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Quote
Post ID: 489096
#1
Posted Sat 10 Feb, 2024 6:15 PM
I built this up as a broadside BO:3 or FaW beam boat, been working on it more over the past couple of days by putting IsoMags in...
All consoles and weapons are XV Epic
Weapons
5 x Phaser Beam Array Dmgx3 + PEN
Dark Matter Quantum Torpedo Launcher
Trilithium Enhanced Omni Directional Phaser Beam Array
Kinetic Cutting Beam
Deflector: Elite Fleet Intervention Protomatter
Impulse: Prevailing Innervated
Warp Core: Elite Fleet Plasma-Integrated [AMP] [ECap] [Eff] [SSS] [W>A] [W>S]
Universal Consoles
Lorc'as Custom Fire Controls
Energetic Protomatter Matrix Infuser [Phaser] (soon to be replaced)
Engineering - Reinforced Armaments
Engineering Consoles
5 x Isomagnetic Plasma Distribution Manifold [Phaser]
Science Consoles
Assimilated Module
Zero-Point Energy Conduit
Tactical Consoles
Shield Absorptive Frequency Generator
D.O.M.I.N.O
Ionized Particle Beam
Experimental Power Redirection
You have probably noticed by now, some of those slotted items lean heavilly towards power management or increased power. It all starts to make sense with the traits...
Starship Traits
Thats A Big Ship - When activating any Cap or Engineering Ability +10% Max Hit Points and +10 all Damage Resistance (15 Secs stacks up to 3 times)
History Will Remember - For every enemy that damages you, 1 stack of History Will Remember (30 stacks max) +1% all Damage +1% Hull Regen +1% Max Hull
Superweapon Ingenuity - Increases duration of Beam Overload by 5 seconds
Onboard Dilithium Recrystalizer - Add 10 power per sec to whichever subsystem is lowest
Emergency Weapon Cycle - On EPtW -Weapon power cost + Weapon fire speed (-50% weapon power cost +20% fireing cycle for energy weapons for 30 secs)
Dimensional Modulation - max once per 10 sec, 30% bonus all damage (based on targets) for 10sec
Lost In Time - When hull is below 25%, Heals for 60,539 over 3 seconds, Heals shields for 6,556 over 3 seconds, -50% recharge time to Bridge Officer and Cap abilities over 3 secs, Unkillable for 3 secs (max once per 180 secs)
The ship is able to wade into the middle of the fight, set off aggro commands and take the heat for a while, its not a "full tank" its only a partial tank.
Where it excels though is having Beam Overload 3 up for 80 to 90% of the entire battle. It melts through single based targets with absolute ease. The Beam Overload cycle and quick cooldowns is also down to Photonic Officer which brings the cooldown rates just enough so have Superweapon Ingenuity plug that 5 second gap MOST of the time.
No one told you when to run. You missed the starting gun.
Admiral
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Posted Wed 14 Feb, 2024 3:30 PM
“He who asks a question is a fool for five minutes;
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