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[Guide] - Legendary Miracle Worker Heavy Cruiser (Excelsior)

Started By:
VicMullin, Sat 10 Feb, 2024 6:15 PM
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    #1
    I built this up as a broadside BO:3 or FaW beam boat, been working on it more over the past couple of days by putting IsoMags in...

    All consoles and weapons are XV Epic

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    Weapons
    5 x Phaser Beam Array Dmgx3 + PEN
    Dark Matter Quantum Torpedo Launcher
    Trilithium Enhanced Omni Directional Phaser Beam Array
    Kinetic Cutting Beam

    Deflector: Elite Fleet Intervention Protomatter
    Impulse: Prevailing Innervated
    Warp Core: Elite Fleet Plasma-Integrated [AMP] [ECap] [Eff] [SSS] [W>A] [W>S]

    Universal Consoles
    Lorc'as Custom Fire Controls
    Energetic Protomatter Matrix Infuser [Phaser] (soon to be replaced)
    Engineering - Reinforced Armaments

    Engineering Consoles
    5 x Isomagnetic Plasma Distribution Manifold [Phaser]

    Science Consoles
    Assimilated Module
    Zero-Point Energy Conduit

    Tactical Consoles
    Shield Absorptive Frequency Generator
    D.O.M.I.N.O
    Ionized Particle Beam
    Experimental Power Redirection

    You have probably noticed by now, some of those slotted items lean heavilly towards power management or increased power. It all starts to make sense with the traits...

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    Starship Traits
    Thats A Big Ship - When activating any Cap or Engineering Ability +10% Max Hit Points and +10 all Damage Resistance (15 Secs stacks up to 3 times)
    History Will Remember - For every enemy that damages you, 1 stack of History Will Remember (30 stacks max) +1% all Damage +1% Hull Regen +1% Max Hull
    Superweapon Ingenuity - Increases duration of Beam Overload by 5 seconds
    Onboard Dilithium Recrystalizer - Add 10 power per sec to whichever subsystem is lowest
    Emergency Weapon Cycle - On EPtW -Weapon power cost + Weapon fire speed (-50% weapon power cost +20% fireing cycle for energy weapons for 30 secs)
    Dimensional Modulation - max once per 10 sec, 30% bonus all damage (based on targets) for 10sec
    Lost In Time - When hull is below 25%, Heals for 60,539 over 3 seconds, Heals shields for 6,556 over 3 seconds, -50% recharge time to Bridge Officer and Cap abilities over 3 secs, Unkillable for 3 secs (max once per 180 secs)

    The ship is able to wade into the middle of the fight, set off aggro commands and take the heat for a while, its not a "full tank" its only a partial tank.

    Where it excels though is having Beam Overload 3 up for 80 to 90% of the entire battle. It melts through single based targets with absolute ease. The Beam Overload cycle and quick cooldowns is also down to Photonic Officer which brings the cooldown rates just enough so have Superweapon Ingenuity plug that 5 second gap MOST of the time.
    No one told you when to run. You missed the starting gun.
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    #2
    Looks good so far.
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