it is heavy into the status I need for this build.
    Anyway, if there are any questions let me know. Thank you for your time.
    Rob

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    #2
    IIRC, torp and sci builds tend to be rather unfriendly to beginners or those that aren't rich/space rich. I think you might have a better time making a dew build and Stu1701 has a decent video on doing just that that I think you should check out. With that said though, I'll try to give some opinions on where you can improve and give some pointers on what most DPS chasers would use.

    So some things to consider starting off with your weapons:

    Your forward three weapons are okay. Dark Matter quantum is kinda ♥♥♥♥♥♥ and doesn't do so much, at least not compared to that bio-molecular torp in your aft(or even that high emission plasma torp if I'm seeing it correctly). The general meta torp set up I've seen: Enhanced bio-molecular, delphic distortion, and one of those maelstorm torpedoes. The maelstorm ones always hit like a truck and is generally worth slotting anytime you have an open spot for a torpedo. You can get the quantum one from the Legendary Akira bundle but there should be another one that came from a recent event. I personally like putting mines in my aft compartment(and of course my dark matter torpedo) since well, if you fly right, you should always be facing your enemies. What you have right now is decent for torpedoes, gravimetric is another solid choice for damage and neutronic is meh but fine.

    Your beam choices are okay. I don't really see a point to having that omni since well, why slot another beam when it does no boosts to your overall damage? Seriously parse your thingy and tell me how much that omni does cause I can bet it does squat lol. The Disco beam is okay, but you can slide your plasma emission torp there instead for big boom boom. Usually, folks run the console for disco 2-piece since the console gives that nice extra shield pen. Generally when you do see a forward beam option it's the delphic DBB since the console is kinda meh and only gives that additional exotic cat1 damage.

    That experimental weapon is ass, don't use it. But I suppose that's all you have so Sad(((( If you can get the zen, get the C-Store cyclone intel thing whatever that's called. It has the gol-type psionic beam which is a pretty decent experimental weapon option. Some others to consider, but are SUPER EXPENSIVE: Gorn plasma bombard from the Gorn raider, Soliton wave thing from Risian corvette.

    Looking at your equipment is giving me a headache so I'll skip what you have... Usually folks like putting on the colony deflector. I use it on pretty much all my different boats, be it sci, torp, or dew. Revolutionary 3-piece is fine for sci, it has a clicky but that clicky is ass and has a super long charge time that essentially CCs you so booooo. You can always do something like a revolutionary 2-piece with comp engines for speed, but if you want to focus more on your torp side, you can use adapted MACO 2-piece. Of course, Tilly 2-piece will always be a solid defensive choice for any builds.

    Your consoles are wack. I honestly can't recognise half of them, but I know they're definitely not the best in slot. DOMINO is okay, decent clicky for torp/boff recharge. That Iconian probe one is a huh???? Is this just for fragment of AI tech??? Why are you using that if you're not primarily dew??? Opening Salvo is okay, don't use it myself but might be a cool one to run for theme. Bio-neural is meh but I guess for the delta 2-piece since you're using neutronic.

    Some other consoles to consider(Some are expensive so be wary): DPRM(TOS dreadnought either on exchange or infinity box), always good on any build for that clicky extra damage/resistance. Immolating phaser lance(deimos raider, exchange or lockbox) for extra crits through universal design(but you can skip if you don't have that trait). Lorca console(Disco rep) for extra shield pen plus synergy with dark matter torp. EPG specific consoles like dragon's blood flame reactor(Hysperian intel ship, can do event buyout right now still?), genesis seed(c-store clarke multimission commander cruiser), delphic tear(exchange or lockbox console), etc. are good damage. My flame reactor and genesis seed are always top when I parse. Fek'ihri torment engine is always a solid choice and it's a free mission reward! Some torp specific consoles to consider are the tricobalt tear launcher(c-store appalachia blockade runner) and covert warhead module(c-store bundle Terran eagle raider).

    A lot of these consoles are admittedly super expensive, but I suppose maybe consider them as reaches/goals to aspire for.

    Your boff skills are... a choice. Okay first starting off with your two tac seatings. Why two torp spread? Actually... why torp spread at all when you can use entwined tactical matrices(c-store Gagarin MW cruiser)!!! But if you don't have that, a torp spread 1 is fine, I personally prefer high yield 3 for torpedoes. You should consider kemocite 1 too instead of tac team or beam FAW to proc ETW. Engineering... that's fine I guess. But I would use emergency power to engines 1 and synchronise that with the conn doff for faster evasive maneuvers cooldown. Aux to structural integrity 1 is a nice spammable heal for comp engines, but could also slot some CC like emit warp bubble for universal design. Though then again, the Titan has plenty of sci boff seatings to not really warrant that.

    You definitely have an interesting list of science boff abilities. Grav-well 3 and Tyken's rift are great there, but you can always swap that Tyken's rift out for PO2 since you don't have Boimler's in your personal traits. I personally slotted very cold in space 3 in that Lt. Cmdr. spot, but since you like your Tyken's can just keep that there. Hazard emitter is good, but I wouldn't take more than 1 since it's really just used to cleanse debuffs. Not sure why anyone would use transfer shield strength... jam targeting sensors and tractor beams are what I'd put(for Universal design but probably hazard emitter for you and then very cold 2 in where you had hazard emitter 2 at). Lastly, you want concentrated firepower 3 for that Lt. Cmdr. command specialisation spot. I think you have emergency artillery? That's not so good, at least compared to concentrated firepower especially since you're running torp.

    Personal traits are fine, though maybe consider a few torpedo boosting abilities(and the aforementioned Fragment of AI Tech being useless for you given the fact that you're stressing torpedoes as a companion to your science abilities). Varuvian explosive is a good one that comes to mind, along with those that boost cat1 projectile damage.

    Finally, it seems you haven't shared your starship traits! Would like to see those, they tend to be pretty vital to a build.

    Anyways, cheers, hopefully that'll give you some directions on where to progress next. Let me know if you need any more explanations.
  1. Quartermaster

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    #3
    Yeah, your build here seems to be an eclectic mix of things. The Titan is a tough ship to build, as it itself has the potential to be built out as pretty much any type of ship build archetype in the game...but really isn't likely going to be exceptional at any of them. Assuming you are wanting to stick to a torp boat focus, you really kind of need to dial back on the attempt to buff sci stats and pick up some gear that will be more helpful for buffing torp damage and firing rates. While high-end torp boats do sometimes include "science" secondary leans, it isn't usually beneficial to actually build specifically into a sci boat specifically. Generally only "space magic"-focused builds focus on science stats. Below is a link to the STOBetter site's guide to the basics of torp boat building, so I'd suggest maybe give this a read for general ideas on what to chase. If you choose to chase a different build like a EPG or DEW focus, they also have guides for those types of builds too.

    https://sites.google.com/view/stobet...ics?authuser=0
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